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First line is "Default" which is the basic spawn, that can be anywhere on the map, by itself it has a low value, but if you want to go lower, you can do 0.1/0.0001 or even lower, that won't be a problem.
So, if you check the files on the mod, which is located "steamapps\workshop\content\108600\3033928658\mods\TK\media\lua"
There is two folders, first is server>items - This file of distributions deal with the spawn of the items of the mod, where you can check the ratios for the item world spawn and the special zed spawn of the items, which can be actually edited on the sandbox options, but if you are curious, you can check it, it's not a formula by itself, it's just a value that lets you choose whatever value you want for the chances.
Second you have shared>NPCs folder which is the main one you want to check, the original mod did use a simple formula of "sandbox value x 0.000001" which was the value you choose on the sandbox options and gets multiplied by a large decimal number to reduce it and make it rare, regardless how big of a number you choose.
Sorry
Mb you could explain formula how spawn rate is calculated?
Original sandboxs options are different from usual mods, since both lua file and the .txt for the sandbox options were made different, the lua one instead of being just a insert of spawn, it's a whole function, which gets multiplied by "0.0001" or so, so no matter how much of a big number you put in the sandbox options, it's still getting multiplied to reduce it, which is a weird way to... work around lol, but even so, it has it's issues, which I'm not sure how to explain them since I'm not a master on lua and so.
0.5
5
5
.SecretBase, {name = "TheyKnewNBC", chance= 0.5});
.Army, {name = "TheyKnewNBC", chance= 0.5});
I'm testing with that
Now, the susceptible mod has the value of stress generated tied to the TRAIT, so from what I know there isn't much you can do, that's as far as I can go in terms of comp
Хочется больше хардкора
Btw, it's a great mod, saved my character from infection multiple times :D. not from fatal crash tho XD
Like it says in the description, both on that section and the updates section, it says using the ampule removes the susceptible trait, same goes for the immunity trait, being able to get it by using the ampule.
Refering to: Also compatibility to getting the trait Immunity and removing the Susceptible trait!
I'll make the statement even more clear on the description.
how?