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@CERTMAN If you are on mac OS, run rimworld through rosetta or use the harmony version that says for Apple Silicon. If you are on windows and used some aggressive script to strip out all security features, toggle bottom up ASLR back on, Harmony requires that. If not that either, try the rimworld discord, there's a troubleshooting channel there. It's gonna be something about your hardware, OS, drivers or similar either way
It only affects buildings that can not be rotated and have a size without a single clear center cell
It's looking like specifically 2x2 storage buildings with visible items currently get misplaced and when not having a valid location deleted, with absolutely no errors or messages logged. I do not know if this is a framework or vanilla bug. So far I haven't found anything I'm doing that could affect building placement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3245374432
Default shelves it seems since it treats it like 3 stacks per tile that 6 people can go to the shelf at same time. But I have some storages from like the primitive that is a hole in the ground and can hold like 175 stacks but only 1 pawn at a time seems to be allowed to access it.
Is that something on their end? Just how the framework functions? Or something else? Because it appears the lwm version using this framework and their shelves might not have the same issue as the hole in the ground.
Personally, I like that the hole in the ground is a 1 person at a time thing. As someone who was in the military it has a level of realism I get a kick out of while many people might hate it.
Could not resolve cross-reference: No Verse.ThingDef named Table_IlluminatedWardrobe found to give to AdaptiveStorage.GraphicsDef VFES_Table_IlluminatedWardrobe