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Rapporter et oversættelsesproblem
担心兼容性问题时,可订阅pvp ui 联机ui 这些整合类模组。
But since what I did worked, I did not look further into it.
I just hope I will not have unforeseen effects ! ^^ I’ll see, I suppose !
Thanks for your answer.
Wanting to disable disasters cinematics, I commented out the very first section of « function ShowPopup », in « NaturalDisasterPopup.lua », it seems to work as expected, but do you think it could cause any unforeseen effect ?
I don’t know if you’re looking for mod ideas, but this is the only cinematic / event that no mod exist yet to disable. ( Unless I just did not find one, but I searched a lot before trying it myself. ) I’m sure it could please many players, if working as intended !
All I can do is going in the files to blindly change random values until it works xD
That I would have never found by myself ! Thank you so much !!
function OnFinishedGameplayContentConfigure(result)
if(ContextPtr and not ContextPtr:IsHidden() and result.Success) then
GameSetup_RefreshParameters();
OnAdvancedSetup()
end
end
Though, I have another question since, I don’t risk anything asking too :
But this time I have really no clue where to look for, I searched but without success…
I’d love to directly go inside the advanced options screen when clicking on « new game » button, instead of the default basic settings screen.