Total War: WARHAMMER III

Total War: WARHAMMER III

Ikit Claw Shipbuilding
12 Comments
Tbothoye 7 Jun @ 5:51pm 
for some reason i dont have an encamp stance, cant recruit or heal on go.
GreenGuy9255  [author] 24 May, 2024 @ 12:15pm 
Fixed the issue, I made this mod before I owned shadow and the blade so all the Eshin units had to be added post-creation, forgot to add the warp-grinders when i added the other Eshin units, will update the mod next time I install TWW3.
GreenGuy9255  [author] 24 May, 2024 @ 6:27am 
I'll see what's wrong.
Mr.ButterNips 28 Apr, 2024 @ 8:19pm 
idk if you intend to fix this or not but the warp grinders the drill rats in the building ikit gets them in he cant recruit with the horde building for some reason you mind looking into it.
GreenGuy9255  [author] 1 Nov, 2023 @ 7:43pm 
It's also important to make sure that the units you want to add are in Ikit Claw's military group
GreenGuy9255  [author] 1 Nov, 2023 @ 7:38pm 
Basically making a new mod that relies on the two pre-existing mods to make them compatible, luckily adding new units to this should just be as simple as adding their unit code to the building codes (viewable in RPFM) in the building_units_allowed table, just make sure you use a unique ID not used by either this mod, the mod you want it to work with, or the vanilla game
Abra⁧⁧cadabra 30 Oct, 2023 @ 2:33pm 
What do you mean by submodding? Sorry if it's a simple answer, just never heard that terminology.
GreenGuy9255  [author] 30 Oct, 2023 @ 2:32pm 
Submodding.
Abra⁧⁧cadabra 28 Oct, 2023 @ 10:27pm 
Anyway to get this to work with modded units?
GreenGuy9255  [author] 17 Sep, 2023 @ 8:31am 
Should be fixed with the new update
Cutegot 17 Sep, 2023 @ 3:14am 
Only one slight problem, Ikit Claw seems to vanish when going into encampment, only displaying the camp on the campaign map, but without a banner or a name. At the same time he is no longer targetable with the courser on the campaign map, so one has to select him in the lord screen to move him/change the stance.
Cutegot 17 Sep, 2023 @ 2:32am 
Great mod! :cozybethesda:The mechanics work fine and I haven't encountered any bugs so far.
Do you consider creating more or similar mods in the future?