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Does DirtyWater work with other buildings? Afaik yes. So what gives?
I'm pretty sure it conflicts with the latest version of the fast track MOD.
Was more of a challenge than I anticipated. But I like the result.
Would be great, if you helped testing and bug hunting.
I will take a couple more days, to see how feasible the geyser thing is. It's a bit of work.
If you add the following to your `PipedEverything.json` (as detailed in the mod description, lmk if you'd like help) the Plant Pulverizer will gain inputs for both water and solids.
{
"Id": "MilkPress",
"Input": true,
"OffsetX": 0,
"OffsetY": 0,
"Filter": [
"Water"
]
},
{
"Id": "MilkPress",
"Input": true,
"OffsetX": 1,
"OffsetY": 0,
"Filter": [
"Solid"
],
"StorageCapacity": "Infinity"
}
{
"Id": "PeatGenerator",
"Input": true,
"OffsetX": 0,
"OffsetY": 0,
"Filter": [
"Solid"
],
"StorageCapacity": "Infinity"
},
{
"Id": "PeatGenerator",
"Input": false,
"OffsetX": 1,
"OffsetY": 1,
"Filter": [
"CarbonDioxide"
]
},
{
"Id": "PeatGenerator",
"Input": false,
"OffsetX": 1,
"OffsetY": 0,
"Filter": [
"DirtyWater"
]
}
"Id": "Apothecary",
"Input": false,
"OffsetX": 1,
"OffsetY": 1,
"Filter": [
"DirtyWater"
]
},
I guess it's LiquidGunk. Of course you can use 'Liquid' instead. See notes in the description.
},
{
"Id": "Apothecary",
"Input": true,
"OffsetX": 0,
"OffsetY": 0,
"Filter": [
"gunk"
]
},
{
"Id": "Apothecary",
"Input": false,
"OffsetX": 1,
"OffsetY": 1,
"Filter": [
"polluted water"
]
can you help me out
Example: The Ice Cooled Fan has a storage for ice and one for water. If you were to connect a water outlet to the storage 0, it would never pump any liquid. If you connect a ice inlet to storage 1, it will accumulate ice in that storage, but the building will never use any for cooling (since it only looks at the other storage for ice).
I replaced the whole code and made it unable to trigger the crash. So this is fixed. But this might cause the recipe queue to get stuck. Not likely, but I don't fully understand how this works.
If you see a new bug related to the recipe queue, let me know.
When you load your save, remove recipes from your machines. Then unpause. Afterwards you can play normally again.
Assert failed: openOrderCount invalid
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at ComplexFabricator.ComplexFabricator.StartWorkingOrder_Patch2 (ComplexFabricator , System.Int32 ) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at ComplexFabricator.RefreshAndStartNextOrder () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0