Team Fortress 2

Team Fortress 2

MAG-1 | War Paint
10 Comments
KFC☭ 18 Jan, 2024 @ 9:45pm 
better park pigmented, but the white texture is a bit weird with the line things.
Getcho0 2 Jan, 2024 @ 10:43pm 
damnnn this shit rules... good work as always
MeatwadMeatwad 11 Sep, 2023 @ 8:03am 
The main white texture would probably turn out better as a moon rock texture instead of what I think is circuits? Also make the yellow a little bit orangey so its more team neutral.
Lenn 7 Sep, 2023 @ 5:20am 
looks good!
pop  [author] 7 Sep, 2023 @ 2:14am 
yeah imma hop on and test ingame, since it was quite intense already in the viewer, but viewer seems to really skew brightness and not so accurately to how it appears ingame.
eruption dysfunction 7 Sep, 2023 @ 2:02am 
its always good to have contrast between your base textures and the parts you want to be exceptionally bright, just see for yourself and change it if you like it.
pop  [author] 7 Sep, 2023 @ 1:46am 
I could update the files so they have full white phong masks, since it is an albedo base but I made the phong map quite dark for the rest of the texture, and the glowing dots are only at a 70% brightness. Thanks for the response.
eruption dysfunction 7 Sep, 2023 @ 1:03am 
my only nitpick here is the glowing dots, they would look much nicer if they were full white phong masks on an albedo tint base. awesome paint
pop  [author] 6 Sep, 2023 @ 9:01pm 
thank you
Will T.TVR 6 Sep, 2023 @ 8:58pm 
Love me some NASA aesthetics. I really like this paint!