Noita
Apotheosis
396 Comments
Mizard Wawu.Wiwi⚜ 21 Jul @ 8:02am 
Happy Birthday, Apotheosis
DemolitionBadger 13 Jul @ 6:57pm 
Is there a corollary to the eye puzzle added in this? I found some star shaped symbols that present in a similar fashion to the eye puzzle. Can't find any info on it.
Copi  [author] 13 Jul @ 10:40am 
@Goose it won't crash or anything, but I do recall some general bugs that happen with most mods; there is some built in support for some features but it will not be flawless. Do report bugs in the bug reports discussion if something game breaking happens, though.
Goose 12 Jul @ 9:45am 
Is this compatible with Entangled words?
Noog 6 Jul @ 8:47pm 
really enjoy the changes to the first two levels. I like that they're more challenging.
Conga Lyne  [author] 28 Jun @ 6:53pm 
You can rebind what the alt-fire button is bound to in the mods' settings
SOGGY DOGGY 28 Jun @ 3:49pm 
How do I use the right click spells on controller? binding a button to right click causes the control scheme to swap, taking away control for a second or two.
Sub to coolmen4302 13 Jun @ 12:34pm 
Don't trust copi, they're evil!
Gasleak Gaming 13 Jun @ 8:31am 
It does seem that the issue was spell lab mod. Thanks for the help
Copi  [author] 12 Jun @ 12:15am 
Have you tried disabling spell lab or some of the options in its menu? Those can affect the game in strange ways
Gasleak Gaming 12 Jun @ 12:07am 
I have inventory bags, dead isn't dead, anvil of destiny, light-up lanters, spell lab and Apotheosis.
Conga Lyne  [author] 11 Jun @ 10:47pm 
Do you have other mods enabled alongside Apotheosis?
Gasleak Gaming 11 Jun @ 9:33pm 
I have no clue why, but everything becomes immortal sometimes, including myself. Explosives still work, but direct attacks dont.
Conga Lyne  [author] 9 Jun @ 5:02pm 
What do you mean? Is there an in-game error displaying this?
ilade 9 Jun @ 9:57am 
Why it shows Missing Damage Model Component? How can I solve this?
Sub to coolmen4302 8 Jun @ 1:07pm 
Can we try together? :0 I want friendsss
FoggyCube 8 Jun @ 12:58pm 
has anyone tried playing this with the entangled worlds multi-player mod? how does it hold up in terms of functionality?
Sub to coolmen4302 6 Jun @ 6:40pm 
Wait REALLY? :o
Conga Lyne  [author] 6 Jun @ 6:39pm 
The vault puzzles are from vanilla, they're just very rare
Sub to coolmen4302 6 Jun @ 3:16pm 
Also also Hey dev!!! Does your mod add the puzzles in the vault? There are a few where it's just a big circle with a heart and what looks like a flutterpeed, and another with a sheep, and a shield...

Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
Sub to coolmen4302 6 Jun @ 3:15pm 
Oh, sorry I didn't clarify, I think you need that item to SEE them.
Sub to coolmen4302 6 Jun @ 9:38am 
I think you need the kolmi-Sima! (Evil eye laser thingy)
palapapa 6 Jun @ 8:51am 
How do I kill the musical_beings inside the sand cave? They are completely unhittable and very annoying.
Conga Lyne  [author] 3 Jun @ 12:40am 
@Sub to coolmen4302 you'll need to ask the creator of advanced map to implement Apotheosis compatibility
Probe1 3 Jun @ 12:23am 
Really cool mod but the quality is all over the place. It feels strange to say but if this mod cut 15% of its worst content it'd be better.
Sub to coolmen4302 1 Jun @ 10:20pm 
Hey dev, is it possible to make this mod compatible with advanced map? Please?
Kozo 26 May @ 10:08am 
@某路过的toix
YYYYYYEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS.
also piercing shot rework ruins some complex wand builds unless you divide by 10 so that kinda sucks.
H.S 26 May @ 3:45am 
Hello there, I'm enjoying the mod! I was wondering if the 'trophy room' opposite the lava lake orb is supposed to be anything ? I doesn't seem to change or have any hints (apart from that picture inside the room which I can't recognise)
某路过的toix 25 May @ 6:46am 
@Kozo
You can modify the file at the following path:
In ["SEA_MIMIC"] = { mandatory_addition = turn, located at
(Steam installation location) \SteamLibrary\steamapps\workshop\content\881100\3032128572\files\actions.lua, change turn to false to cancel the substitution of Sea of Mimicium by Potion to Sea.
GrundleMyNundle 24 May @ 8:23pm 
@Azanex , if you go to mod settings, it should be there as an option to disable spell reworks
Azanex 21 May @ 5:43am 
Does anyone know how to disable 12 mana cost from chainsaw when you're using steam workshop for mods? I think I've red somewhere that it can be disabled in mod options? I really hope it's possible because mod seems fun and all but that one change is what steals the fun for me personally :/
Wind Caller 19 May @ 8:34am 
Yayy!
Conga Lyne  [author] 19 May @ 7:29am 
Thank you for the bug report!
This is now fixed for the next update
Wind Caller 18 May @ 6:31pm 
Confirmed, tested multiple times.

The reason the boss is running away is 6x more love causses it to freeze and the blood stone in your inventory causes it to flee.
Wind Caller 18 May @ 6:29pm 
I think i've found it!

6x more love + the stone in your inventory
Wind Caller 18 May @ 5:38pm 
After some testing spawning in perks eventually the boss just stopped moving entirely, attempts to move it with the black hole just made it go back to it's "Stuck" position

A theory i have is the shield spell might be reflecting a projectile back at the boss and breaking it's AI
Wind Caller 18 May @ 5:16pm 
After doing some testing feard by worms is not the cause, will do more testing to see if i can get it to do it again.
Wind Caller 18 May @ 4:45pm 
Wait, if it's using lukki AI would feared by worms affect it?
Wind Caller 18 May @ 4:39pm 
Wack, does the running away only happen occasionally or is it frequent?

Is the boss using any existing monster code like lukki?
It could also be a perk in the game causing it, i forgot to list i was also using immunity compendium.
Kozo 17 May @ 1:02am 
Does Apotheosis nerf or remove weakening mage trick or is it some other mod???
The One The Only Spoopy Boi  [author] 16 May @ 6:40pm 
There's a streamer who had this same glitch and there's nothing really in the footage (at least from what I see) that would provide an easy reason as to why it's doing this either...
The One The Only Spoopy Boi  [author] 16 May @ 6:39pm 
Just checked "Items work in inventory" and it sadly doesn't seem to be the cause from looking into its code and testing it ingame.. I really have no clue what would be causing this...
Wind Caller 15 May @ 6:11pm 
Oh yeah a few others, nothing super gamechanging though

> Glowing chests and hearts
> Predict perk lottery
> Instant gold biome
> Removable perks
> DYG
> Megumin player model
> Lukki legs levitation
> Manual holy mountain portals
> Quick restart
> Cardboard box
> Glowing durable gold
> Blindness nerf
> Items work in inventory (Which may be causing if is it runs away from anything like the stone you pick up or evil eye)
Copi  [author] 15 May @ 5:49pm 
Are you running any other mods? That is most definitely a bug that we're aware of; and have been trying to track down and fix.
Wind Caller 15 May @ 4:04pm 
The boss also constantly runs to the right and by the time i got it to 2000 HP it was already halfway through the next parallel world.

I'll definitely try again, i do want to experience all the content this mod has to offer, but i personally just don't like a lot of the vanilla changes, but i'm determined to find a way to complete the content without disabling anything.
Wind Caller 15 May @ 4:04pm 
Actually i did manage to find a way break through parallel worlds easily, simply just using evil eye + earth stone to get to the infectious blood and just replace the liquid.

I managed to get as OP as possible but i was using a music note wand method which did jack to anything as i found out the hard way. I also tried exploding crystal and rocks with homing and damage fields, to no avail.

I should probably try again with a few different spell methods, but it feels like a bit of a pain to get to a decent place to even be able to face the bosses in the first place. I managed to still die to the infectious blood boss due to it making me drop my wands and the constant adds it spawns kinda just pick them up and then i'm helpless.
Conga Lyne  [author] 15 May @ 4:45am 
Most of the vanilla changes Apotheosis does is largely focused on making underwhelming spells & perks better by reducing their mana cost or adding some additional utility to them; the few nerfs to certain spells, perks & other content are done because they were so powerful that there wasn't really any other options available.

Chainsaw & Piercing were single-handedly such powerful spells to the point that there was no reason to craft a wand with anything else unless you intentionally wanted to nerf yourself, which most people did not, resulting in a stale wandbuilding meta.

Projectile Repulsion Field is impossible to design challenging content around without assuming the player has it and giving every enemy a strong homing effect; which would be a very unenjoyable experience if you didn't get Projectile Repulsion Field on your run.
Conga Lyne  [author] 15 May @ 4:45am 
And Parallel World walls being made harder serves more of an encouragement to explore what's new in the main world before jumping into parallels, I've seen people use more methods than I can keep track off to bypass them early on after getting the hang of them.

While the main objective of the mod is to provide the difficult endgame content I always felt was lacking in Noita, the core objective has always remained to be fun and adding optional difficult content was just a means of achieving that.

If there's anything specific which you believe is over-tweaked then I'm listening, but most of the vanilla changes were made to encourage experimentation rather than encourage difficulty.
Wind Caller 15 May @ 3:31am 
This mod suffers from an overbearing need to be difficult over being fun.

I get that you wanted to make your mod have at least some challenge to it, but the slog of this mod just completely drains all fun from what makes Noita... Noita.

I love all the content this mod adds but it's just not for me with all the vanilla changes that i personally think adds unnecessary friction to the overall gameplay.
anarcher 14 May @ 6:09pm 
What's so hard about the liquid? Evaporate it with a nuke, then zip across the area with teleport wand with circle of healing on it. Easily found in sky mall or hell.