Crusader Kings III

Crusader Kings III

An AGOT special world
73 Comments
ItsVohnCena  [author] 20 Feb @ 2:57pm 
Sorry to anyone that was hoping for an update, i had grown far too tired of CK3 in general. I wanted to but everytime i got around to it i just couldnt get the energy and effort it would require. And frankly, as someone who cant stop coming up with ideas, making this mod and playing the game started to counteract eachother. I will make another attempt soon but I can not promise anything yet
Solutos Lupus 15 Nov, 2024 @ 8:35pm 
@ItsVohnCena - Would ove to see your fantastic mod updated if possible :steamthumbsup:
二次元 7 Sep, 2024 @ 11:17pm 
update,plz
Jbfresh 102 7 Sep, 2024 @ 2:24pm 
any update
greenie 26 Aug, 2024 @ 6:19pm 
That's pretty cool, thank you for your work Vohn. I thought the season was pretty good too. Especially Daemon's weird arc, the esoteric nature of it really came around. Have a good one!
-AU- Marcel Schulze 24 Aug, 2024 @ 2:57pm 
when wil this get updated
EnumaEllis 13 Aug, 2024 @ 8:19am 
Is this currently compatible with CoW mod compatch?
ItsVohnCena  [author] 10 Aug, 2024 @ 9:30pm 
I am working on this. I am still waiting for the dragon update this month before i finish and send it out. I will say the scope of this mode will be shrunk. I consider it mission accomplished but do still want to provide some version of a legacy product for those interested.

The reason I consider this accomplished, far better modders picked up what I had built on. Mainly Agot: Minor house Flavor. He was the main inspiration for the mod and I used a lot of his stuff as it seemed to not being updating. He has come back and updating more reguarly and has taken my ideas and expanded on the traveling. I love it. So I would say look at that, Ill put out my personal stuff once I can.

I did enjoy the season, I think the show viewres are too impatient sometimes...
greenie 6 Aug, 2024 @ 1:03pm 
Now that HOTD season 2 is out, are you working on the update? Thoroughly enjoyed it, personally. How about you?
ItsVohnCena  [author] 16 Apr, 2024 @ 4:02pm 
That’s an oversight. I’ll fix that up on the next update. Still not playing agot much. Burned out. For sure will pick up again as HOTD season 2 comes out. I’d like to revive old mechanics again but that will take time.

Glad to see agot minor houses is being updated again
ryangordon11 13 Apr, 2024 @ 2:26pm 
Can these be added in a saved game after I just subscribed to it?
Cpl.geckell 9 Apr, 2024 @ 8:26am 
Hey, just a heads up for anybody else having this issue, it looks like this mod has a compatibility issue with he minor house flavor mod. Having both of these enabled causes all of the text from the MHF mod to present as placeholder text instead of having their actual descriptions
Antares 26 Mar, 2024 @ 8:49am 
I'm really glad to see an update, just wondering though, should we disregard the outdated alert in the launcher?
plejaades 23 Mar, 2024 @ 6:36pm 
the return of the king! thank you so much for the update mate, i missed this mod dearly. great work. <3
ItsVohnCena  [author] 23 Mar, 2024 @ 5:23pm 
Sorry for delays again. It’s getting harder to update with IRL and constantly updates form the AGOT(which is awesome).
I’m moments away from sending out a hot patch to get the core parts of this mod working again.

I’ve decided to drop dynasty perks and legacies that went along with some houses, I feel someone can do that better than I have and it’s complicates keeping the mod updates from conflicts.

The code for elevating new kingdoms is still present but likely not viable as I no longer wish to touch the landed titles or map data as I foresee the dev team having many more changes to these files as the mod is further developed.

For the most part this is just buildings added, which I always viewed as the main core goal, add flavor and make traveling more immersive.

Feel free to request something and I can see if I can reactivate something prior versions of this mod had.
Antares 14 Mar, 2024 @ 11:37pm 
I don't know if the author has any intetion or time to update this mod, might be better to ask around the AGOT Discord to see if anyone could. There are a lot of experienced modders there after all
echoes222 14 Mar, 2024 @ 6:36pm 
still unsure after reading - does this one took mines of castamere special building from main mod? Because I believe that the original file is dead and I love that building and need an update :(
Cpl.geckell 7 Mar, 2024 @ 8:01am 
Honestly can't play the game without this mod, hope it gets update soon
Antares 26 Feb, 2024 @ 10:58am 
I have a sneaking suspicion that it could also have to do with the addition of Essos, and the history of provinces changing sligthly.
I truly wish I knew enough about modding to lend Vohn Cena a hand
BeiChangHai 25 Feb, 2024 @ 5:45pm 
update please?I think the bad code is about old town.
Antares 19 Feb, 2024 @ 1:21pm 
Perhaps Vohn Cena is still away on vacation, but like liam_0014 said there seems to be a fatal incompatibility with this mod and the latest update. I'm guessing it has something to do with the new provinces and features, but I could be completely wrong. Either way, great mod, we'll just have to wait for a lil update.
Threewoods 17 Feb, 2024 @ 8:09pm 
Really love this mod, hope it can be updated soon.
liam_0014 16 Feb, 2024 @ 9:36pm 
It seems this is not working with the latest AGoT update. Having only the AGoT mod and this one loaded causes CK3 to crash during the loading of the game (the game itself, not a save game).
This is not an urge to rush a fix, just sharing the situation. Take your time with whatever updates, if you wish to update at all.
Abrasian Brady 28 Jan, 2024 @ 8:57am 
Lord Commander title is not given as well as their White Book artifact..
Epikindynos Gkikas 25 Jan, 2024 @ 3:33pm 
I'm having the same issue with the knight trait making names invisible
Bronze 20 Jan, 2024 @ 1:26pm 
for some reason this is showing up as made for version 1.10.2 for me, idk if anyone is having the same problem :v
ItsVohnCena  [author] 8 Jan, 2024 @ 11:58am 
Updated to latest version. Sorry for the delays, holidays and vacation kept me away. I’ll try to me more on top of it going forward.

Quick note, from quick glance, this isn’t overriding any new changes to base AGOT. I’m doing a deeper dive now to make sure.
Bronze 5 Jan, 2024 @ 5:46am 
any news on an update?
ItsVohnCena  [author] 11 Dec, 2023 @ 9:33am 
I can’t confirm just yet. I’ll get this updated this week. Sorry for the delay on this one
VinegarStrokes 10 Dec, 2023 @ 6:30pm 
I too would like to know if this mod is indeed working well in the last update/version of AGOT.
fallenscion 5 Dec, 2023 @ 11:58am 
Does this work for the most recent update/version?
Spy#7 4 Dec, 2023 @ 9:03pm 
do i need to download the mods mentioned as well or is this stand alone
ItsVohnCena  [author] 5 Nov, 2023 @ 9:48am 
Updated to 0.1.18

-New Elevate Unique Kingdom Decisions for:
*Red Kings of Dreadfort
*Dusk Kings of Duskendale
*LP of The Hook
*The Sisters
*Bronze Kings of Runestone
*the Marches
*Stone and Sky
*Hooded King of Banefort
*Marsh Kings of The Neck

-dropping tumbleton due to base mod add
-Adjusted geo regions for hunts down in the Stepstones provided by CoW Agot Mod
-Placed temporary holy sites for Mother Rhyone and Rhollr faiths. A few in Westeros and a few in Stepstones in your running CoW. This allows creation of head of faiths which were already in base mod.
ItsVohnCena  [author] 30 Oct, 2023 @ 2:00pm 
Oh thank you for finding the conflict. It had me baffled, as I have not had issues with running Cow and this mod. I haven’t been running the better domain one. I’ll look into why that causes a crash.
zkahnman 30 Oct, 2023 @ 1:18pm 
well I'll be a monkey's uncle. For anyone having crashes when using this mod and COW-AGOT together -the instability is introduced ONLY if you have the AGOT -better domain management mod on your mod list as well. Without that mod, COWAGOT and this mod become compatible again somehow.
ItsVohnCena  [author] 27 Oct, 2023 @ 12:35pm 
That’s a real bummer. I’ll work on solving that. I’m playing with both now. I wonder if my update for COW is out of date.
zkahnman 26 Oct, 2023 @ 9:24pm 
still occurring :(
zkahnman 26 Oct, 2023 @ 9:23pm 
i think to @pooman's point, I was also having crashes as long as both this and COW-AGOT were active in my load order. Changing their positions did not prevent a crash from occurring, and the crash is resolved when I turn this mod off, or when I turn COWAGOT off. I have not checked in about 2 days, so this may be resolved by now...if I dont comment back then it has resolved.
ItsVohnCena  [author] 22 Oct, 2023 @ 1:19pm 
@tans bussy it’s your name that deserves the reward but thank you. It was blasphemy on my part to not have a Bolton legacy
ItsVohnCena  [author] 22 Oct, 2023 @ 1:09pm 
It is compatible as it was designed in hopes most of this mid would be absorbed by COW. Is there something that isn’t compatible about it?
pooman 22 Oct, 2023 @ 11:42am 
do you plan on making this compatible with COW 3D?
Trans Bussy 22 Oct, 2023 @ 3:17am 
I sent a fancy pants award and i made a comment but both seem to be deleted? my comment was suppose to be a thank you in a long sophisticated way. Hope you still got the point though please let me know
ItsVohnCena  [author] 21 Oct, 2023 @ 8:50am 
@adel_halfane my assumption is you have another mod conflicting. Majority of agot sub mods work with. Except ones that add buildings
ItsVohnCena  [author] 20 Oct, 2023 @ 11:30pm 
Bless the seven Boltons. Added a few perks for ya, tried to get the abduct ability to work but failed. I’ll work on those modifiers.

—-Patched for 0.1.17–-
- dropped Kneeling man from history files. Replaced localization for that building as theirs didn’t add much
Adel_Haldane 20 Oct, 2023 @ 11:16pm 
am i the only one getting crashes when this submod is applied?
Trans Bussy 17 Oct, 2023 @ 4:22am 
What in the seven hells is this? No Bolton legacy? proposterous!:albino_trait:
ItsVohnCena  [author] 17 Oct, 2023 @ 2:51am 
Did they fix theirs?
Bronze 17 Oct, 2023 @ 2:19am 
I believe it's been fixed to 5% in the base version of the agot mod but it's remained at 200% in this mod
ItsVohnCena  [author] 15 Oct, 2023 @ 4:03pm 
Ah man that’s brutal. But just an FYI baneforts special building isn’t mine, it’s a base agot mod addition. I usually stay away from crazy modifiers. So I’ll keep it in mind not to give knight effectiveness.
Erkkijuusto 15 Oct, 2023 @ 3:00am 
Why does the Banefort give +200% Knight effectiveness per dread? Just got decimated by an army of 1000 vs 10000 in three days.