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function: PlaceTileObject -- file: StoryItemSpawnerManager.lua line # 388 | MOD: Item Stories Framework (CORE)
function: RollStory -- file: StoryItemSpawnerManager.lua line # 479 | MOD: Item Stories Framework (CORE)
function: CheckRoom -- file: StoryItemSpawnerManager.lua line # 644 | MOD: Item Stories Framework (CORE)
function: TriggerClosestRoomInList -- file: StoryItemSpawnerManager.lua line # 992 | MOD: Item Stories Framework (CORE)
- Rarely some objects like chairs and boxes can spawn on top of random shelves and bed tables. I've seen an Antique Oven on top of a shelf in a warehouse too. I don't think that supposed to happen, as they're placed on top, not just spawned inside the container.
- Some items are just too often to spawn. Medicine is crazy a lot, screenshot [i.imgur.com] to get the idea. Though what matters is the amount of snacks (like chips) and fresh uncooked food that is spawned inside kitchens, I'd say it's too much.
- Generally flavour items are very well spread and majority of the time they make a lot of sense to be present in that exact room or building.
The only thing I could ask at this point if I could customize frequency of some stories or amount of loot spawned by them, because stuff like food and medicine is ridiculously high. Overall a very good mod, adds so much flavour to the world.
java.lang.RuntimeException: Object tried to call nil in PlaceTileObject
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at
Would It be possible to exclude some furniture for items to spawn on?
For example in restaurants main room I only want items to spawn on tables and not on sofas or sitting forniture. Is that possible if I edit lua? Thank you very much
Do the items appear according to my spawn rate setting?
If it is set to zero in the sandbox options, will the items from your mod continue to appear?
Sorry if my question was not clear, I do not speak English
and thank you for sharing this mod with the community!
Very immersion breaking
I started a small multiplayer server (3-4 people) with this enabled. We experienced some weird issues where we would be sort of desynced and stop seeing each other. When we reset the server, large sections of the map had been completely reset and respawned as if brand new.
When we did a fresh server without this mod (and without Guns of 93), we stopped experiencing this.
You mentioned that the item stories framework is clientside - I'm wondering if the desyncing was because of each of our clients handling it differently?