Barotrauma

Barotrauma

THG Armory - 'Vanilla' Turret pack
80 Comments
Parboleum Loyce 10 May @ 9:00pm 
Just so everyone's aware, I've put out a patch that when run with this mod should fix more or less every issue everyone's had :)
★<¦DenialTornado¦>★ 4 Apr @ 2:47pm 
Please someone take over the fucking mod its NOT WORKING
flameboy50 26 Mar @ 10:02pm 
I wish overclocked pulse laser ammo could use any empty boxes like most ammo. As it stands I can deconstruct boxes to reuse the aluminium, its just one extra step
Lucifinel 23 Mar @ 3:08am 
If the author does not intend to continue updating, I wonder if I could take over and continue the work?
Moisesjns 9 Jan @ 4:29am 
LOVE you for this im also really sad and dissapointed that in the future they cant figure out how to launch depth charges but can survive underwater on an entirely different planet for hundreds of years
budgetcommander 21 Nov, 2024 @ 7:10am 
@ale199 Works fine for me.
ALE199 2 Jul, 2024 @ 3:35pm 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
Lexington 14 May, 2024 @ 11:08am 
more note, Depth Charge Turret seem to be buggy on the Depth Charge Ammo Loader.

changing Turret to something else will only change the turret but Depth Charge Ammo Loader is remained, result in can't put ammo for the new gun.

Im not sure how I fixed it but I changed the turret back to Depth Charge and then changed to something else again, now loader is changed normally
(From Depth Charge > Flak then loader bugged > keep changing and no improvement > gave up and change back to Depth Charge > have slightly hope maybe it work this time and change to Railgun > got Railgun loader and Gun :lilimok: )
Lexington 11 May, 2024 @ 11:56am 
note :
Barotrauma version v1.4.6.0 or after Blood in the Water update, making nuclear depth charge normal and cheap (by Nuclear option Talent) separated.

this cause you to unable to use Cheap Nuclear Depth Charge in recipes from this mod
shoolgate 1 May, 2024 @ 1:48pm 
Guiding monster shells effects are not obvious
什么叫做没人叫阿米娅 19 Apr, 2024 @ 1:44am 
I didn't see any relevant turrets at the merchant's place,only Rupture Gun,Please immediately check if your MOD has expired
什么叫做没人叫阿米娅 19 Apr, 2024 @ 1:34am 
your mod is NOT work
Starempire42 5 Apr, 2024 @ 5:20pm 
Depth charge loader is bugged can you fix it??
AfkForCoffee 28 Feb, 2024 @ 4:13am 
:steamthumbsdown: Heavy weapons, at least double chaingun, does not have the extended view range as normal game heavy weapons (Railgun, Flak, Double Coilgun) have. :steamthumbsdown:
Cam 28 Feb, 2024 @ 2:40am 
why is the double chaingun missing half it's barrels
KARINAbluuuuuuu 10 Feb, 2024 @ 9:33pm 
would it be possible to restore the loader when we swapped out the motar launcher?
Tommy Burt 10 Jan, 2024 @ 8:09pm 
"A bug: Had a depth charge mortar equipped. Didn't like it for that sub so we swapped to a macrolaser. What ended up happening is the mortar loader isn't swapping so, we're kind of stuck missing an entire large hardpoint in a key location of the ship."

Same issue here, but we uninstalled THG and the loader is just missing now.
Alan 6 Jan, 2024 @ 6:39pm 
Adding "turretammosource" tag to the desctiption of depth charge mortar loader fixed the issue, done via the use of Lua Editor (for those who need the fix now)
Alan 6 Jan, 2024 @ 5:58pm 
Yep, depth charge mortar loader persists even after changing the launcher to an empty hardpoint, a fix would be appreciated
Madame Satrapie 15 Dec, 2023 @ 9:28pm 
I don't know if it's intentional, but the explosive chaingun ammo boxes don't seem to have a recycle recipe
Hooman 3 Dec, 2023 @ 11:55pm 
A bug: Had a depth charge mortar equipped. Didn't like it for that sub so we swapped to a macrolaser. What ended up happening is the mortar loader isn't swapping so, we're kind of stuck missing an entire large hardpoint in a key location of the ship.
DubiousPhysics 25 Nov, 2023 @ 5:17pm 
Thanks for this awesome mod! ^.^

I've got a minor cosmetic bug to report: when firing the pulse macrolaser, the charge up animation seems to occur on the barrel opposite the one that is firing.
Antinomy 14 Nov, 2023 @ 5:27pm 
You can integrate slot for ammo directly into the gun than. Then just connect with normal wires to capacitor/periscope.
WC? 14 Nov, 2023 @ 2:06pm 
because even if you could craft the loader in game how would you link it in game without a lua linker?
Antinomy 14 Nov, 2023 @ 12:59pm 
Why?
WC? 14 Nov, 2023 @ 4:15am 
@antinomy would be useless without lua linker
Antinomy 14 Nov, 2023 @ 3:52am 
Just recently installed it, and so far so good, I like it.
But here is an idea - since according to the description rupture gun should be used for defence inside submarine, how about adding it and necessary components like for it like loader/periscope to the fabricator? Player then can install them inside where/if he wants. :)
sebastian yarrik 13 Nov, 2023 @ 9:38pm 
yes. i cant comeback standard gun loaders. after change turret to depth charge mortars i am changed it to other turret and depth charge mortars loader is stay
caninmyham  [author] 13 Nov, 2023 @ 3:17pm 
@sebastian Depth charge mortars don't impact regular charge loaders if that's what you mean, they change assosciated turret gun loaders.
sebastian yarrik 13 Nov, 2023 @ 10:48am 
after changing the gun, the depth charge loader did not change to the cartridge loader
bees 3 Nov, 2023 @ 8:52am 
Loving the depth charge mortar so much, i just wish the bots were able to reload it for me
caninmyham  [author] 13 Oct, 2023 @ 7:54am 
@HOTTY13 Probably, assuming they utilize default depth charge tags. Anything that is firable from a depth charge launcher should, hypothetically, be able to be launched from the mortar.
HOTTY13 13 Oct, 2023 @ 12:38am 
Can mortar use modded depth charges properly? Like cargo charge from EK?
caninmyham  [author] 3 Oct, 2023 @ 9:37am 
@WC? It's optimal for interior use on submarines, standard turrets function sort of like a harpoon gun and it becomes unreliable in short-range use inside of submarines that are rapidly sinking or rising.
WC? 2 Oct, 2023 @ 2:06pm 
Absolutely love the rest of the mod though. very cool turrets. especially the mortar.
WC? 2 Oct, 2023 @ 2:05pm 
Why is the rupture gun like a hitscan laser instead of an actual projectile? I like the concept of the rupture gun but I hate the way it actually shoots.
caninmyham  [author] 1 Oct, 2023 @ 8:36am 
@Raftasaurus I don't have inherent support for any mods because i don't use those outside of my own, but assuming that the depth charges and such in that mod work the same way as vanilla ammunition, they SHOULD (emphasis on should) work just fine out of the mortar.
Raftasaurus 1 Oct, 2023 @ 2:18am 
does this have any support with Enhanced Armaments or EK mods? If not please can you or some one add some kind of compatibility with it so we could use the cyanide depth charges and other ones with the mortar?
Shnorfpph 30 Sep, 2023 @ 6:05am 
This mod's mortar is the pure god's gift.
RustedRegime 28 Sep, 2023 @ 7:52am 
Gonna say this again since you probably didnt see it
Titanium-Aluminide Railgun Shells (And harpoons but for the ammo mod)
would be nice
Also another thing that bothers me is that you can buy explosive laser ammo from the start, which you cant do with other ammo types (like regular coilgun explosive ammo, for example)
the extended laser ammo should probably be later in the game too.
caninmyham  [author] 28 Sep, 2023 @ 7:33am 
@Explosion! & Other Rad Shit stinky auot-fill gear placement

i'll fix that in the next update but still stinky
Lingus 28 Sep, 2023 @ 3:46am 
In the name of Allah, The gracious the merciful. (Jihad approved)
RustedRegime 27 Sep, 2023 @ 11:42am 
Destabilized laser ammo should probably not be autofill!
WARLORD2306 22 Sep, 2023 @ 11:34am 
SUGGESTION:
crate for ammo storage
caninmyham  [author] 21 Sep, 2023 @ 10:33am 
@Shiny Leprechaun No idea, i only play with my own mods so you'd have to test and see yourself. Don't see why it wouldn't be, though
Shiny Leprechaun 21 Sep, 2023 @ 1:48am 
is this mod compatible with enhanced armaments and quality ammo?
Pino 20 Sep, 2023 @ 9:56pm 
chad
Eagle 20 Sep, 2023 @ 4:34am 
EAT FREEDOM RAAAAAAAAAAAAAH 🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
Cultist ⁧⁧ ඞ 19 Sep, 2023 @ 8:58pm 
Dropping a fat mod in, more ship weapon choices is always nice!
caninmyham  [author] 19 Sep, 2023 @ 10:09am 
@RoboTreeExe Should be hotfixed now -- also realized i dropped the ball changing Double Chaingun to a large slot, so fixed that too