RimWorld

RimWorld

Synthetik - Vehicle
151 Comments
oscarmdsh69 24 Jul @ 2:55pm 
any know if the mod author plans to update or not? i dont care how long it would just be nice to know if its gonna happen
oscarmdsh69 11 Jul @ 1:05pm 
1.6 update coming?
Ros[É] 8 Apr @ 3:38pm 
Is anyone else having an issue with the Z277's dumbfire rocket's weight to make said vehicle immobile?
eepy 24 Mar @ 3:15am 
It’s so op in CE I love it, it’s worth the price to make one
roc 13 Mar @ 1:57am 
Ammunition can only be produced one at a time,It would be more efficient to produce 20 rounds at once。
when the plane?
kapipara 14 Feb @ 3:49am 
looks sick
aNdRyChA 12 Jan @ 3:05am 
Which workbench does the ammo make?
Stormy 10 Jan @ 3:26pm 
please make experiment 57. I need to let the raiders know that these halls are protected
/\/0()b562 2 Jan @ 10:12am 
why does the madness accelerator look like bumble bees face from transformers
PewPewsAlote 11 Nov, 2024 @ 4:05am 
I am also experiencing an issue with being unable to use the main turret due to no ammo.
Azrael 7 Nov, 2024 @ 8:14pm 
I dont have ammo enabled (CE) i dont seem to be able to use the turret since the vanilla ones use metal instead of ammo. Is this normale? :steamhappy:
玖日长弓 30 Sep, 2024 @ 6:42am 
Nice mod:TABOK:
Richie 25 Sep, 2024 @ 12:58am 
When CE:steamsad:
Kilin 7 Aug, 2024 @ 1:49am 
@Sgtknispel23 Ya but removing the mechanic altogether just feels wrong. It's there to stop you from making large battery banks as you end up creating a bomb regardless of whether it snags your chemfuel/shell storage and removing that problem completely allows you to completely ignore solar flares. So basically two mechanics get removed.
amaoto  [author] 6 Aug, 2024 @ 2:47am 
Regarding the "Vehicles not charging problem"
I haven't done any custom coding on this mod's side, so I honestly have no idea what's causing it. Its highly likely to be mod conflicts that's causing it.
Sgtknispel23 2 Aug, 2024 @ 2:28pm 
@kilin you can use the fuse mod so that zzzt events dont happen if you got fuzes,its what i do in my game
VelxraTV 2 Aug, 2024 @ 6:56am 
Also can confirm vehicles dont recharge while on ships from SOS2 even if regular piping is placed under the vehicles. Yes recharge was turned on.
Kilin 2 Aug, 2024 @ 5:56am 
I have had multiple colonies go supernova because of batteries and as a result I, and anyone who plays on the hardest settings which is the type of settings you'd expect to use a mod like this, tend to not use batteries. The zzzt event can literally be a dice roll to destroy your entire colony instantly based almost entirely off of rng. It might be hard to believe but having to use batteries to charge these vehicles is actually a killer for me. Just make it charge on a charge pad similar to the refueling station but with a small internal battery only used for charging vehicles and problem is solved.
VelxraTV 29 Jul, 2024 @ 5:23am 
Can you also patch dubs paint shop? I tried to paint the Raptor typeE and the paint textures are under the vehicle in the preview.
amaoto  [author] 15 Jul, 2024 @ 7:56am 
Yes, the 1.5 CE patch for this isnt ready yet
The Unbidden One 15 Jul, 2024 @ 4:41am 
Okay, looking at the folder structure unless I'm crazy there is quite literally no CE patch for 1.5, so when the game loads CE the mod does not load its assets based on the loadfolders.xml file. And after testing without combat extended loaded the mod shows up fine. is this deliberate? is the 1.5 Patch for CE for this mod not ready?
The Unbidden One 15 Jul, 2024 @ 3:00am 
It's like this mod isn't being loaded into the game at all. No aspect of it is showing up neither the vehicles nor the ammunition, it's also not showing up in Vehicle Framework settings, and i'm not getting errors either, it's just as far as my rim world is concerned the mod just doesn't exist in game in any capacity other than on my mod list.
Some1AteMyBrain 2 Jul, 2024 @ 10:45am 
So i can't charge them,i tried using the vanilla battery and still won't charge
Mr. J Soda 9 Jun, 2024 @ 4:11pm 
I've got the same issue as Best Username To Exist, seems to be a error with Vehicle Framework's recent update.
Best Username To Exist 30 May, 2024 @ 9:02am 
Ok I'm having a bug: I finish getting the materials for the Z277, load in the persona core, and... the vehicle straight up vanishes, both visually and mechanically, like I used up al those resources just for the fun of it.
Doomer Man 24 May, 2024 @ 8:15am 
could be some other mod conflict I will test it over the weekend with just those enabled
Doomer Man 24 May, 2024 @ 8:14am 
I filled it with 300 chemfuel manually then 1000, it would not allow connect to grid (even with a driver and vehicle on) unless I was on the Vehicle Refueler from Vanilla Vehicles expanded/Vanilla Chemfuel Expanded. And when I was on that and it did allow the connect it would do nothing unless it was connected to chemfuel tanks and just drained them instead of power. this was with the entire area below the vehicle being covered in power cables.
amaoto  [author] 23 May, 2024 @ 8:00pm 
thats odd, it should charge if there's atleaast 20+W in your batteries

I know its kind of stupid, but the engine also needs to be running in order to charge the "fuel tank/battery". SmashPhil told me its due to a performance saving implements he made, making the tank unable to charge without starting the engine.
Which is why you need to put a driver and have the tank(s) running. I usually put 100 chemfuel in it to start up.
Doomer Man 22 May, 2024 @ 5:48pm 
Whats the minimum Stored power in batteries for it to work? I had 6000
amaoto  [author] 21 May, 2024 @ 11:55pm 
Please make sure that you are following the instructions properly
Common problems that prevent it from charging is:
1. You don't have batteries on your power grid.
2. Your batteries dont have enough stored energy.
3. It requires a bit of chemfuel in order to start the engine before it can charge.
Doomer Man 21 May, 2024 @ 11:29pm 
So I cant charge it with electricity and seems the added Chemfuel refueler from Vanilla Vehicles Expanded is breaking it. I am unable to enable the charge from grid unless I am on the Refueler and then it will just take all the chemfuel from that and use it instead thus to fill the transport its 20k chemfuel
清风 5 May, 2024 @ 9:33am 
What if I can't charge the tank
Senilia 2 May, 2024 @ 8:00am 
nice!
SilkMoth 2 May, 2024 @ 5:02am 
ayyy finally. too bad my save broke
amaoto  [author] 2 May, 2024 @ 2:41am 
Updated for 1.5
Please do tell me of any problems
Yoko 30 Apr, 2024 @ 11:54am 
is this ok to use with 1.5 or does it cause bugs?
SilkMoth 28 Apr, 2024 @ 4:58am 
i really hope this gets updated i love these tanks
Senilia 24 Apr, 2024 @ 6:34am 
1.5?
Perpetually Vexed 25 Mar, 2024 @ 9:47pm 
@amaoto Well, that indeed does suck but either way, I love this mod; can't wait to see what other mods you do in the future
amaoto  [author] 25 Mar, 2024 @ 9:17pm 
@I Cant'Sneed
I'll try to do ASAP, currently swamped with XML hell on BF2142 Mod and HELLDIVERS mod
@Perpetually Vexed
Sadly, I can't do it, afaik they(vehicles) can't be minifiable

... and I just remember that I had to tweak something in this mod too.... AAAAA
Perpetually Vexed 25 Mar, 2024 @ 8:11pm 
I really love these but I wish i could load them onto my TEK from SRTS; is there any chance you could make them minifiabled so i could load them?
x69xGoodNeedfulSarx69x 26 Feb, 2024 @ 8:24am 
Anyway to make the missiles on the Madness Accelerator aimable? Dummy missiles are extremely unreliable and not worth their cost as it is right now.
>>Dark_Fox<< 26 Feb, 2024 @ 7:39am 
If you are playing with the "Combat Extended" mod and you do not have ammunition crafting for the tank, although you have studied them, turn on and off the "Ammunition System" in the "Combat Extended" mod settings. After that, ammunition crafting will appear in the "Workbench and Equipment Workbench".
Eoftar 24 Feb, 2024 @ 2:47am 
Got it to charge, after fixing mods integrity and re-arranging some mods.
Eoftar 23 Feb, 2024 @ 3:12am 
Well, I constructed several batteries. Now I can at least click the charge option on, but it is still not charging the tank. Should I have the exact amount of energy stored maybe?
Eoftar 23 Feb, 2024 @ 2:09am 
No, will check with batteries today.
amaoto  [author] 22 Feb, 2024 @ 6:01pm 
Did you power grid have batteries? it will not charge without those.
Eoftar 22 Feb, 2024 @ 3:11pm 
How do I charge it? Well, I actually CAN put chemfuel in it, but I will soon run out of it. How do I charge it from my energy grid? I've built cables under and around it, but it refuses to power up(with or without the pilot). Maybe that's not what "PowerNet" means?
Tim_Killer_09 18 Feb, 2024 @ 6:56am 
the charging doesn't work and i can't put chemfuel in it either