Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Zou Yuan 3D Model - MTU Submod
28 Comments
veil 29 May, 2024 @ 2:34am 
Hi could I commission you to make a model for Lu Zheng?
Helmet Too Tight  [author] 21 Apr, 2024 @ 6:10pm 
I don't own that DLC so probably not
TacVixen 19 Apr, 2024 @ 10:17pm 
can you add empress he to custom battle?
E.R.L. 2 Apr, 2024 @ 1:04am 
Never mind, I actually worked it out myself :P
E.R.L. 1 Apr, 2024 @ 10:07pm 
@Helmet Too Tight Hello! I have a question about a problem I'm having with a rigid model file I edited. I was wondering if I could ask you real quick? I'm a complete beginner to editing models so I thought I'd go to the master on this :)
Helmet Too Tight  [author] 29 Dec, 2023 @ 6:25pm 
idk, might be your other mods. I only tested it to work with MTU base
NIghtone 26 Dec, 2023 @ 5:51am 
when i used this mod, Zou Yuan was invisible model when battle
Capcom's fat dong 9 Dec, 2023 @ 2:01am 
HOLY BOOBA
Perpar 8 Dec, 2023 @ 12:07pm 
I see there is a janky connection between the neck and torso. Maybe a skin tone thing. Is this solveable for you?
lwhのsama 30 Nov, 2023 @ 8:18am 
大的
lwhのsama 30 Nov, 2023 @ 8:17am 
66666666
Helmet Too Tight  [author] 26 Nov, 2023 @ 2:31pm 
Hmm idk about those other mods, I only tested it with MTU base. I've updated the table names to be the highest on the overwrite priority list now, you can give it a whirl. If it doesn't work then idk - as per the description, it's really only guaranteed to be compatible if your other mods don't change the same characters
woodhawk109 24 Nov, 2023 @ 5:03pm 
This mod and the other models mods conflict with Pandas' MTU/TUP unique model mods.

That mod overwrite the models for Guan Yinping, Zhang Xuer and Zou Yuan with its own model and the way the tables are set up, it'll always take priority over this mod, regardless of load order

Incidentally, this means this doesn't work with TROM + TUP since that mod required Panda's remodeled mods
darkwolf 20 Nov, 2023 @ 10:51pm 
要想让这个模组生效 需要放在MTU上面吗,为什么没有生效呢
元神炁动! 28 Oct, 2023 @ 6:36am 
很好,很大,很白:lunar2019grinningpig:
DuckDuck 22 Oct, 2023 @ 10:29pm 
!!!
Brendon_Gil 3 Oct, 2023 @ 7:58am 
When zou yuan is far from map sight, tone of model would be invisible.
今昔似梦 2 Oct, 2023 @ 2:36am 
非常感谢:steamthumbsup:
Morindacil 22 Sep, 2023 @ 11:50pm 
Well it's close enough. Thanks for the mod!
史前生命体 21 Sep, 2023 @ 6:25pm 
That's great
Helmet Too Tight  [author] 21 Sep, 2023 @ 4:47pm 
I think so since TROM should just be an extension of MTU, you can give it a try but I'm not entirely sure
Chi 21 Sep, 2023 @ 1:50am 
does this work with trom+tup
Helmet Too Tight  [author] 18 Sep, 2023 @ 4:43pm 
lol yeah I just reused the existing Nanman body mesh since making new assets is too hard. I didn't actually retexture it but altering some alpha shader in the wsmodel somehow changed it from the Nanman tan to the lighter Han skin tone (which I don't really understand how that works, but it's a neat trick that gets it close enough)
Darkredblood0 18 Sep, 2023 @ 3:36am 
booba. .
DuocDoc20XX 17 Sep, 2023 @ 8:46pm 
The head skin tone with the body look different.
ジƝȊƓƐṪṐ٠ 17 Sep, 2023 @ 1:40pm 
lmao, looks decent cool mod
Araragi_Senpai 17 Sep, 2023 @ 5:08am 
Nice BOOBA
Salamarder 17 Sep, 2023 @ 2:31am 
booba