Kenshi
Craftable Faction Armor for Hives Expanded
12 Comments
Pico  [author] 12 Jun @ 12:01pm 
I have not tried UWE, but if it uses all the original filepaths from Hives Expanded, it should work.
I_exist_help 12 Jun @ 11:13am 
Does this mod work with the integrated Hives Expanded in Universal Wasteland Expansion?
Pico  [author] 2 Jan @ 11:31am 
Heya, thanks for the kind words!
I'm not an expert on balance myself, but I've considered whether the approach of heavy armor with missing arm protection is fitting for vanilla. The hive armor (minus the upgraded Black Carapace sets) is extremely close to vanilla samurai armor stat-wise, and some vanilla armors do experiment with offering decent protection with dubious coverage.

My gut tells me the protection offered by the armless versions is *probably* fine, and a bit moreso considering the general frailty of hivers and their lack of shirt sleeves. The original mod's intent appears to use the armless versions as a more aggressive option, retaining more combat stats at the cost of having your sword arm easily broken (I've even done this to Tsep and he didn't stand a chance).

Aside from that, I do find the variety quite fashionable. A fighter with medium armor gives a very different, punk-like vibe from one that's armored up to the shoulders.
Dad Milker 2 Jan @ 4:11am 
Hey, love your Hive Fixation mods, they've inspired me to make one of my own. I'm working on a standalone of all the armor from Hives Expanded. Making stuff craftable, vanilla balance friendly, distributing blueprints and gear to vendors/chests, etc.

It's almost done but I was hoping for your feedback. The light, medium and heavy versions of the armor. They all have the exact same protection (and weight class/material). The only difference is arm coverage, and the heavier ones have slightly higher skill nerfs (still less than vanilla armors).

Any thoughts on balancing them? I'm racking my brain whether to just remove the light/medium versions for being redundant (they all look the same, right?) or balance them (change class/material/bonuses and skill penalties?) Though I def think the soldier/heavy need higher penalties (and probably 70% head coverage for soldier, since with 200 head hp their heads become indestructible).
Pico  [author] 7 Apr, 2024 @ 10:38am 
Hey Tux, if you still want them, I just uploaded an addon that makes the Fogmen gear craftable.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215627048
Pico  [author] 10 Feb, 2024 @ 9:09am 
I considered the fogmen, but I felt it would best be suited for a separate addon due to the thematic differences in crafting bone gear and such. The implementation should be totally possible, though. Someone could probably use this mod or something else as an easy insight into how it could be done.
Tux 10 Feb, 2024 @ 6:36am 
Is there any chance of a mod to craft the Fogmen weapons and armor? I've been wanting to whack people with an edgewalker level bone club.
Paan De God 14 Nov, 2023 @ 12:26am 
Thank You. I always wanted that Mechanical Hive armor without killing them. :)
BeePunsReallySting 18 Sep, 2023 @ 10:46am 
Thank you for this :steamthumbsup:
Be'Lakor 18 Sep, 2023 @ 5:21am 
Yes, I agree with you, it's difficult because you have your own levels for making them, but it should be doable. I tried adding them to the weapons workbench and see if it works and you use the right textures
Pico  [author] 18 Sep, 2023 @ 5:08am 
I did try to look into the weapons, but they sure do seem a bit convoluted. Seems like the only bet at making craftable weapons with custom textures is if you make them have a different manufacturer altogether.
Be'Lakor 18 Sep, 2023 @ 4:26am 
great job I've already done it privately. Maybe you'll be able to edit the weapons like that. I'm trying it myself, but I haven't tested it yet because it uses different textures. It's one of my favorite mods. It would be really great if you can do it. Kind regards