Rain World

Rain World

DinoLib
16 Comments
мразь 16 Jun @ 12:36am 
somehow, this didn't worked
superdinosaur212  [author] 25 May @ 9:41am 
Shouldn't be impossible to do, though I doubt that something as simple as lizard customizer would allow for that
мразь 25 May @ 9:02am 
if fire is integratedas an object, we need a fire breathing lizard
superdinosaur212  [author] 31 May, 2024 @ 2:37pm 
Yeah I'm throwing out a hoxfix right now for this and Artificer's arsenal which fixes that
Silve0 31 May, 2024 @ 6:43am 
I think there is a problem with the remix UI, i see two options placed on top of eachother.
Lapras 30 May, 2024 @ 12:49pm 
Its not only flamethrower, every of the Weapon Mods are breaking Fisobs (somehow)
Cochleari 24 May, 2024 @ 4:36pm 
L message deletion
Ikepike 17 May, 2024 @ 11:35am 
when adding this (with the minigun mod) my game does not want to load for some reason
superdinosaur212  [author] 29 Oct, 2023 @ 9:28am 
I am unable to recreate the issue by only enabling Flamethrower, DinoLib, and Fisobs. Could you try to provide Logs, perhaps by messaging them to me on discord(dangerdino30 on discord), or via steam(Though I don't think you can send text files through steam)
Rob 29 Oct, 2023 @ 5:14am 
Ill try to see if there are any different errors thrown out from other mods and display it here in hopes of a fix coming out
Rob 29 Oct, 2023 @ 5:10am 
and what do ya know, the flamethrower mod with dinolib and fisobs gave me an error as shown below.

Mods failed to apply due to the following error: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name:index
at System.ThrowHelper.ThrowArgumentOutOfRangeException
(System.ExceptionArgument argument, System.ExceptionResource resource)
[0x00029] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000]
in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at ModManager.GenerateMergedMods (ModManager + ModApplyer applyer,
System.Collections.Generic.List`1[T] pendingEnabled, System.Boolean
hasRegionMods) [0x002d0] in <1014ff9a5d9941ab9e645d4f5c9384a5>:0
at ModManager+ModApplyer.ApplyModsThread () [0x00626] in
<1014ff9a5d9941ab9e645d4f5c9384a5>:0
Rob 29 Oct, 2023 @ 4:28am 
well I guess Ill be the first to give out a real statement
superdinosaur212  [author] 28 Oct, 2023 @ 1:33pm 
As far as I am concerned, It litteraly doesn't do anything but like Add a handful of C# classes and add a ammo meter. It should do exactly nothing to configs. In my own experience of using it, it has done nothing to my configs, and the most it has gotten is people vaugely saying it does, noone has provided any logs or information besides the vauge statement that it messes with configs in some way
Rob 28 Oct, 2023 @ 10:27am 
im concerned, not enabling until I can confirm this doesnt do shit to my game and everything within it, i suggest try to make it so that not only does it make your life easier but also doesnt do anything else (aka just test that it doesnt do anything (test with like different configs and mods))
superdinosaur212  [author] 23 Sep, 2023 @ 11:25am 
In what way?
Vic_PT 23 Sep, 2023 @ 10:50am 
I think this kinda breaks the game, such as the configs