Caves of Qud

Caves of Qud

Animal Uplifts!!
9 Comments
enbyromantic  [author] 16 Jan @ 9:03pm 
Done. Check this shit out
enbyromantic  [author] 16 Jan @ 1:02pm 
Oh! Okay I'll give it a look. I assumed the 1.0 changes would bork this but I'll see if I can figure out the code again and give it some updates

Update: I went ahead and tried it on the latest stable release and it worked without a hitch. Have you tried disabling other mods? This is a Genotype mod - it shows Mutated Humans, True Kin, and Uplifted Animals as three distinct options.

I'll still try and update it, I know of at least one bug now regarding thrown weapons. And I want to beef up the subtype in general, as for some reason you can find these in the wild and they're massively understatted
arrogantandaflame 28 Dec, 2024 @ 9:46pm 
ah seems it stopped working again. dunno if its under the mutated human or true kin subtypes. but i dont remember it being in those submenus.
enbyromantic  [author] 23 Feb, 2024 @ 8:31pm 
Oh wow I had no idea people were actually playing this mod lol!! I'm glad yall enjoy it. I also deeply desired the ability to play a spider hehe. I'm glad the mutation point bug is only cosmetic.

As a balance thing I'd been considering taking off the horse hoof natural gear - do let me know if that seems like a good idea!
itsk 14 Feb, 2024 @ 10:25pm 
ok correction to previous bug report (sorry for spamming lol)
it LOOKS like the values carry over to the other genotypes, but they actually don't?? so, for instance, if you click mutated human first and then navigate to Uplifted, it will say you have 12 points to spend, but upon selecting a 5-point mutation it will drop to 6 points left instead of 7.
itsk 14 Feb, 2024 @ 10:21pm 
just noticed a suuper weird bug:
when creating a new character, if you click the Uplifted genotype first, and then pick a subtype, you'll only have 11 mutation points available to spend, even if you go back to the genotype page and switch to mutated human.
conversely, if you go to mutated human first, and pick a subtype, then back out to the genotype page and pick uplifted, you'll have 12 points.
itsk 13 Feb, 2024 @ 10:02pm 
thank u so much for making this mod!!

i love to play as mutant animals and stuff and this is wayyyy more convenient than needing to screw around with limbsmith at the start of every run. plus actually having missile weapon slots makes a huge difference in the mid-late game

also i'd recommend the Mighty Thews mod to everyone using this!! adds a mutation that lets you get increased charge/jump range without having actual wings (not that theres anything wrong with that) and a slowly increasing boost to movespeed without being a hexapodal horsie (not that theres anything wrong with that either)
Obsidious 1 Feb, 2024 @ 5:08am 
I... want to see how these play with Qud-Fu. Now that sounds FUN.
arrogantandaflame 6 Jan, 2024 @ 11:22am 
I love playing these characters, especially love the challenge of playing an unstable genome based arachnid, thank you for your service