Team Fortress 2

Team Fortress 2

[TF2] War Paint | Werewolf
14 Comments
Cozy-Pixel 28 Apr, 2024 @ 9:57am 
i feel like this warpaint would look a lot better if you didn't grid the claw scratch texture as having it seamless would probably look a bit better
pink puppet plapper 1 Oct, 2023 @ 11:18pm 
It seems very odd that the artistic quality of this texture is incredibly inconsistent compared to your other works.
Women Enjoying Raccoon 1 Oct, 2023 @ 5:48am 
looks p good but maybe make the claw marks not a repeating texture, with weapons that have 2 or more claw marks it the war paint overly busy
Mcfighter2 24 Sep, 2023 @ 8:14am 
This would benefit from a blu team variant. Maybe make the wood tan for blu?
MeatwadMeatwad 20 Sep, 2023 @ 11:54am 
I think people have to be added to see that page. Regardless, no one looks at it anyway. I always forget that it's a thing
Kuch  [author] 20 Sep, 2023 @ 11:46am 
Lol, you can check my recent activity feed and see TF2 there.
Also played a lot of TF2 in my younger days
MeatwadMeatwad 20 Sep, 2023 @ 11:40am 
The borders effectively act the same way a seam would.
Also, "Misinfo"? I don't see tf2 in your library.
Kuch  [author] 20 Sep, 2023 @ 11:30am 
And thank you everyone for your feedback!
Kuch  [author] 20 Sep, 2023 @ 11:30am 
I deleted your comment because we both have tf2 and you were just spreading misinformation.

Now thank you for your comment!

P.S. Those are not seams but borders of the metal plates.
MeatwadMeatwad 20 Sep, 2023 @ 11:16am 
Since you removed my comment I may as well critique the skin directly this time instead of just the detail that one creator doesn't even own tf2.
The way this tiles looks bad. When making a tf2 skin seams should be minimized wherever possible and making it a plain tile for the whole texture just looks bad. There's already a skin base that has scratch wears, so integrating a scratch into the unworn texture is just not necessary. If you were to stick to the scratches, at least have more variety in the texture instead of one big scratch decal.
Most of the issues with the metal texture apply to the wood as well. With the wood pattern, the etches shouldn't just be one big tile. Also, because it scaled up so much the wolf head and other details are just never going to be seen on anything other than the black box since its such a massive model compared to the rest.
h™ 19 Sep, 2023 @ 9:13pm 
Nah, I think the werewolf design looks just fine.
eruption dysfunction 19 Sep, 2023 @ 9:03pm 
you are starting to get the hang of TF's style pretty nicely, though it seems that you dont know how to properly execute a seamless texture, which kind of ruins the paint for me due to macaw masked's code just not cooperating with you. also, please use macaw masked as a base, i know the gradient looks yucky but you can pretty much replace it with a blank white texture so it doesnt apply a color so you dont miss out on the beak texture.

if you dont want to burn money on it just set up sourcemod and a war paint plugin for in-game presentation.
hipposeducer28 19 Sep, 2023 @ 7:49pm 
Might have a furry-esque design on it but if you ask me it still feels more fitting than the pacific peacemaker. I say yes because it just looks nice and makes the art subtle instead of throwing it out and making it look tacky like how your last two war paints kind of did. From afar this looks like a nice carved wood texture and up close it looks a bit like a wooden tribal animal design that you'd see carved into some wood on a totem pole or something.
Brightheart 19 Sep, 2023 @ 6:39pm 
furries eating good tonight