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(Browses through Steam Workshop; finds a cool mod.)
Load Order: God damn it, not again.
Maybe what you aught to do is talk to the guy who made Robotrauma, as adding a battery drain effect that powers "implant" item might be what you are looking for. Where so long as you have power it acts like an over-shield, though I imagine trying to tie a power / battery drain effect to an implant tied to the hot bar isn't something I have seen someone do before since tying power consumption to "suits" is typically the easier solution.
<Price storeidentifier="merchantcity" minavailable="2"/>
<Price storeidentifier="merchantresearch" minavailable="2" />
to this
<Price storeidentifier="merchantoutpost" minavailable="2" />
<Price storeidentifier="merchantcity" minavailable="2" />
<Price storeidentifier="merchantresearch" minavailable="2" />
<Price storeidentifier="merchantmilitary" minavailable="2"/>
<Price storeidentifier="merchantmine" minavailable="2" />
In the past when i tried anything like this it would fail, only worked on limbs of creatures.