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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331472694
Again, I do not claim ownership, if Alexis wants me to delete it, no problem at all :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331472694
@Alexis Popcorn
I do not claim ownership, but wanted to help others get this interesting mod working in 1.5!
If you want, you can grab my update, get the assembly and try to get it into your mod. Of course, the credit should be yours. I can also share the code so you can update it. In the meantime, I'll have it published on my workshop. Just give me the voice, and I'll delete it if you want.
Thanks
You on the other hand went out of your way to let players choose their own views/playstyle to the point you added pretty much no defaults. I like that and you have my respect for that on it's own. But the fact you didn't go out of your way to attack others who disagree with this mod and made it so customizable from the get go, didn't want a political mess in the comments, all while not limiting people who want more immersion but not the other mods bizarre views on gender? Very impressive. You got my subscription
Please re-consider adding the ability to set the stat changes per gender, per xeno . It would be extremely powerful that way.
Either way, thank you for making this mod!
Say, for an amazon type race, female will have stronger combat, while a common human type will be balance and a Orc type's male will have stronger combat?
-Fixed already existing pawns not getting the hediffs.
-Remade half the mod settings, now even easier to change stats, added extra buttons.
-Added stat descriptions if you hover over the stat name.
-Renamed "male" and "female" hediff into "man" and "woman" for consistency.
Thank you guys for all the feedback!
I AM still a Word Meaning obsessed nut and it's my purpose in life to bust anyone's chops when I can. :P
1) to differenciate it enough from sex matters
2) to give the idea that the differences shown are not because of "as a man I was born 15% better at guns!" (example), but as a result of personal choices so people won't argue endlessly about "men are not 15% better at guns just because of their sex!" (example)
Apparently, the second reason didn't work XD and it was more misleading and confusing than anything else
I also made the mistake to call the hediffs female and male instead of man and woman
Right...?
Eh anyway. Interesting mod, I'll keep an eye on it. (Yes I'm aware of Sex Matters and I read the mod page, for the especially special of y'all lol)
Customization.
One mod to make weak men or weak women,
Based as fuck
I find it interesting that people are ok the with the idea of using pawns as breeding livestock so that the colony can subsist off a diet of baby meat as well as other colorful crimes against humanity, but something that allows you to change pawn abilities based off gender is somehow more evil. And you're leaving the decision TO THE PLAYER since everything starts at 0 as default. Sexism is already included in the base game with the misogynist and misandrist traits as well as Male/Female supremacy memes from Ideology. Personally, I'm gonna make a society of ultra strong Amazonian women and subservient twink males who exist only to haul and make babies
>Mental Break Threshold +100%
ahahahah ☕
Alternatively if you made it so the changes can only be multiples of five, like 0.05, 0.1, 0.15 etc., that would work too, I don't think anyone would specifically want to give a gender 9% buff instead of 5 or 10%.
Right now I think it applies to all generated pawns, including other factions.