Men of War: Assault Squad 2

Men of War: Assault Squad 2

Star Wars - 212th Utapau Takeover Mission
25 Comments
KissMeOrKillMe  [author] 27 Aug, 2024 @ 7:07pm 
@recauil Yes I've known that the troopers that get out of the Gunships didn't follow orders, as its a men of war glitch i was not able to fix that or it is a glitch within the GAW mod if so it will probably be fixed when the final version of GAW release.
e 27 Aug, 2024 @ 3:48pm 
Map would be 10/10 if my clones werent fucking moving even though i gave them orders to not and turned on movement on command only :HEALTHFUL:
KissMeOrKillMe  [author] 17 Dec, 2023 @ 6:44pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3116708349

My newest mod that will probably be a full mission pack in the future when its finished.
KissMeOrKillMe  [author] 15 Sep, 2023 @ 8:17pm 
Just want to say thank you to the people that gave me awards I forgot that was a feature until I saw it just now!! Thank you guys so much <3
KissMeOrKillMe  [author] 15 Sep, 2023 @ 4:03pm 
@josephcaljardine Thank you, and yea the clones just have standard health vs all the tanks and stuff so i get it, it can be a little challenging.
Grapeonator 15 Sep, 2023 @ 3:12pm 
@kissmeorkillme yeah no problem. I love the star wars community for this game, and since I suck at making missions I like to play mission made by people who actually have inspiration. the second I see another mod I'll make sure to play it :)
Icewolfr23 15 Sep, 2023 @ 12:23pm 
i love the mod and how unique it is, i think it would be a little better if the clones had a bit more health and add the ability to call for reinforcements as my clones kept getting one shot killed. asside from that i really love the mod and how you've made it.
KissMeOrKillMe  [author] 11 Sep, 2023 @ 8:43pm 
@Grapeonator I just watched your video fully and I gotta say I loved it, its such a crazy feeling to see someone try and enjoy what you make, and this is so new to me because this is my first time ever trying to making any mod honestly so just want to say thank you for trying it!! I might also put your video in a link for people to see what the mission is like before they try it
KissMeOrKillMe  [author] 10 Sep, 2023 @ 5:16pm 
like it hate it?
Aye Captain! 10 Sep, 2023 @ 4:31pm 
wow
Aye Captain! 10 Sep, 2023 @ 4:31pm 
wiw
KissMeOrKillMe  [author] 10 Sep, 2023 @ 9:23am 
Thank you for the feedback, and honestly I'm not sure why I didn't think of a cinematic camera for the intro, if I had I would have totally put one in, and your right that would have help build more upon a feeling of what was going on.
But I am happy you tried it and found it unique I wanted to make it seem a little different.
EBT Welcome 10 Sep, 2023 @ 1:05am 
This is a good start and I enjoy the fact that you are doing something undeniably unique, but it feels unfinished.

This is a good point to expand upon these things you now know how to do so that you can create something that has more cohesion, because that's what this lacks the most. You can use the scenario camera to make cutscenes that are important for orienting the player and giving context. I say this mostly because I found myself finding that there was an A and B to objectives but I had no real idea what or where those were until I stumbled upon them. Having a cutscene layout these details before letting the player loose helps a lot.

I really appreciate that you took the time to learn how these fundamental concepts work. It doesn't have to be a super complex extra game mode to be fun. And, you created something that doesn't crash upon startup which not even I can do now a' days.:candyman:
KissMeOrKillMe  [author] 10 Sep, 2023 @ 12:31am 
also be careful not to fly and run over your own men because... i kinda did that in testing a lot xD
KissMeOrKillMe  [author] 10 Sep, 2023 @ 12:30am 
omg that's a good question ok so its a bit janky with the gunships. How I know to do it is by taking control then hitting the "spacebar" your ship will be underground in this map idk why but then Let go off control, and then tell the AI to move anywhere you want and it will auto fly, then u can take control again and fly it around. Also P.S. I have new pics to upload cuz u reminded me of that
herosteve1239 9 Sep, 2023 @ 11:58pm 
i forgot
:steamsad:
herosteve1239 9 Sep, 2023 @ 11:57pm 
question how do i make the gunships fly
KissMeOrKillMe  [author] 9 Sep, 2023 @ 9:40pm 
Cool I'll watch it
Grapeonator 9 Sep, 2023 @ 8:54pm 
Yeah np, I love playing sub-missions for GAW since the campaign isn't that long. Hope you enjoy the vid, it's coming out tomorrow 12pm EST
KissMeOrKillMe  [author] 9 Sep, 2023 @ 8:06pm 
Omg Thank You I'm glad you loved it, I plan on making more soon I'm already thinking of ideas! also that's awesome ill watch your video
Grapeonator 9 Sep, 2023 @ 7:05pm 
Dang the mission is really cool, good job. Would definitely love to see more. Also Imma make a YT video on this, the channel is "Cyrus Da Grape" Can't wait to see more :)
KissMeOrKillMe  [author] 9 Sep, 2023 @ 11:31am 
@Edivolanu' Yea thank you I really loved making these honestly, setting up little details was fun for me!
Edivolanu' 9 Sep, 2023 @ 11:20am 
i will surely do, hope my feedback found you well and keep doing what you doing, it was amazing
KissMeOrKillMe  [author] 9 Sep, 2023 @ 11:09am 
@Edivolanu' Thank you that means a lot, and I do have plans on making more missions in the future. I also agree with holding their positions I was debating to myself on doing that. For Reinforcements I will definitely do it at times when it really needs it. Glad you seemed to like the mission hope you like future ones as well!!
Edivolanu' 9 Sep, 2023 @ 6:12am 
Nice objectives and mission details. Hope you will return with more amazing missions like this one.

P.S. on the future you could make every friendly npc hold position and maybe add a reinforcement system