Project Zomboid

Project Zomboid

They Knew Revamp
171 Comments
Brett Orsborn 8 Feb @ 2:26pm 
Pharo almost positive you have to take the Zomboxycycline BEFORE you get bit.
Pharo 9 Jan @ 11:28pm 
Does the Zomboxycycline work after you've been bitten? like a means to prevent turning awhile longer?
PuzzyDiztroier 15 Dec, 2024 @ 4:49am 
THX!
Пампкерино  [author] 15 Dec, 2024 @ 4:14am 
Secondly and finally, you have both "SecretBase/Army" Lines, which are special spawn zones that are independent of the first default line, this spawn zones are millitary zones and such, keep in mind, you shouldn't make them a very high number, since you'll have a lot of the zeds spawning, since most maps, and even the base one, can have multiple of those spawn zones on a millitary base. Quick example (may not be completly accurate) The secret base of Rosewood, is a big millitary base, but it has multiple zones of "SecretBase," meaning that it'll have multiple chances of spawning, which can end up being a lot of special zed if you use high values. Hope this helps.
Пампкерино  [author] 15 Dec, 2024 @ 4:14am 
In my file I did it more simple, I just gave it a basic number, which doesn't get multiplied or anything, it's just the raw chance, which can't be edited sadly through sandbox options currently, since I lack knowledge to fix the problem of sandbox options not applying when you change them, so, as I stated on the comments and description, I gave it a raw rare chance, which, if you want to edit, you'll need to chance the value itself on this file.

First line is "Default" which is the basic spawn, that can be anywhere on the map, by itself it has a low value, but if you want to go lower, you can do 0.1/0.0001 or even lower, that won't be a problem.
Пампкерино  [author] 15 Dec, 2024 @ 4:14am 
No problem :SoniiSalute:

So, if you check the files on the mod, which is located "steamapps\workshop\content\108600\3033928658\mods\TK\media\lua"
There is two folders, first is server>items - This file of distributions deal with the spawn of the items of the mod, where you can check the ratios for the item world spawn and the special zed spawn of the items, which can be actually edited on the sandbox options, but if you are curious, you can check it, it's not a formula by itself, it's just a value that lets you choose whatever value you want for the chances.

Second you have shared>NPCs folder which is the main one you want to check, the original mod did use a simple formula of "sandbox value x 0.000001" which was the value you choose on the sandbox options and gets multiplied by a large decimal number to reduce it and make it rare, regardless how big of a number you choose.
PuzzyDiztroier 15 Dec, 2024 @ 3:52am 
Again me
Sorry

Mb you could explain formula how spawn rate is calculated?
Пампкерино  [author] 15 Dec, 2024 @ 1:44am 
Since its the lua file you can put whatever number you feel like.
PuzzyDiztroier 15 Dec, 2024 @ 1:42am 
0.01 will not cause errors?
Пампкерино  [author] 15 Dec, 2024 @ 1:36am 
@PuzzyDiztroier You can change the .lua file to your liking, that's the only option.
PuzzyDiztroier 15 Dec, 2024 @ 12:11am 
HI! Is it possible to set 0.1 or 0.01?
Пампкерино  [author] 7 Dec, 2024 @ 3:44am 
Also, it could be that I'm just talking complete nonesense and be completly wrong xDDD since I don't know lua very well, I still gotta learn :JunoClown:
Пампкерино  [author] 7 Dec, 2024 @ 3:41am 
Yeah, there is a total number that shouldn't go above certain number and it's kinda like a roll, so even if you have really low numbers, you can get a spawn just when you start the game of that rare zed but after that, good luck getting another one. Or, you could get no special zed for months. I would love to know how that RNG system works, because I know the system of Darkest Dungeon, but not... Zomboid one lol
Nik 7 Dec, 2024 @ 3:34am 
I know about 0.00 something multiplier and i know its not possible to be 100% accurate, considering that to my knowledge there is no such thing as % chance of zombie spawning as its more like that each outfit has value and while higher values tend to be more common, lower values can randomly happen to sometimes spawn in higher numbers than we want.
Пампкерино  [author] 7 Dec, 2024 @ 3:25am 
So on my end, I tried to replicate it, but since I stopped working on the mod for a long time, I have 0 clue what I did and fuck up my own sandbox options, and I thought they work just fine! UNTIL you change them, and they no longer work, so instead of fixing the mod, which is not possible with my currenty knowledge, I did a tinny patch that made the mod usable at least, so it doesn't mess up saves and such, meaning that only the spawn of the zed won't be changable, because everything else DOES work. :JunoClown:
Пампкерино  [author] 7 Dec, 2024 @ 3:25am 
@Nik That's a nice question, I'll explain:

Original sandboxs options are different from usual mods, since both lua file and the .txt for the sandbox options were made different, the lua one instead of being just a insert of spawn, it's a whole function, which gets multiplied by "0.0001" or so, so no matter how much of a big number you put in the sandbox options, it's still getting multiplied to reduce it, which is a weird way to... work around lol, but even so, it has it's issues, which I'm not sure how to explain them since I'm not a master on lua and so.
Nik 6 Dec, 2024 @ 10:19pm 
Original mod's sandbox options for chance of spawn didn't work to begin with? I did use same code for some of my outfits and it did make a diffrence if you set it default and very high so i'm very curious about it.
Пампкерино  [author] 4 Dec, 2024 @ 10:30pm 
then just keep your current settings then? :OctaviaShrug:
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 10:19pm 
I have been in the big mall map mod and I have not encountered 1 with my settings yet
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 10:19pm 
Your default settings are

0.5
5
5
Пампкерино  [author] 4 Dec, 2024 @ 9:38pm 
That's just chance, the chance is already 0.1 which is pretty low already
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 9:36pm 
.Default, {name = "TheyKnewNBC", chance= 0.1});
.SecretBase, {name = "TheyKnewNBC", chance= 0.5});
.Army, {name = "TheyKnewNBC", chance= 0.5});

I'm testing with that
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 9:25pm 
I tested the update and the zed with black suit is spawning very much. I was testing in lousivile and in fields. I met one just after spawning and another one by walking into the streets
Пампкерино  [author] 4 Dec, 2024 @ 5:09pm 
It's all good, no problem :AiMiHeart:
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 4:18pm 
ho yes sorry I remember now. I didn't wanted to spam the comment section
Пампкерино  [author] 4 Dec, 2024 @ 4:12pm 
I think you are missunderstanding something, I was refering to you deleting comments, and one of them was my updates saying 2004 instead of 2024 lol
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 4:07pm 
I didn't know you were in the police typo corrector's team
Пампкерино  [author] 4 Dec, 2024 @ 5:48am 
@ᛗᚨᚾᛞᚨᛚᛟᚱᛖ Brother you been commenting and deleting your own comments, first for a typo, then a random thing...
Now, the susceptible mod has the value of stress generated tied to the TRAIT, so from what I know there isn't much you can do, that's as far as I can go in terms of comp
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 2:39am 
For compatibility with suceptible mod
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 4 Dec, 2024 @ 2:38am 
Hi, could you make an option to not beeing stressed when you take a pill to prevent infection ?
Пампкерино  [author] 4 Dec, 2024 @ 1:12am 
Перейдите в папку мода, проверьте файл «lua» и измените его (я использую переводчик)
PuzzyDiztroier 4 Dec, 2024 @ 1:10am 
Отлично! А есть мб возможность через конфиг самому прописать шанс?
Хочется больше хардкора
Пампкерино  [author] 4 Dec, 2024 @ 1:09am 
да :OctaviaShrug:
PuzzyDiztroier 4 Dec, 2024 @ 1:05am 
Сейчас шанс появления хазмата с ампулой 0,5%?
Kryzstein.RSH.0v0 5 Aug, 2024 @ 7:23pm 
Oooh, I see. I've seen a dead they knew zombie once in march ridge for some reason, it was unexplored before I came there. IDK if this info helps.
Пампкерино  [author] 5 Aug, 2024 @ 1:07pm 
Yeah, I was testing exactly, that, for some reason the code is fine but the spawn isn't working, I got help from someone and we are both perplex because it doesn't look like the code is the issue, but I'll try to fix that somehow, worst case scenario I'll just make the spawnrate low and not be configurable in the sandbox options, but again, that's just in worst case scenario.
Kryzstein.RSH.0v0 4 Aug, 2024 @ 10:39pm 
Hello, is the mod having an incompatibility issue with Authentic Z or Brita's Pack? I haven't encountered any zombies from this mod even though I bumped the spawn rate to 100, but I have seen the items spawn in containers. Tried it for more than 2 weeks now and still no luck on zombies.

Btw, it's a great mod, saved my character from infection multiple times :D. not from fatal crash tho XD
LORDEXODIA01 3 Aug, 2024 @ 12:03pm 
any patch notes for the most recent update?
kriskapone99 11 Jul, 2024 @ 4:32pm 
Well I'm switching to this version of They Know..only question..I have all above but Immunity Trait compatible w/ Bitten.. Hopefully I get no problems plus Antibodies 🤷🏾 I want to build the lab also Zombie Vaccine ( original)
Chimni 11 May, 2024 @ 4:49pm 
Do the zombies here only spawn in military zones now? I've only seen them in military checkpoints.
Пампкерино  [author] 29 Apr, 2024 @ 1:47pm 
Please don't lie, I stil use my own mod for my server and it perfectly works.
Tempo 29 Apr, 2024 @ 12:10pm 
My dedicated server doesn't launch after I added the mod, looks like it doesn't work anymore.
Willow 25 Mar, 2024 @ 7:30pm 
so i had this issue with the original They Knew mod where the cure just straight up doesnt work (use ampule but sickness doesnt go away then health lowers until death) do you think your mod would fix that? I'm not sure how much code you changed from the original mod
Ksarper 13 Mar, 2024 @ 6:03pm 
NOOOOOOOOO
Пампкерино  [author] 13 Mar, 2024 @ 12:39pm 
Quick note to everyone
I'm currently leaving the mod on stand-by, which means I won't update either fix any bugs for the mod. Reasons are mainly monetary issues, since I started working more hours on my job, I have a severe lack of time and huge burnout, I will eventually come back.
Daniel_USA 24 Feb, 2024 @ 7:48pm 
oh, i have to actually take the cure to gain the trait. it sounded like you just compatibility, like if you have the trait it won't break your mod, etc.
Пампкерино  [author] 24 Feb, 2024 @ 7:22pm 
Considering you deleted the comment asking why is the mod even there if isn't mandatory.

Like it says in the description, both on that section and the updates section, it says using the ampule removes the susceptible trait, same goes for the immunity trait, being able to get it by using the ampule.

Refering to: Also compatibility to getting the trait Immunity and removing the Susceptible trait!

I'll make the statement even more clear on the description.
Daniel_USA 24 Feb, 2024 @ 7:14pm 
Also compatibility to getting the trait Immunity and removing the Susceptible trait!

how?
Пампкерино  [author] 24 Feb, 2024 @ 6:57pm 
Я огорчен твоим невежеством, впредь трать больше времени на чтение описания, спасибо!
Daniel_USA 24 Feb, 2024 @ 3:55pm 
what exactly is the purpose of simple immunity mod being added? does taking the cure give you the trait using this mod?