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The modding API for PA is very basic, and there's no "move there but stop if anything bad happens" command that I could find. Only this "go there and ignore everything" that you see the mod use.
Obviously the game has a "move and look" function, because you don't see guards just ignoring misbehaving prisoners in vanilla, like you did with the mod. That said, that function is likely C++ only, and not exposed to the Lua API :(
I purposely made it spread out to make the lag spikes minimal and hopefully unnoticeable, as making it just a concentrated big spike really sucked to play with.
So the more cameras you have and the faster the speed, the more they check.
When I was originally making the mod, I really wanted to make it event-based, as in, only if a prisoner starts misbehaving, have the "world" check if a camera caught sight of it.
But sadly, I had to make them "timed" like that, because the modding API is quite limited. :/
And for some reason you HAVE to have scripts running inside objects physically on the map, instead of just running in the background.
I was experimenting with update timers greater than 30 seconds, but that's usually how long it takes for a prisoner to destroy and open a cell door enough to escape, so it made the mod unreliable for what I wanted to achieve. So I capped it at 30 seconds.
i have a 8x expanded map with 1500 staff and 1600 prisoners... bad fps too but deff not caused by this mod. the game is VERY POORLY optimized as the new purchasing developer only screwed it up more.
I think it's fixed now!
If it doesn't work though, please let me know in the comments.
Hopefully it will work once I'm finished.
I'm trying to use the standard Steam Workshop, as opposed to that manual link stuff.
You know that you somehow flipped the manual download link.
and this is Chinese translation about this mod
当囚犯开始行为不端并被闭路电视发现时,自动呼叫附近可用的警卫。
当你玩看守模式或当你只是想自动无线电呼叫备份时很有用。
由于某些原因,Steam工作室打破了这个mod,所以它没有下载。
你可以在这里手动下载:
You can manually download it here:
elif/piz.esnopseR_drauG_VTCC_citamotuA/5g2jo9q8bb83t57/elif/moc.erifaidem.www/:sptth (please reverse the link)
To install, unzip "Automatic CCTV Guard Response" to C:\Users\YOUR_USER_NAME_GOES_HERE\AppData\Local\Introversion\Prison Architect\mods
This mod pulls guards up to 50 blocks away to respond, if needed. But prioritizes the closest ones.
I've quite busy at work so development took a bit of a halt.
BUT I'll get back to it once things at work cool down.
Cheers for all the support
Cheers!
E.g. If the camera is facing eastwards (specific Or.x / Or.y combination) then it should only call guards if the inmate's Pos.x is higher than the camera's (higher Pos.x value means more eastward on the map). Combine this with the distance check and you basically get a CCTV that stops detecting inmates behind it.
I looked into the icon popups you mentioned, but I couldn't find any way to modify them with mods atm.
Maybe I looked on the wrongs places though.
If another mod that modifies these popups ever shows up, I'd like to have a look at their code to figure out if it's possible to remove them/make them disappear faster.
Feel free to DM me if you notice a mod like that gets added on the workshop.
Yeah I wish Warden Mode was toggleable too haha
could you perhaps try to somehow BREAK those pesky staff icons that lock you onto the whatever it is? like helicopters and such are pissing me the f** off with constantly locking me onto the shopper while building D: