Arma 3
Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)
41 Comments
JubalicousIceCreamYummy 7 Jun @ 6:26am 
Had a problem recently, every time an explosion happens near the zombies they start crouching, and their AI doesn't work anymore.
Phenosi  [author] 1 Feb @ 1:05pm 
glad it works
LackOfReason722 31 Jan @ 5:20pm 
Yup turning off the explosion thing fixed it, sorry about that, thanks for being super based tho!
LackOfReason722 31 Jan @ 4:55pm 
Ya know what, I just realized I might have just not turned off that explosion handler thing, I'm gonna see right now but the main problem I had was zombies breaking when they were damaged by an explosion.
Phenosi  [author] 31 Jan @ 1:28pm 
@LackOfReason722 and how did you figure this out, what does it do that indicates it is not working?
LackOfReason722 31 Jan @ 12:50pm 
Hey bro so I recently tried using this with webknights zombies and it doesn't work. LAMBS still messes with their ai even with this installed. So you are gonna have to update to fix whatever is wrong with it.
LEE O C 27 Jan @ 5:28am 
i didnt see the smasher doing panda dance until i used this mod, i'll see if i didnt toggle that addon setting
Phenosi  [author] 16 Dec, 2024 @ 1:26am 
No it will work for any spawned unit, in any context
Hemlock 15 Dec, 2024 @ 8:15pm 
So, the mod description says that it finds "pre-placed in 3DEN and ZEUS spawned units during a live-session"

Does this mean that, units spawned by a mission script automatically, IE Liberation spawned enemies, won't have this applied to them? Or does "Zeus spawned" mean anything spawned mid-mission including by mission scripts?
Phenosi  [author] 3 Dec, 2024 @ 7:59am 
my bad, will add.
[+| CL rautamiekka 3 Dec, 2024 @ 6:42am 
Please add CBA as a Workshop dependency, otherwise the game will abort since it won't be auto-downloaded nor auto-enabled by the launcher.
NCR RANGER JD 12 Oct, 2024 @ 12:20am 
Check that everything is going well with the new update of ace and cba in case it may give errors
Lufian 9 Jul, 2024 @ 7:32am 
I was, yep!
Phenosi  [author] 9 Jul, 2024 @ 7:31am 
@Lufian, you were using ACE..? hmm odd. thanks for the bug report. :steamthumbsup:
Lufian 9 Jul, 2024 @ 7:29am 
I was using ACE, but I've switched to Zulu Headless Client now and just blacklisted the classnames of the WK Droids, so works fine now, mostly was having an issue with transferred droids being invincible blaster fire.
Phenosi  [author] 9 Jul, 2024 @ 7:27am 
@Lufian, what headless client manager are you using?
Lufian 8 Jul, 2024 @ 5:03pm 
I am using the WebKnights droids by the way
Lufian 8 Jul, 2024 @ 5:02pm 
for some reason the units are still being transferred to the headless client in Zeus
Yethe Samartaka 29 May, 2024 @ 8:48am 
Hello. Amazing work. Could Zulu Headless Client support be added as well similarly to ACE HC please?
Phenosi  [author] 7 Nov, 2023 @ 11:56am 
@Generic it will work with live zeus sessions.
Generic 7 Nov, 2023 @ 11:31am 
If I understand the description correctly, placing a WBK unit during a live Zeus session will NOT inherit the patch?
Phenosi  [author] 26 Oct, 2023 @ 7:43am 
@nkenny I am glad to hear one of the LAMBS.danger creators himself approves of it! :))
nkenny 25 Oct, 2023 @ 1:44pm 
Thanks for creating such a nice and clean fix @Phenosi. And keep up brining the really amazing mods to the community!
Fortinajti Ila Babagji 20 Oct, 2023 @ 1:03pm 
nevermind, it might've been the server software being retarded.
Phenosi  [author] 20 Oct, 2023 @ 2:37am 
@sheduw what part doesn't work, is there an error code?
Fortinajti Ila Babagji 19 Oct, 2023 @ 3:05pm 
is the mod going to be updated? it doesnt work due to new CBA :(
Phenosi  [author] 12 Oct, 2023 @ 11:54am 
@Ace Enjoy
Ace 12 Oct, 2023 @ 11:10am 
I cannot understate what an important addition this was to our mod list. Thanks for this. I had no idea why Webknights units were acting so screwy until this mod came about.

This resolved a lot of our problems with the Webknights units. This year's Halloween op is gonna be lit.
Phenosi  [author] 8 Oct, 2023 @ 1:11pm 
Yethe Samartaka, that is unrelated to THIS mod, LAMBS is not on so it has to do with it's own custom AI.
Yethe Samartaka 8 Oct, 2023 @ 3:04am 
It is working sporadically. Some units are fine, but then Smashers just freeze in place when they get into combat and don't do anything until I remote controll them and move them closer to the enemy or change the position even though it has clear sight (Enemy is like 5m in front of them)
Kosandeffect 13 Sep, 2023 @ 1:34pm 
Oh yep
Dante from Devil May Cry™ 12 Sep, 2023 @ 12:01pm 
Oh yep
Phenosi  [author] 11 Sep, 2023 @ 10:56am 
@Chestbridge Not fully tested, recommended for both at the moment.
Chestbridge 11 Sep, 2023 @ 10:26am 
Is this client side or does the server need it?
Phenosi  [author] 11 Sep, 2023 @ 1:53am 
@-=904=-ParkerLocke enjoy! :))
Parker9044 10 Sep, 2023 @ 10:18pm 
@Phenosi whata legend! been waiting for a fix like this for ages! someone cares! :D
Phenosi  [author] 9 Sep, 2023 @ 3:59am 
@your dad after six beers you want it OFF.
Ribcage 8 Sep, 2023 @ 1:45pm 
We still need the explosivehandler on? Is that what that screenshot was for, turning it off?
Ace 8 Sep, 2023 @ 1:25pm 
Oh this is just gold. I hope this works well.
Otto The Enclave Trap 8 Sep, 2023 @ 9:17am 
Bless ye kind sir
Phenosi  [author] 8 Sep, 2023 @ 7:45am 
I would appreciate feedback on any testing results you guys observe! :SBpanda: