Imperator: Rome

Imperator: Rome

Virtual Limes (Terra Indomita)
18 Comments
Zamensis  [author] 20 Apr @ 12:43am 
@lian73109 If you run TI + this mod alone all the resources are there. I guess another mod is to blame.
lian71309 19 Apr @ 10:09pm 
I realized that a large part of the resources in China are missing.
Zamensis  [author] 15 Mar @ 7:00pm 
@DapperBoi You'll have to figure out what's wrong on your end because no one else seems to have problems.
DapperBoi 15 Mar @ 6:22pm 
mine did NOT work 🥀🥀🥀
Zamensis  [author] 16 Apr, 2024 @ 8:19am 
@西住みほ You're welcome =)
西住みほ 16 Apr, 2024 @ 7:46am 
谢谢你,加入了这个mod完善了我们国家的历史
OSST 12 Apr, 2024 @ 6:13pm 
Thank you so much for this mod
Zamensis  [author] 16 Mar, 2024 @ 7:46am 
@Arthur Yes it should
Arthur 16 Mar, 2024 @ 4:54am 
does this work with the new ti update?
Last 26 Dec, 2023 @ 5:59am 
It's a good way to do conquest because the side effect is the Romans are stopping there being giant tribal confederacies and kingdoms on their borders, instead breaking them down to manageable client states and disunited tribes. And it just looks nicer.
Zamensis  [author] 3 Nov, 2023 @ 7:57am 
@Draestar (deaf) Thanks for your comment. Yes, it's intended. If Rome is much ahead of time in a certain region, it will only be able to keep the F&A's that are coastal or share a border with it. In this case, Rome went way too deep into the Balkans for the date, and therefore released all the landlocked F&A's it didn't share a border with. This prevents Rome from being active where it shouldn't (yet). Better luck later into the game!

On a side note, I like to see this as a three-layer conquest. The first layer gets annexed. The second one gets turned into client states. The third one gets broken down and reorganized but left independent.
Drag 2 Nov, 2023 @ 9:54pm 
Hi thanks for the mod I really like it :D I do seem to be running into a problem, specifically the Rome AI, I saw him take Yugoslavia area and he released half of them as vassals and released the half as free (he annexed all the land prior to releasing), it seemed like the same thing happened in Southern France as well but on a small scale like one free nation
Zamensis  [author] 22 Oct, 2023 @ 7:57am 
@Melting It can happen if Rome has moved its capital outside of Italy. As for Cisalpine Gaul, it can't be integrated by AI Rome until at least 50 years into the game.
pillb0x 22 Oct, 2023 @ 5:48am 
@Zamensis Thanks! I was running 2.0.3 and wasn't aware I had to opt for 2.0.4
Melting 21 Oct, 2023 @ 11:37pm 
noticed that rome keeps spitting out vassals in odd regions, like mainland italy. any reason why that would be?
Zamensis  [author] 16 Oct, 2023 @ 12:33pm 
@ma Are you using Imperator version 2.0.4? If so, my mod alone shouldn't cause any crash. Mod order shouldn't matter but place it just under TI just in case.
pillb0x 9 Oct, 2023 @ 4:43am 
Hi, does mod order mater? This mod is amazing but its crashing a lot, the invictus version works perfect though.
Last 27 Sep, 2023 @ 5:25am 
Ran a few games for Terra Indomita with this and it seems to work as intended. Without it Rome invaded Germania, Pannonia and Gaul, had a 100 year civil war and ended up creating the most horrifying borders I've ever seen. With it Rome and Macedon not only remain strong and focused on their historical conquests, but they end up keeping their tribal borders disunified and/or paying tribute.

Overall a great mod, glad it still works with Terra Indomita without any noticeable issues.