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Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
YYYYYYEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS.
also piercing shot rework ruins some complex wand builds unless you divide by 10 so that kinda sucks.
You can modify the file at the following path:
In ["SEA_MIMIC"] = { mandatory_addition = turn, located at
(Steam installation location) \SteamLibrary\steamapps\workshop\content\881100\3032128572\files\actions.lua, change turn to false to cancel the substitution of Sea of Mimicium by Potion to Sea.
This is now fixed for the next update
The reason the boss is running away is 6x more love causses it to freeze and the blood stone in your inventory causes it to flee.
6x more love + the stone in your inventory
A theory i have is the shield spell might be reflecting a projectile back at the boss and breaking it's AI
Is the boss using any existing monster code like lukki?
It could also be a perk in the game causing it, i forgot to list i was also using immunity compendium.
> Glowing chests and hearts
> Predict perk lottery
> Instant gold biome
> Removable perks
> DYG
> Megumin player model
> Lukki legs levitation
> Manual holy mountain portals
> Quick restart
> Cardboard box
> Glowing durable gold
> Blindness nerf
> Items work in inventory (Which may be causing if is it runs away from anything like the stone you pick up or evil eye)
I'll definitely try again, i do want to experience all the content this mod has to offer, but i personally just don't like a lot of the vanilla changes, but i'm determined to find a way to complete the content without disabling anything.
I managed to get as OP as possible but i was using a music note wand method which did jack to anything as i found out the hard way. I also tried exploding crystal and rocks with homing and damage fields, to no avail.
I should probably try again with a few different spell methods, but it feels like a bit of a pain to get to a decent place to even be able to face the bosses in the first place. I managed to still die to the infectious blood boss due to it making me drop my wands and the constant adds it spawns kinda just pick them up and then i'm helpless.
Chainsaw & Piercing were single-handedly such powerful spells to the point that there was no reason to craft a wand with anything else unless you intentionally wanted to nerf yourself, which most people did not, resulting in a stale wandbuilding meta.
Projectile Repulsion Field is impossible to design challenging content around without assuming the player has it and giving every enemy a strong homing effect; which would be a very unenjoyable experience if you didn't get Projectile Repulsion Field on your run.
While the main objective of the mod is to provide the difficult endgame content I always felt was lacking in Noita, the core objective has always remained to be fun and adding optional difficult content was just a means of achieving that.
If there's anything specific which you believe is over-tweaked then I'm listening, but most of the vanilla changes were made to encourage experimentation rather than encourage difficulty.
I get that you wanted to make your mod have at least some challenge to it, but the slog of this mod just completely drains all fun from what makes Noita... Noita.
I love all the content this mod adds but it's just not for me with all the vanilla changes that i personally think adds unnecessary friction to the overall gameplay.