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No walls will generate in the level except for the walls on the top and bottom edges.
question why is there a bunch of rock near the top of the map?
1. Remove water particles.
2. Make the drawing parameters of Level more closely resemble the effects of the editor test.
1. Open file: %ModDir%/PEL/Map/Biomes/Empty/Empty.xml
2. Remove the SubElement: /LevelGenerationParameters/Empty/WaterParticles
If you want to optimize purely absolutely right away, feel free to copy the mod and make improvements and publish it.
Another way to increase performance would be to disable the particles in the water
you think you could do that?
Might be fixed by baro devs before long.
Failed to find the beacon station "%ModDir%/PEL/Map/BeaconStations/PEL_BeaconStation_Dummy.sub". Using a random one instead...