RimWorld

RimWorld

Vanilla Psycasts Expanded - Puppeteer
310 Comments
kootranova1 7 hours ago 
Heads up for anyone with a puppeted prisoner that isn't converting into a colonist;
I had to prisoner->release him before he actually joined the colony.

In the past they just auto-converted for me.
Bat stealer 5 Jul @ 10:39pm 
imagine beating a colony defenses to submission just to have 20 dudes jump out of nowhere and go boom on you and your troops
TDK Gaming & More 21 Jun @ 8:34am 
Me, taking control of RFK Jr. after communicating with The Worm:
Cleric_McManus 21 Jun @ 7:56am 
@reann shepard I hope this mod gets an update for 1.6 when it comes out!
Mr Big Penis 13 Jun @ 5:40pm 
Hello guys, love the work you do however why does this mod cause so many memory leaks upon usage? Very incompatible with large mod-lists which is fair but I mean this is WOW.

Found this out the hard way through the Dubs discord.
Pls remove.
Have a great day xoxo
*purrs softly*
thos grol 5 Jun @ 8:27pm 
Psycaster puppet has access to psycasts. Jumping to puppet overwrites psycasts. Too bad you can't take their powers.
Hunterarcher 29 May @ 12:55am 
anyone knows that happens if your puppet becomes a psycaster after becoming a puppet? or what happens when you make a psycaster your puppet?
Filleis 24 May @ 5:41am 
Does anyone know if mind jump transfers the users royal titles aswell? Or are they bound to the original body?
DiskenCider 24 May @ 1:36am 
This mod still work well,
Monarch 7 Apr @ 2:18am 
ascension is wildly op even for a vpe mod
Big Skump 28 Mar @ 10:10am 
Unfortunately this mod no longer works. I tried this mod by itself with only the prerequisite mods you need for this one to function, vanilla expanded framework and psycasts expanded. Even if I could start a new game and play it, after I save and exit, the next time I come back something has completely broken and it's different almost each time. Pawns or menus just missing, not being able to click anything, the whole map just being grey. Without fail, this has been my experience for over 100 hours. This mod is busted unfortunately
Portesel 23 Mar @ 11:18am 
I got insulted by my puppet, which proceed to hit itself in a social fight. :winter2019joyfultearsyul:
Illium 18 Mar @ 5:56am 
When my puppeteer mind jumped into the body of another psycaster, the new hosts original psycasts remain available for use in the hotbar but do not appear unlocked in the psycast menu. When I mind jumped back to the original body both bodies psycasts are available for use but still do not show as unlocked in the psycast menu.

Using devmode it seems psycasting trees do not unlock but the psycasts within the tree remain learned.
Shimada 8 Mar @ 3:50am 
An error started to occur in which the doll could not eat or get out of prison.(I use Vanilla mods only)
|_| Clyax 3 Mar @ 5:24pm 
Have you ever heard the tale of Sir Henry the Wise? I thought not. It's not a story the Archotechs would tell you.

The Puppeteer Psychic Path is a pathway to many abilities some consider to be unnatural.
Thallmor 10 Feb @ 5:36am 
Apologies but how does summon puppet work exactly? Using it on a puppet has done nothing
Trivia Vanille 8 Feb @ 2:31am 
Possibly incompatible with CE, as this is not listed in their "Compatible Mods" list. I'm too inexperienced with modding in general to risk testing it out.
Cerabon 30 Jan @ 6:42pm 
Is there a way to disable the visual distortion that happens when a puppet dies? It gets really annoying when I can't even see the rest of the battlefield.
Ahmet 11 Jan @ 11:09am 
turkwise as most ve series do not ecpect balance in these mods. i make my own patches several days each new update.
Turkwise 10 Jan @ 9:03pm 
My puppeteer used ascension on a fresh puppet and got 8 psycast levels all at once, is it intended to get that much experience?
Ahmet 7 Jan @ 6:44am 
mimic, puppets are just vessels, so they all have their orijinal mind's mental state. the mod is right
Mimic 31 Dec, 2024 @ 1:54pm 
I think my puppets ate my guests.. so be careful during a blood moon if your puppet master is a Sanguophage, every puppet went into blood feeding mode and snacked on them, don't think its supposed to happen but I'm going to test it a few more times lol
ItsVeryOrdinary 21 Dec, 2024 @ 12:12pm 
Okay turns out it's because the prisoner was wounded when I used it so don't try to puppet a wounded prisoner lol
ItsVeryOrdinary 21 Dec, 2024 @ 11:58am 
So I tried to use puppet on a brain leeched prisoner and they instantly died. The cause was "puppet." Am I just dumb is that like how it's supposed to work? I can't get them to do anything and it says I have an "unburied colonist." I may be dumb sorry.
NovemberDoll 21 Dec, 2024 @ 1:37am 
can puppets have psylinks and abilities of their own? if yes how does that interact with mindjump and ascension?
Furry 11 Dec, 2024 @ 9:08am 
I really like the abilities in fashion, but it seems sad that the death of the puppeteer destroys the entire network of puppets. I lack a way to automatically move into a puppet when I die. for example, marking a puppet with a skill for a day and moving consciousness into it at death. Does anyone know if there is a similar modification of this mod?
MrUglyFace 24 Nov, 2024 @ 5:11pm 
I think that's actually a creepjoiner downside. was it a creepjoiner?
ZAX 19 Nov, 2024 @ 11:47am 
@[Kinky] Kiwi it might be a "vanilla events expanded" mod event.
Casual Pig 7 Nov, 2024 @ 7:59am 
Is there anyway for a pawn to keep its puppet status through death? I have death refusal on a couple of my puppets but when they die thye just get paralysed for 30 days as soon as the revive because its broken out of being a puppet.
Oskar Potocki  [author] 26 Oct, 2024 @ 5:19am 
That's not a base game mechanic. No idea.
[Kinky] Kiwi 25 Oct, 2024 @ 8:23pm 
My first puppet eventually ditched the colony with a prompt that said "-Colonist- thanks you for your hospitality, but says that it is time for him to move on." Really confused how this even happened. Had to toss him in prison and recruit him back. Very weird.
kootranova1 21 Sep, 2024 @ 9:12pm 
@icosahedron32 and the solution to my problem is found.
CDG NEW ID 19 Sep, 2024 @ 6:50am 
[level 50 psylink in less than a year]
CDG NEW ID 19 Sep, 2024 @ 6:47am 
Ascention is pretty unbalanced, but other than that pretty solid addition.
Myf 9 Sep, 2024 @ 4:02pm 
Love Puppeteers so much!
Nick1012 29 Aug, 2024 @ 2:54pm 
Is it able to get some lovin with puppets? If not, will you make it able to?
icosahedron32 29 Aug, 2024 @ 12:29am 
Yes indeed. I popped into dev mode and spawned a psychically deaf hussar. I was able to puppet him after giving him Eltex gear that boosted his sensitivity to 20%

He keeps the puppet status once you give it to him, even if the sensitivity goes back to 0% (unequipping items)
icosahedron32 28 Aug, 2024 @ 11:45pm 
@nick1012 if you find any apparel or other way to increase their psychic sensitivity above 0%, then probably yes.
Nick1012 28 Aug, 2024 @ 9:28pm 
Can I make phychic-deaf pawns into puppets?
FriendlyPurpleGlow 26 Aug, 2024 @ 1:06pm 
Puppets-warcasket copy master's trait and it lost warcasket-trait, so they can work again.
Geisthander 22 Aug, 2024 @ 8:25pm 
Not sure if this is intended, but I don't think it is. While Puppet Swarm can be used from another location on the world map, Summon Puppet cannot, I think because it requires the puppet to be targeted. Obviously you cannot click on them, as your view is locked to the map that the puppetmaster is on in order to cast it. I tried clicking on the pawn from the colonist bar at the top, but this does not activate the ability. Is it possible to add the ability to summon 1 puppet at a time from a remote map? I am not familiar with the functions it uses for psycast targeting, so am unsure how that might be accomplished for a single target ability.
icosahedron32 20 Aug, 2024 @ 9:51am 
Ohhh- a few more pages back and I see that wild men count as animals, hence why the skills cannot affect them. Case closed!
icosahedron32 20 Aug, 2024 @ 9:50am 
@Oskar Re: that comment about wild men a few pages back. I used "Degrade" on a raider and arrested him, so he is now my prisoner. However I can't use brain leech or any other "colonist or prisoner"-related psycast on him. Is this done on purpose to avoid easy puppeteering or is it a bug?
PHCGamer 5 Aug, 2024 @ 2:59pm 
That, and a way to add another type of relationship type between the puppet and the caster. (this could be precept-based with an ideology patch?)
PHCGamer 5 Aug, 2024 @ 2:55pm 
I wish there was a version of this based on biotech instead of royalty, so a pawn with a puppeteer gene could control a pawn with a puppet gene. (I want to use this with insectors or similar for a eusocial hive mind)
JazzimoX 28 Jul, 2024 @ 6:34pm 
My puppet leader/melee god had a tantrum, which put his two puppet bruisers in a tantrum as well. They used their 1) Relic monosword, 2) Masterwork monosword, and 3) masterwork zeushammer to ravage the base and destoy so, so much equipment.
Average Genestealer 8 Jul, 2024 @ 12:02pm 
When I use Puppeteer on a brain leech'd prisoner, they remain a prisoner. They're a thrall, but they remain a prisoner.
SilkMoth 8 Jul, 2024 @ 6:47am 
is there a way to make this work with the isolationist ideology? it says i cant only use some of the things on colonists slaves or prisoners but it dosent look like i can get prisoners
XelNigma 28 Jun, 2024 @ 8:25am 
I was wanting to use this to do a rogue AI scenario where an awakened android spreads around taking over other androids. But even with another mod to let androids have 100% psy-sensitivity I still cant use puppet powers on androids. I tested other powers like age drain and burden and they work.
I assume there's a reason for this specific limitation. but just encase I thought i would ask about it.
Michael 14 Jun, 2024 @ 1:19pm 
I've noticed that new puppets will simply have their skill levels copied from the puppet-master. Is there a way to have the experience bars, between puppet and master, linked so that when the puppet gains experience so will the master and vice versa? It drivers me nuts when the puppets gain a skill and the master doesn't. Kind of like the Vx chips from Android Tiers.