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Arma saves all data from all the scenarios, all your achievements, and things like that in a binary file that is the XXX.vars.arma3profile. The XXX is usually your steam name or whatever.
My server.cfg doesn't have anything about saving. It just has the hostname, password, difficulty settings. I think I got mine from that web page I link from earlier.
The call I use to start the server is:
start C:\Users\Skull\Servers\ArmaServers\arma3server.exe -enableHT -malloc=tbbmalloc -profiles=C:\Users\Skull\Servers\Arma3Server -config=CONFIG_server.cfg -world=empty "-mod=...<mods list here>...
And my vars file is:
C:\Users\Skull\Servers\Arma3Server\Users\Skull\Skull.vars.Arma3Profile
-profiles=C:\armaservers\Arma3Server
Maybe you are mission the -profiles option.
c:/gameservers/s1500674/arma3_win/arma3server.exe" -ip=85.14.193.156 -port=2302 -config=config\a3server.cfg -cfg=config\a3basic.cfg -par=config\a3parameter.cfg -profiles=config
thats the path including startup parameters
Maybe it can help. I'm not an expert on dedicated servers, but I use one regularly and all the settings get saved as expected.
where is parameters saved after start the server?
I wonder if it's possible to optionally spawn the ally squad with random vehicles (like trucks or APCs) to make them some kind of motorized/mechanized squads.
I have been using Advanced AI Command 2 to make them mount the transport vehicles but it requires a lot of micro-management. It would be great to just have the ally squad move to the obj in transports automatically.
Thanks in advance.
The office are set to 'allowDamage false'. Perhaps with ACE they are still taking damage. I will look into this.
Commanderr (Shows Action Menu i.e. FastTravel,Recruit) are get damage by player at ACE and not spawn again (before restart)
1.Similar to the spawn of a "boat" and the "fixed-wing aircraft".
2.Adding compatibility for the "HR Garage Mod" at each base's "REPAIR STATION"; if this mod is not present, the "REPAIR STATION" does nothing.
I'll have to think about the 'stealing enemy vehicles'. It's a neat idea, but I'm not sure it's worth the complexity it adds.
HR Garage https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2600207268
It would be even better if we could add fixed-wing aircraft. For example, simply adding a cargo container at each base, which players can move anywhere with a helicopter (such as to an airport).
And the ability to bring enemy vehicles back to the base and Multi-Playthrough Inheritance of Looted Vehicles.
There is a parameter that will change what's available in the virtual arsenal. It can be 'full' which will show everything, or more limited by 'side' or by 'faction' which will limit the items.
For the fixed wing vehicles, I don't see any of them in the virtual garage.
I guess they are never intended to be used if the filter is on?
Maybe the AI will use it as well?
Thanks for the quick response as well!
Tested on Altis with NATO vs. CSAT
It worked fine and I can see the tanks spawning (though AA tanks are too frequent)
However, with SOG DLC under the same setting, MACV vs. PAVN, I only see BTR and M113
spawning.
PAVN spawns a lot of static AAs even though I disabled enemy statics.
In the virtual arsenal, I also can't see any tanks with the filter on Map/DLC.