Total War: WARHAMMER III

Total War: WARHAMMER III

Nordland's Campaign: Bulwark of the Empire (NOT updated for 5.0)
103 Comments
el jumbo 26 Oct, 2024 @ 9:50pm 
This mod was really good, any news of the mixu s one?
Rhox  [author] 20 Jul, 2024 @ 9:42am 
Mixu already making a mechanic for each elector count. So I'm not inclined to update it further. As it will likely to just collide with Mixu's
elgato_86 20 Jul, 2024 @ 9:22am 
Thank you Rhox for your great work also on other mods! They really add so much to my playing experience. I am looking forward to see this mod again but with the many valuable mods you helped to make possible i will wait for as long as it takes,i love all of them.
Todbringer [FR] 24 Jun, 2024 @ 3:59am 
Please update. yhx for your work
Tingu 2 May, 2024 @ 9:06am 
waiting for your update:steamhappy:
Rhox  [author] 2 May, 2024 @ 2:33am 
It will need several rework as the politic script has been changed, and even if I get myself up and do that, will upload with another account
elgato_86 2 May, 2024 @ 2:26am 
hey thanks for your awesome work!
I leave this info just for people who are looking for info regarding 5.0:
For me this mod currently crashes
MedNite 1 May, 2024 @ 7:46am 
Hi
Cato 27 Mar, 2024 @ 5:31pm 
stared the campaign today. had a blast so far. great stuff!
Rhox  [author] 9 Mar, 2024 @ 6:44am 
This nod only has 4 abilities and none has the name of the Artur's men of the something. Reports to the appropriate mod
Ashram 9 Mar, 2024 @ 6:07am 
Also Artur's men of the (I forget the name) passive doesn't seem to get triggered even if the conditions are met.
Rhox  [author] 9 Mar, 2024 @ 4:46am 
They don't as they're rogue in the database.
Ashram 9 Mar, 2024 @ 2:50am 
Is it a bug on my end or the norscan invaders aren't meant to count toward victories over norsca?
randy 9 Feb, 2024 @ 10:25am 
Will there be any effect of using this mod, when playing as Reikland?

Like, will AI Nordland still invade Norsca, or are those Far North expeditions for player only?
Rhox  [author] 5 Feb, 2024 @ 3:08am 
Loos// Not likely
Loos 5 Feb, 2024 @ 3:07am 
could u make it compatible with the old world mod?
RAT | Danicantrop 5 Feb, 2024 @ 12:12am 
Got it, thank you for reply
Rhox  [author] 5 Feb, 2024 @ 12:07am 
Danicantrop//This mod doesn't touch unit_sets.

Gausser is Mixu's, and Nordland Seahawks is Xoudad's. So better to ask Xoudad if he is interested in supporting the idea or not.
RAT | Danicantrop 4 Feb, 2024 @ 11:55pm 
Hi, Gausser has a skill called "Nordland Mariners" which buffs Free Company Militia, but not Nordland Seahawks. Is it intended to be so? By the way, great mod
Johnny 5 9 Jan, 2024 @ 10:34am 
Just started a campaign as Nordland, love it, had never been interested in a minor Empire lord, but this is thematic and fun, especially if have Fimir and the mods which add to region. Feel like a real bulwark against norscans
Smug Dancin' 21 Dec, 2023 @ 11:01am 
I like it. I'm surprised at how polite Rhox is considering how many people yell at him for an update too. Good stuff.
Dzal 2 Dec, 2023 @ 2:18pm 
Egil Durchwald - please make a lord for this campaign
Rhox  [author] 24 Nov, 2023 @ 5:38pm 
No
Solaire 24 Nov, 2023 @ 5:19pm 
How compatible is this with Your New Empire?
mikelangelo70 22 Nov, 2023 @ 12:48pm 
update please
Rhox  [author] 20 Nov, 2023 @ 9:47pm 
It won't. Every script is in the campaign-specific folder, and I won't make changes until Thrones of decay come out or delay announcements have been made
Lemonz 20 Nov, 2023 @ 9:05pm 
I assume this doesn't work with Old World?
beef92 10 Nov, 2023 @ 8:20pm 
This is great! I assume it'll have issues with SFO though?
mikelangelo70 5 Nov, 2023 @ 8:30am 
I downloaded it again and it works
mikelangelo70 5 Nov, 2023 @ 8:18am 
I know, but when loading the campaign it crashes like the landing bar is full
Rhox  [author] 5 Nov, 2023 @ 8:15am 
For a mod update less than a 24 hours ago?
mikelangelo70 5 Nov, 2023 @ 8:13am 
update please
Rhox  [author] 4 Nov, 2023 @ 9:50am 
If that's the case, I updated the mod, so reload the save before the final quest completion and try again. Sorry if this is the case.

This mod has been in the cabinet for so long that I forgot which part did what.
Rhox  [author] 4 Nov, 2023 @ 9:47am 
Oh, you didn't get the unlock only at the final, right?
Rhox  [author] 4 Nov, 2023 @ 9:45am 
Need more info. Modding Den Discord-> SCM, or mod user troubleshooting -> screenshots.

If you finish more or equal to 8 missions you should have all the rewards.

There are a total of 15 missions, 10 should trigger right away, and 1 more in turn 2.
An additional 4 would trigger each after failing more than 4. I can't remember how I coded since it was long away. But if you fail more than allowed, you can't finish it. But since you're saying you saw the victory window, I think that isn't the case.
Quimut 4 Nov, 2023 @ 9:34am 
Great mod! Just got victory in the Northern Campaign which felt like a real accomplishment since I had to go deep into enemy territory to get Archaon for the last active piece. Was thrilled to see this unlocked the rest of the Elector Count State Troops, but despite the victory window, those I hadn't previously locked are still locked. I waited a couple turns after initially getting it just to see if anything changed, but sadly they are stuck on the promise to get them after completing the Northern Campaign. Wonder if this is due to having previously been unable to get some of the objectives due to lords being killed or territories taken which I was supposed to raid? ("Ironless Assault" and "The Magnificent" are the two red ones I can't complete.)
Tesrali 29 Oct, 2023 @ 6:02pm 
Amazing mod. Highly recommend this to anyone perusing it.

~

Some technical feedback:
1) The Belakor mission failed on turn 5 or so because he got himself killed.
2) The "raid them" missions are not fun. IMO a replacement would be good. Off the top of my head "sack this settlement" would be good, or more "win so many victories" against a particular faction.
3) The "go here" missions are good. IMO when they are done they should open up...
4) Taking one of the major Norscan settlements to open up a battle to end the invasions. Make the battle a mammoth doomstack and have it be absurd. <3
5) I was able to peace out Skaeling (Khorne norscans) pretty early which seemed a bit off.

~

A bit easier than vanilla Reikland IMO. The invasions could be harder or have more unit diversity.
Rhox  [author] 28 Oct, 2023 @ 11:26am 
No I don't. There are so many mods out there.
If any of it touches the wh2_dlc13_empire_politics.lua then it will definitely not work
Nesher666 28 Oct, 2023 @ 11:21am 
Thank you very much Rhox!

Do you have any idea what might cause end turn crashes in IE and IEE campaigns? I have all the required mod items.
Rhox  [author] 28 Oct, 2023 @ 10:46am 
It should be. Normally, only teleport nodes and caravan thing is the cause of the incompatibility in IEE
Nesher666 28 Oct, 2023 @ 10:44am 
Is it compatible with IEE?
chunderclapped 21 Sep, 2023 @ 1:22pm 
shouldn't some of the nothern campaign stuff be won automatically?
like archeon dying even though gausser didn't do it that should still affect the norscan invasions
DefenderConstantin 18 Sep, 2023 @ 6:57am 
Can somebody make a submod for "Sylvania: Faction overhaul"?
The problem is simple, the replacement of wh2_dlc13_empire_politics.lua file
Boster 17 Sep, 2023 @ 8:10pm 
Really dig the mod and the concept.
A good blueprint for any future mod of this kind for people out there.
Boster 17 Sep, 2023 @ 8:09pm 
So I've tested this mod paired with "Your New Empire" Overhaul.

Seems to be working just fine and dandy.:ss13ok:
Kentathor 16 Sep, 2023 @ 5:35pm 
@Rhox
It was another mod which messed things up right as I subsribed to this, sorry to have bothered you.

Great mod btw!
Rhox  [author] 16 Sep, 2023 @ 4:54pm 
He is LC character
Kentathor 16 Sep, 2023 @ 2:53pm 
Is there some special way to get Gunter Fredhoff?

I've played several turns and he isn't in the recruitment pool and I didn't see a special mission but I'm probably just blind.

Thanks for the great mod!
HaziTru 16 Sep, 2023 @ 7:57am 
Looks really cool, I'm definitely going to try it out. We desperately need some cool mechanics for the lizardmen as well if you have time.
Rhox  [author] 16 Sep, 2023 @ 3:12am 
This mod does not support that feature. Major reason was I don't want to think about the new eewards for them