Divinity: Original Sin 2

Divinity: Original Sin 2

airi_VANGUARD
23 Comments
Airi  [author] 17 Oct, 2023 @ 10:20am 
For anyone who might be interested in the status of the listed "Upcoming" mods, I got sidetracked by the last three projects (which took me two full weeks lol). I've also decided to attempt to implement a "profession" system for the Ravager mod before I publish it, which will take a while for sure. After that I'll try to wrap up Poly Plus Plus... All while simultaneously chipping away at like 10 other projects because I just can't help myself lol.
Airi  [author] 4 Oct, 2023 @ 11:00am 
Ok those should be fixed now, I was apparently just super sloppy before >.<
Falk 4 Oct, 2023 @ 10:12am 
No problem, the mods are cool so I'm happy to help.
Airi  [author] 4 Oct, 2023 @ 9:23am 
Both of those should have been removed >.> I'll look into it.

Thanks so much for reporting all of this, I just can't seem to do proper playtesting on my own.
Falk 4 Oct, 2023 @ 9:05am 
Is there any chance some of your vampire changes are in this already? I have literally no mods that changes necromancy, but at character creation I can choose a spell called "Vile Vanguard" if I take both necromancy and warfare. And the Blood Sucker spell doesn't heal anything, but just removes the surface beneath the target.
meneze.lage2 3 Oct, 2023 @ 2:53pm 
Awesome haha, looking forward to trying it out eventually : )
Airi  [author] 2 Oct, 2023 @ 12:09pm 
Haha, I never thought of that. It's actually just the prefix the devs use for armor objects in the stat tables. ARM for armor, weapons are WPN, POTION is used for potent potables, CON for some reason is mostly food, and so on.
Falk 30 Sep, 2023 @ 1:54pm 
@Airi No problem. It was just a weird name, everything works fine. I am curious though, does "ARM" stand for "Airi Ravager Mod"? That would be my guess anyway
Airi  [author] 30 Sep, 2023 @ 7:04am 
I noticed that myself just yesterday, I missed a spot while migrating my old wip's to their new dedicated projects. I'll put out a fix today, sorry
Falk 30 Sep, 2023 @ 2:27am 
A pair of boots named "ARM_Ravager_airi_Boots_Human" just dropped for me. From the name I can only assume it's from this mod? Ravager class isn't even out yet, lol
Airi  [author] 29 Sep, 2023 @ 11:19am 
@Falk

More or less, it currently adds 2-3 unlockable skills to each transformation and 7 new abilities besides. Also trying to add a new transformation (I'm doubtful I'll get any visual effects to work though...)
Falk 29 Sep, 2023 @ 10:47am 
Is Poly Plus Plus a Polymorph rework?
Airi  [author] 29 Sep, 2023 @ 9:41am 
@meneze.lage2

I got a great idea after typing all that out, thanks again XD
Airi  [author] 29 Sep, 2023 @ 9:20am 
b) basically, it's an inquisitor that actually works-- a necromancy-focused melee warrior that emphasizes debilitation over raw damage. Except that it still doesn't work if you don't have an overhaul or something that makes split stat builds competitive. And to complicate things further, its main gimmick is setting debuffs through armor, which is irrelevant when using Divinity Unleashed. My brain hurts with all the ways that I'm thinking through to try to make it viable without just overtuning its damage. It's really fun to play though imo, I did a full playthrough with an early prototype and couldn't help but want to publish it someday...

Thanks for asking, just talking about it gets me motivated again.
:ideabubble:
Airi  [author] 29 Sep, 2023 @ 9:18am 
@meneze.lage2

a) it's literally just a remake+expansion of the Edgelord mod by Balkoth (posted before DE), but I got a little too ambitious for my abilities so I'm just going to start with releasing it with just a couple more skills than the original. Nearly everything's been remade from scratch-- new icons, new names, reworked abilities etc, but the theme and main mechanic are identical to the original.
meneze.lage2 28 Sep, 2023 @ 3:38pm 
What's the ravager class going to be like, if you don't mind me asking?
Necron Lord 26 Sep, 2023 @ 7:45pm 
@Airi
Sorry for not responding for a few days! Kind of took a break from steam to focus on my studies. Honestly I do like the idea of having different class presets for different attributes, similar to how odinblade made his class expansion mods add new focal-points and "sublclasses" in a sense, like how his necromancy mod had a hex-necromancer, blood necromancer and just basic undead summoning necromancer. But again I am not an expert on balance nor modding, so take it with a grain of salt. But, I have faith in you! Can't wait to see the mod!
Airi  [author] 22 Sep, 2023 @ 8:10am 
no, YOU make a bard mod or I'M unsubscribing D:<<
Brother Snuffles 21 Sep, 2023 @ 4:31pm 
make a bard mod or i'm unsubscribing >:(
Airi  [author] 17 Sep, 2023 @ 3:06pm 
As far as general progress goes, the Ravager mod is "finished" in that my primary goals have been implemented, but it hasn't been thoroughly playtested. Poly Poly Plus is in a similar position, I mostly just need to finish reworking the Skin abilities and then make sure everything works properly, at first glance at least.
After that I'd like to bear down on the vampire mod if I still have energy (Bard mod will require a full remake and might be something I chip away at over a long period of time).
Airi  [author] 17 Sep, 2023 @ 3:02pm 
@Necron Lord
You have no idea how motivating it is to hear that someone is actually looking forward to it XD Can't make any promises but I hope I get it to a publishable state, and I hope it'll be something you'll actually like.
Not sure how people feel about this given the attribute add-ons, but the current plan involves fleshing out the ability list enough that there are viable int-focused, str-focused, and fin-focused playstyles, each with a class preset (as if our list of class presets isn't already too full) -- currently labeled "Nightborn Lord" (str), "Sanguine Sire" (int), and "Blood Hunter" (finesse).
Does this sound interesting or should I just stick with the single-attribute route?
Necron Lord 16 Sep, 2023 @ 1:17pm 
I really hope the vampire extension comes to fruition.The vampire class by Helane is one of my favorite classes on the workshop.
Brother Snuffles 10 Sep, 2023 @ 7:40pm 
liked :steamthumbsup: subscribed :steamthumbsup:

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