Halo: The Master Chief Collection

Halo: The Master Chief Collection

Relic AI Showdown | Endless AI War
44 Comments
III AVIATOR III  [author] 1 Mar @ 1:19pm 
Everybody - I have just updated this map to be compatible with the MCC patch released yesterday. Everything should be fully functional just as it was before the patch. If you encounter any bugs I may have missed by mistake, please don't hesitate to let me know! Be advised - previously saved checkpoints you may have will no longer exist and you will need to start the map from the beginning. Enjoy and thank you for your patience!
Sir Metternich 4 Dec, 2024 @ 12:41pm 
that you
III AVIATOR III  [author] 3 Dec, 2024 @ 10:22pm 
Another thing to add - you'll want to set the AI teams in that first script I mentioned. So below the (sleep 5) line, write:

(ai_allegiance player human)
(ai_allegiance human player)

You can also do this for the covenant, sentinels, flood, or any other team ID that you want to be allied with at the game start. Without this you'll just get shot at by everyone when you load into the map.
III AVIATOR III  [author] 3 Dec, 2024 @ 10:16pm 
The commands you will need are as follows. This one will stop the black screen:

(script startup gamesettings
(cinematic_show_letterbox false)
(fade_in 0.0 0.0 0.0 250)
(sleep 5)
)

and this one is a basic AI respawning script.

(script continuous <give-me-a-unique-name>
(sleep_until (< (ai_living_count "<write-your-squad-name-here>") 1))
(sleep 100)
(ai_place "<the-same-squad-as-stated-above>")
)

You'll need to copy and paste the above script for each of the squads you want respawned on your level. One for each basically. This needs to be pasted in a text document that has been saved as a .hsc file, and it placed in the /data directory that matches your level's path in the /scenarios directory.
Sir Metternich 3 Dec, 2024 @ 6:47pm 
where will the scripts be posted
Sir Metternich 3 Dec, 2024 @ 1:33pm 
thank you
III AVIATOR III  [author] 3 Dec, 2024 @ 12:20pm 
You’ll need scripts to have the AI respawn and also to fix the black screen issue. I’m writing this from my phone and am not at my PC right now, so later I’ll post up the code you’ll need to fix the black screen. You will need to create a new script file in the proper directory and compile it via Sapien.
Sir Metternich 2 Dec, 2024 @ 6:22pm 
no custom scripts nor weapons just default stuff
Sir Metternich 2 Dec, 2024 @ 6:20pm 
a infinite ai battle like yours
III AVIATOR III  [author] 2 Dec, 2024 @ 5:10pm 
What kind of mod are you trying to make? Have you written any custom scripts for your mod?
Sir Metternich 2 Dec, 2024 @ 4:38pm 
I'm having trouble with modding halo 2 because the screen on startup of the map, (in the tag test) the screen fades to black
III AVIATOR III  [author] 8 Oct, 2024 @ 10:23pm 
No problem! My H3 and Reach projects certainly are special too. I'm sure you'll enjoy them.
Wesker1991 8 Oct, 2024 @ 8:03am 
Thanks for the reply. I will definitely check out your Halo 3 and Reach AI battles they look really fun, but at the moment I'm just hooked on your Halo 2 AI battles. I'm also playing the Halo 2 uncut mod which i'm also really enjoying.
III AVIATOR III  [author] 7 Oct, 2024 @ 5:20pm 
Thanks Wesker! I really appreciate your kind remarks! I think that marine issue might be due to scenery items that are not recognized by pathfinding calculations. Usually those bots will find their way out after some time. My next two projects will be in Halo 3 and Reach, but I am no means done with H2!
Wesker1991 7 Oct, 2024 @ 2:06pm 
Really enjoying your Halo 2 AI battle maps, this one and your Flood vs Covenant one are my favorite maps, sometimes though the Marines will spawn and keep running into the wall. It's only one or two though so not that big of a deal, again great AI battle maps and looking forward to what other Halo 2 AI battles you make.
III AVIATOR III  [author] 15 Feb, 2024 @ 12:53pm 
@Sgt. Thanks for the heads up Sarge. I was really confused last night when I updated some of my maps, and they were still not showing up with clicking the set to latest version button. It took me like 30 mins to finally realize the tool was setting the incorrect game version. I guess you live and learn. From now on I’ll manually verify the new version number with the patch notes before accepting Excession’s suggestions.
Sgt. John Helldiver 15 Feb, 2024 @ 1:50am 
Hey Aviator, Excession isn't actually applying the correct Max App Version number. You need to manually set it to 1.3385.0 to have it work correctly. Otherwise modded maps still won't show up in the menu correctly
III AVIATOR III  [author] 14 Feb, 2024 @ 8:31pm 
Friends - I have just updated this mod to conform to the MCC patch released today. This mod will now once again show up in your in-game menu and will be playable.
Gang W33d 24 Jan, 2024 @ 1:49pm 
These mods are great honestly. Hoping to see more H2 mods in the future! I second Pieramyd, Headlong or Waterworks would be awesome to see. Or possibly even Zanzibar or Burial Mounds? I'd even be willing to tip for the efforts.
III AVIATOR III  [author] 26 Dec, 2023 @ 2:03pm 
@NeonGamer You will need to go into the campaign menu to find this mod. So Campaigns > Halo 2 > Relic AI Showdown.
NeonGamer 26 Dec, 2023 @ 2:23am 
cant find it in halo 2 in custom multiplayer maps
III AVIATOR III  [author] 23 Oct, 2023 @ 10:12pm 
@♦Pieramyd It certainly can happen if you guys would like to see it! In the meantime I have another H3 project nearing completion that should be releasing soon!
♦Pieramyd 23 Oct, 2023 @ 8:55pm 
Any plans for a Headlong or Waterworks AI showdown?
Jesus 30 Sep, 2023 @ 1:47pm 
I put Halo 2 assets in second tab, don't hesite to give me feedback about it, it was supposed to be only for my personnal use when I created it
https://docs.google.com/spreadsheets/d/1cBaShUUqxSmSjN0-AGNxCE_kI83b7ms1-QY-AMKRlCk/edit?usp=sharing
III AVIATOR III  [author] 26 Sep, 2023 @ 11:32am 
@Jesus Thanks for giving my map a try! I will certainly consider adding more custom assets when I update the map next. Feel free to post that link and I’ll check it out.
Jesus 25 Sep, 2023 @ 1:34pm 
Was funny to play around this really cool map, but I think you should add new weapons, ennemies and vehicles, now there is tons of tags available, if you need I can provide a link to a complete repository (ordered links to downloads)
III AVIATOR III  [author] 20 Sep, 2023 @ 1:56pm 
Good news - I have just updated this mod to be functional with the MCC patch released on September 19th. All is once again functional!
III AVIATOR III  [author] 19 Sep, 2023 @ 5:40pm 
@rylanrich2 I’ve been busy lately, so give me a few days to get all my maps updated. It also depends on how much is needed to get things up and running again with each map.
rylanrich2 19 Sep, 2023 @ 12:15pm 
get to updating
hutdavide 18 Sep, 2023 @ 9:14am 
Sweet. I hope that someday someone will remake all of these map packs with modern pc tools.
III AVIATOR III  [author] 17 Sep, 2023 @ 1:37pm 
@hutdavide Yes, the AI Revision Pack was one of my inspirations to make the maps I do today!
hutdavide 17 Sep, 2023 @ 12:08pm 
This would had fit very well back in the days of Killtrocity Map Pack A.I. Revision!
III AVIATOR III  [author] 16 Sep, 2023 @ 12:00pm 
@Kevin Thanks friend, enjoy!
III AVIATOR III  [author] 16 Sep, 2023 @ 11:59am 
@Waffle Yes I noticed that too. They will work themselves out eventually. At least that’s what I discovered during testing. I think this is to do with those objects not being able to receive pathfinding calculations.
Nura 16 Sep, 2023 @ 11:22am 
Another great mod!
Hi Im Waffle 16 Sep, 2023 @ 12:23am 
I've noticde the Ai can get stuck under some of the structures like the rocks where the marines spawn or the near the ship. I've also seen some covenant ai get stuck under the structure where the Covenant turrets are spawned at.
III AVIATOR III  [author] 15 Sep, 2023 @ 11:24pm 
@rylanrich2 Thanks friend! I'm glad to hear you like both maps!

Honestly I thought a lot about making campaign variants of the H3 maps. As you mentioned, there are limitations to the multiplayer versions such as the pool of dialogue getting stripped, no way to change the difficulty of the AI, and other downgrades. Losing the Forge features kind of holds me back from being able to do it TBH. I just feel that the mass majority of players would be unhappy with not being able to have the multiplayer features in the mod. If I eventually learn how to mod Forging into the H3 Campaign, I then could maybe change the format of maps going forward to be more similar to the way I make the H2 battles. Or maybe make maps for both ways if it is even possible.
rylanrich2 15 Sep, 2023 @ 10:22pm 
Literally just tried out your Coagulation one yesterday. Big fan.

quick request: could you maybe see about either porting the H3 ai battles either into Campaign or ODST Firefight as like an alternate version? I love the Forge ones but the battles just feel so empty without the ai combat dialogue which only works in campaign modes
just a request and I'm not saying to replace the forge ones or anything cuz spawning crap in at will is fun
III AVIATOR III  [author] 15 Sep, 2023 @ 11:43am 
@Joan Hey there! Good to see you enjoying another one of my mods! I aim to please :)
III AVIATOR III  [author] 15 Sep, 2023 @ 11:41am 
@lil carmine That isn’t currently planned. But perhaps in the future maybe!
III AVIATOR III  [author] 15 Sep, 2023 @ 11:41am 
@Mass Glad to hear you are liking it so far! Thanks for the kind words!
Joan 15 Sep, 2023 @ 10:54am 
lets gooooooooooooo
lil carmine 15 Sep, 2023 @ 9:57am 
can you make it so we can spectate as a floating camera? amazing mod btw!
Mass 14 Sep, 2023 @ 10:30pm 
very fun as always keep up the awesome work man! :MCCSWORD: