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(sorry for deleting and resending this like 3 times I'm having a consistent spelling error)
(1k character limit on posts sucks lmao)
For the white part, that's definitely understandable, and I did not realize that was an issue with this base. I do definitely think the textures juxtapose against each other though, and the warpaint system being extremely limited at points does not mend the fact that the result is going to look a lot worse due to being limited.
The solid white internally has a texture scale of 1.0, making most if not ALL texturing impossible to see. Even the original template has that problem if you look at yeti_white. I tried my best with what is possible without making too many changes, and I already had to make some for it to even work how I wanted it to.