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wh2_main_skill_innate_def_cruel
wh2_main_skill_innate_def_cruel_hero
I just copied over the lines to leaders of legend mod to make them the same as that is the only unique hero trait for the DE.
And now that i have a better understanding of skill link tables i am thinking of remaking the mod compatibility compilation sub-mod if I can free up the time. Right now I am just doing the factions I play but as i stream line the process it shouldn't take that long for most mods, the exception being things like legendary characters as its just a ton of lords.
I don't think you need to mess with node links, as long as you're using existing nodes.
No idea on question 2, I haven't touched excel in many years.
I'd have to doublecheck the traits, but I typically do slightly different traits for lords and heroes (to minimize stuff like the new hochland scope issue lol). Dark Elves are about due for a trait update in general I think. I'm not sure exactly what's going on with hero sorcs, they seemed fine last time I played DE?
question 1. do i need to update the character_skill_node_links_tables db for non-LL as i didn't see them broken out in leaders of legend main mod.
Question 2. if i do have to update that table can i use excel to join text for the child and parent keys.
observation 1. I noticed your enhanced traits were applying to supreme sorceress for def but not hero version on base game variants, but they were being applied to the lore of magic for DE mod hero versions.
I hope that makes sense
They also massively fucked up how skill modding works in general, though thankfully that won't affect what you're doing. Can't have skills above tier 60 anymore. Completely destroyed compatibility modding, I'm furious.
But yeah, good luck! Feel free to hit me up if you get confused or run into issues, it should be a pretty easy fix.
Thx, @Cryswar! <3
The following mods cause a crash to the Database:
crys_characters_compat.pack
The first invalid database record is
crys_valinwh2_main_skill_node_hef(i think its an f)_alastar_combat_3_1 in table
character_skill_node_set_items_tables
and pack file crys_character_compat.pack
the application will terminate now
anything I can do to fix it?
Please do let me know if there are any issues, anyone that isn't marked 'unfinished' in the main mod SHOULD get the skills.
Absolute legend, let me thank you with some awards, and the knowledge you have made me one heckuva happy camper <3
@jolly Will try to get a fix out for Snagla in the coming day or so, got some family medical stuff to deal with so can't promise this coming day.
I've been using this in testing and ongoing campaigns without issue. Just let propjoe use default mod order and it should be fine.