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Should be, as long as it doesn't change the file listed in the description. If it does, the mod that is loaded last would "win" the conflict.
Sure, go ahead!
@RMD🦆ck
Yes.
@G0ldheart
No, we don't have the time to maintain multiple versions. Besides, the point of this mod is to kinda "fix" vanilla behavior. Removing negative traits altogether would be a bit too much.
Thanks @doctornull for the report.
You can modify events/paragon_events_2.txt and uncomment logging on line 461. It looks like this:
log = "Chance %: [This.GetName], [scriptval__leader_yearly_chance_for_negative_trait]"
After it's uncommented you'll be able to see yearly chance for every leader currently in the game in game.log
It seems to be grouping up negative traits on newly hired leaders, who start out with a few decades behind them, but should be considered "fresh" from the perspective of the formula.
The pattern held up at 1 neg trait per year through 2211 (now across 6 leaders).
I'll see if my Discord still works. No promises, it's not something I use regularly.
Yeah, this doesn't look good. Can you contact me through Team Nessassity discord? It's unfortunately not as simple as grepping.
I'd be grateful for your help.
https://i.imgur.com/h4bEuJj.jpg
https://i.imgur.com/KGLrHNe.jpg
https://i.imgur.com/l5z7tK6.jpg
What should I grep for in the logs?
For normal lifespans? Definitely no. Species with reduced lifespans are affected though.
Formula changes are pretty simple and straightforward. Species with a lifespan of 80 years will get incremental increases to get a negative trait:
Vanilla: every 20 years
Modded: (80 + 5) / 4 ~= every 21 years
300 year lifespan:
Vanilla: 20 years
Modded: (300 + 5) / 4 ~= every 76 years
50 year lifespan:
Vanilla: 20 years
Modded: (50 + 5) / 4 ~= every 14 years
Do you have a specific setup or a savegame for me to look at? I've got logging set up to monitor any unintended behavior.
Is that also intended?