tModLoader

tModLoader

OVERCRIT!!!
40 Comments
Elysian 1 Aug, 2024 @ 4:41pm 
Turning Terraria into Warframe
Dr. Spacebar  [author] 29 Dec, 2023 @ 2:08pm 
@LittleEvo I believe the fixed crits from Midas Prime just set the damage to crit, so they won't give you any chance to Overcrit you wouldn't have with the normal fire. Thorium Sheaths should also work the same way.
LittleEvo 29 Dec, 2023 @ 11:31am 
question, does the calamity midas prime work with the mod? do the coins add crit chance or simply set it to a fixed value?
Dr. Spacebar  [author] 19 Dec, 2023 @ 9:07pm 
@LSF_Shan Yep, Overcrits should apply in that case as well.
❄Lapis.Lazuli❄ 18 Dec, 2023 @ 12:54pm 
what if i use fargo mod that make my summon crit,can they get the buff too?
Vivian_Virtuoso 17 Dec, 2023 @ 10:02am 
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░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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fundilloslayer95 16 Dec, 2023 @ 3:34am 
my smooth warframe player brain thanks you for this mod
✞ Star∞ 10 Nov, 2023 @ 9:55pm 
laggy
envy 29 Oct, 2023 @ 7:34pm 
incredible, now go and print all your whites in the lens-maker's glasses printer
Dr. Spacebar  [author] 22 Oct, 2023 @ 5:20pm 
@kyo I have considered it! Haven't been able to really get around to it because I've been busy IRL, but that'll be a good project for later.
kyo 22 Oct, 2023 @ 3:39am 
Have you considered making overcrit damage a different text colour? Red would fit well with the current scaling colours :)
Alastair 21 Oct, 2023 @ 3:42am 
This reminds me of Warframe's yellow, orange and red crit system. Which due to being able to increase critical damage in Warframe works that it is 1 + "crit tier" * (modded crit damage - 1),

So basically if you had 150% crit chance and a modded crit damage of 4.4 and hit the 50% for a level 2 crit. Then the formula works like this "1 + 2 * (4.4 - 1) = 7.8".

But enough about another game. The mod looks fun. So I will give it a go. Just made me think of it.
HK-47 16 Oct, 2023 @ 4:32pm 
I can already imagine team fortress 2 crit sounds
bcosmos94 10 Oct, 2023 @ 7:58pm 
Thank you for responding :)
Dr. Spacebar  [author] 10 Oct, 2023 @ 4:47pm 
@bcosmos Summoners can't normally crit. While minions and whips will still get the benefits of Overcrit if the user's global Critical rate is over 100, their critical hit rate won't be shown and the damage will be multiplied to a normal hit's damage.
bcosmos94 10 Oct, 2023 @ 11:53am 
Can someone please tell me how to build a summoner crit class with this mod? Do minions even crit in terraria?
BADASS SKELETON BLUE FLAMES!! 1 Oct, 2023 @ 9:07pm 
literal rare high moments, epic :3
goldrushgaiming 24 Sep, 2023 @ 4:16am 
critical hits are fair and balanced
CLKiscool 21 Sep, 2023 @ 2:23pm 
Epic!
Dr. Spacebar  [author] 21 Sep, 2023 @ 1:11pm 
Just going to post again, last patch fixed the issue with certain enemies ignoring attacks that would be overcrits, such as Calamity's Astral enemies.
Dr. Spacebar  [author] 21 Sep, 2023 @ 6:53am 
I think I figured it out. The problem is with the Sound Engine; apparently it doesn't get along with whatever Calamity does to do its special hitsounds (such as with the Astral mobs).

It isn't even Infernum-specific, either! I've got a working fix on my end, I'll update it ASAP.
CLKiscool 20 Sep, 2023 @ 8:42pm 
Pretty much every weapon i used was affected, and only if they had over 100% crit rate, with higher amounts making the projectile more likely to disappear or the weapon to deal no damage. Specifically the weapons i was using was the terra lance, comet quasar, and the vanilla weapons starlight and terra blade. It seems to work fine on vanilla enemies, but not on modded enemies like the calamity astral enemies or the advanced dummy from luiafk reborn, which is what i used to test why it was happening.
Dr. Spacebar  [author] 20 Sep, 2023 @ 6:31pm 
@CLKiscool - I actually haven't tested this with Infernum. I'll give it a look later, though.

Which weapons are you using, and what enemies in particular cause the problem?
CLKiscool 20 Sep, 2023 @ 5:11pm 
Having an issue with this, projectiles disappear and weapons dont deal damage when overcrits are applied, happens to specific enemies it seems. Using calamity + infernum, but the weapon i was using was vanilla.
BohLiao 17 Sep, 2023 @ 3:03am 
Ayo, true that. Nikana Prime be bussin
Meladoom 16 Sep, 2023 @ 10:25am 
This Nikana Prime build looks sick
Y75 the Scamber 15 Sep, 2023 @ 11:39pm 
Man every game needs to have this mechanic in it, fantastic work! :steamthumbsup:
Cambuddy 15 Sep, 2023 @ 6:53pm 
Double crit. Hahahahaha.
Dr. Spacebar  [author] 15 Sep, 2023 @ 6:25pm 
It is, and I am honored as peck to have his approval
teal 15 Sep, 2023 @ 4:17pm 
holy shit is that the conductor from the hit game A Hat In Time
Linx 13 Sep, 2023 @ 6:54am 
hi im the guy from the comment section of the sockrteez(Bastion Gaming) i actually like this mod while it doesnt make 150 percent crit worth its still a nice addition:steamthumbsup:
Dr. Spacebar  [author] 13 Sep, 2023 @ 6:10am 
@Xapientiae I'll add that as the default option, with a config setting to switch back to the multiplicative mode.
Xapientiae 13 Sep, 2023 @ 5:04am 
um I think it should be 3x, as it makes menacing actually useless now (as damage bonuses are additive and you just made crit bonuses basically multiplicative)
Dr. Spacebar  [author] 12 Sep, 2023 @ 2:07pm 
@lercht32 Just ported it now!
lercht32 12 Sep, 2023 @ 1:24pm 
can you port it to 1.4.3?
Omega 11 Sep, 2023 @ 11:44pm 
This is cool.
professional clown 11 Sep, 2023 @ 10:46pm 
wow, an internet cadger
Sir Tibia The 1th 11 Sep, 2023 @ 9:23pm 
Y E S
ArmadilloSniffer23 11 Sep, 2023 @ 9:25am 
I NEEDED THIS TYSFM
(Gk) Erasels 6 Sep, 2023 @ 11:06pm 
Sounds fun, I'll use it for my next playthrough