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@DDR, oh shoot I thought that got fixed with a past Eugen update. I'll look into it.
The Missing units were primarily from the US and USSR so I'll check those first!
Let me know if anything is fixed.
@Rhine, I just added the new deck setup. Is there anything still missing?
Also I've noticed a few units are not in national decks, is this due to DLC or that they are too specific to be in a National deck?
@Rhine, I just built Netherlands, Belgian and Luxembourg into a single deck. It'll be good to go once I fix everything else.
@Davy Jones, hey sorry that's gonna take a hot minute. I just started doing Blender tutorials for 3d modeling but time is limited. I may have to ask another modder with new units to do a collaboration.
@scp基金會, It'll be in the update! I just automated the Freedom Deck process so it should get all the units I missed!
That said — great news: it looks like you’ve already fixed it!
@嘻嘻哈哈114514, new units are back! Except the DFPs and sensor pods, those are broken still.
@Egorka, I don't really like clicking on links, can you describe the problem to me? Or is it just a random crash? Hopefully by now I've fixed whatever it was but if not let me know!
@moo12171, just threw a 10% radius and damage for HE bombs in the mix
@⭕⃤ TOMMY VERCETTI⭕⃤ , please explain what's happening and I'll try to fix it!
First of all, thank you for your ongoing work and dedication to improving the game. I truly appreciate the attention you give to player feedback and bug reports.
I’d like to bring to your attention a new issue that seems to have appeared after the recent bugfix.
You can find the details here:
https://ibb.co/wNSzVpJZ
This problem did not occur before the update, so it might be an unintended side effect of the latest fix. I’m more than happy to provide any additional information or help reproduce the issue if needed.
Thank you again for your hard work. I’m confident that with your expertise, this can be resolved quickly.
Best regards,
Egorka
@Kartoffelsalat, fixed the grenade launchers
@fingeldink, added incidiary grad
@DeeZeePeeZee8, I'll get those in the next update
@dogzillart, apart from the modding description, what do you mean? The specific code?
- increased unit health +2 so bailouts only happen if unit would have died
- possible spontaneous fire start on normal terrain with HE Ammo
- white phosphorous rounds for artillery (not mortars) smoke will set fire to impact area
- auto cannons will still attack tanks with heavy armor to suppress them
- increased artillery damage but gave setup and teardown time of 10 seconds