Cities: Skylines

Cities: Skylines

Tunnel Networks
9 Comments
eons Luna 4 May @ 11:15am 
This might be useful for making cut-and-cover-style railway and metro tunnels. I will see how it goes.
「 LiTe Em uP 」 17 Dec, 2023 @ 5:48pm 
LSM is saying this asset is missing "Double Tunnel Node" coz Asset bug: Workshop asset uses private asset (tu-do-no.Double Tunnel Node_Data)
Pepopopo 23 Sep, 2023 @ 3:16am 
I love this idea, very cool
Chamëleon TBN 22 Sep, 2023 @ 2:44am 
I personally use the values that also svenberlin uses: -45 saturation, -33 brightness
Chamëleon TBN 22 Sep, 2023 @ 12:53am 
@themist: As their are not pillars, but props, you need to release these first, subscribe to the WS version, move the local version out of your folders, and create the networks with the WS props. Regarding to colours: a good start is to have the texture as you want it to look at the end in your Image program and then reduce saturation by 30% and brightness at least -30% too.
themisst  [author] 21 Sep, 2023 @ 4:11pm 
@Chamëleon TBN I don't know what happened during my final port to the workshop, I noticed the pillar problem too. It wasn't happening while the assets were local. It's on my to-do list to fix it, same with a retexturing with a brighter look because they are indeed too dark. Still, thanks for the kudos and the patience to you and everyone guys, it's my first semi-serious attempt at making an asset so I am open to any suggestions for improvement.
Chamëleon TBN 20 Sep, 2023 @ 7:50am 
I like the idea, but for me the texture is too rough and dark... also i'm missing a "roof" / surface to create custom with tunnels. and ye, i would like to see the end pillars automatically placed... but still: i like this asset. :)
Deeheks 19 Sep, 2023 @ 3:05pm 
At laaaaaast! Decent and convenient
Doc is very clear, thumbs up!
hippynothipster 18 Sep, 2023 @ 6:14am 
Really cool idea!!