Left 4 Dead 2

Left 4 Dead 2

Old-School Upgrades
13 Comments
PeopleLikeStuff 8 Jan, 2024 @ 2:15am 
Is there a way to have them be predeployed but *not* infinite?
Vinny  [author] 28 Sep, 2023 @ 2:21pm 
@Jugger just removing the receive_upgrade hook should work for that
Jugger 27 Sep, 2023 @ 3:57pm 
If i wanted to only maintain the infinite part of the script, for personal use, what should i exclude?
Vinny  [author] 25 Sep, 2023 @ 10:58am 
there are several addons that add that third hit back and others that make the melee use the droppable item slot

i *may* make a system for tying specific swings to holding the walk key which could be used with those swings but i'm not making a droppable melee script
Flashyface 25 Sep, 2023 @ 10:39am 
will there ever be a solo version of the e3 / comic con melee mechanics? (work like a pickup and have a scrapped third hit that would deal more damage to a special infected), rise made one years ago but i doubt it works anymore.
Vinny  [author] 22 Sep, 2023 @ 3:04pm 
@Zårcnax the survivors aren't mine to release
sonic insano;) 22 Sep, 2023 @ 3:02pm 
como es?
prince gaylord 20 Sep, 2023 @ 3:15pm 
Genuinely super fun to play with this added, find me and my bots actually playing a bit differently with this. Instead of having the pack for safe keeping, I have to keep my ammo spared for anything, like a special or a Tank. It's really fun to have and it's an shame it wasn't kept like this on a few maps.
Would we be seeing any possible release of the E3 Survivors used in the L4D2 Beta Pack as they have the L4D1 rigs ported over to the L4D2 viewmodels unlike Theuaredead's?
Jugger 19 Sep, 2023 @ 6:52pm 
It's really fun to use the Upgrades like this! Played today with my friends and finding one Upgrade can be really important for strategy! Like risking going back to a place to holdout for a horde more easily near a Upgrade!

Doesn't feel overwhelming since they're kinda rare, but on Swamp Fever there's a insane amount of them! That's not because of the mod obviously, it's just odd balance of the Campaign
Vinny  [author] 18 Sep, 2023 @ 11:27pm 
i'm personally only releasing the charger from the beta pack, this specific script isn't from the beta pack as the pack uses a completely different and less accurate method

if the pack leader, Gigan, suggests releasing anything else as a standalone thing then i'll probably do so
Arex 18 Sep, 2023 @ 11:00pm 
can you slowly release some of the scripts of the beta pack?
I still want to play all the maps tho, for example the gift icon would be sweet to release.
I have mostly a collection of beta shit (l4d1 animations for all of the weapons, beta firing sounds, beta animations for the l4d2 infected, thanks to you I finally have the intended behavior of the charger, survivor skins, music, etc.) some of the things in the beta pack mainly the scripts is what I am after for my local server.
Thank you for you cooperation to release the beta pack tho, nice mod.
Geebanger0 18 Sep, 2023 @ 9:45pm 
Nice. Always wondered what the point of needing to deploy the packs was. In over 200 hours, I've never seen anybody actually save the pack for later
Jugger 18 Sep, 2023 @ 7:01pm 
Really cool, gonna try it out later