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I'm not an expert on balance myself, but I've considered whether the approach of heavy armor with missing arm protection is fitting for vanilla. The hive armor (minus the upgraded Black Carapace sets) is extremely close to vanilla samurai armor stat-wise, and some vanilla armors do experiment with offering decent protection with dubious coverage.
My gut tells me the protection offered by the armless versions is *probably* fine, and a bit moreso considering the general frailty of hivers and their lack of shirt sleeves. The original mod's intent appears to use the armless versions as a more aggressive option, retaining more combat stats at the cost of having your sword arm easily broken (I've even done this to Tsep and he didn't stand a chance).
Aside from that, I do find the variety quite fashionable. A fighter with medium armor gives a very different, punk-like vibe from one that's armored up to the shoulders.
It's almost done but I was hoping for your feedback. The light, medium and heavy versions of the armor. They all have the exact same protection (and weight class/material). The only difference is arm coverage, and the heavier ones have slightly higher skill nerfs (still less than vanilla armors).
Any thoughts on balancing them? I'm racking my brain whether to just remove the light/medium versions for being redundant (they all look the same, right?) or balance them (change class/material/bonuses and skill penalties?) Though I def think the soldier/heavy need higher penalties (and probably 70% head coverage for soldier, since with 200 head hp their heads become indestructible).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215627048