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Here is a link to my new discord.
https://discord.gg/bbw2qH2ehc
I'll get a write up for what to fix to make the mod work in 1.5 in my discord under the Illithid Mod (WIP) Category. We can't really test with the Unstable Branch of 1.6 because Vanilla Expanded Framework needs to be updated first. But hey, we may get lucky and it works in 1.6 without more changes. I updated all of the mods I've published, but I don't have many, so I do not envy the VE Team.
I will say that with the new expansion coming out, I am not looking to actively develop this for 1.5. There's a lot of great changes that I have seen in 1.6 so far, so I would prefer code with 1.6, and maybe even integrating some Odyssey features into it.
If you all just want it working for 1.5, I can provide instructions. It isn't a super difficult update (No C# assembly changes needed). I was thinking about getting a modding discord set up, since Steam isn't the best way to get quick and effective communication.
100% It's just down Atlas if he's interested on taking that sort of project, especially since modding is free and time consuming. Best of luck to him and others if they show interest!
But two big things get in the way, permission of course, and probably the 1.6 update coming soon with the new DLC.
Of course, the permission thing is paramount. I've reached out to one of the Mod Developers myself, but sadly they never got back to me, I'm assuming the mod is "sort" of abandoned, for the time being.
I'm still figuring out the exact role and game play loop for the mod, but I think it will involve the Ulitharid sacrificing themselves in order to create the brain. As to the extend of the brains powers, that is yet to be determined. They are really strong though!
I also do love Vanilla Psycast Exapnded, so I think it would be cool to have one dedicated to Mindflayers. We could also go the route of adding Brain Fluid based powers as well.
I'm curious as to what 1.6 will bring/change. I'll be keeping an eye on it.
That being said, maybe I will get the permission to make a continuation, or maybe I'll get some help with art assets and I can release my own version! Stay tuned!
@DeathFase It would absolutely be amazing if I could have some help on some art assets for the mod! Let me take a look at One with Death and see what it is about. I was thinking about having some Cerebral Fluid based combat attacks that do things like down a pawn for easier capture, convert a pawn into a slave (and either tie in the enthrall to that, or just make the enthrall also enslave the target. That may be OP, but Illithids in lore dominate creatures all the time.) Do you mind if I DM you to discuss the art and other ideas?
I have some interesting ideas for the Ulitharid, but I want to get the rest of the stuff I mentioned fleshed out too. I think the Ideology one is my next challenge, also maybe looking at creating some custom classes to allow the person you bring along with you in the scenario to be a slave automatically. (You can't just XML that as far as I know)
I'll keep what you said in mind though! Trying to bring the Elder Brain to life needs to be worth Sacrificing a, potentially, tremendously strong pawn. The Ulitharid basically cuts their own brain out with an extractor staff to make the elder brain! Maybe the elder brain speeds up the Tadpole production and has some area affects.
Appreciate it!
The Extraction sounds perfect for long term colonies, The Ulitharid chance would be neato! Especially if the Elder Brain could be a natural evolution of this type of Xeno, allowing for more buffs to Illithids and Cons for Humans. Or a Research only project that lets you build an Elder Brain similar to the Antennas for Biotech, giving you more Thrall Capacity.
I'm not sure you'll get a reply, but fingers crossed ya do!
Just spitballing. There’s a lot of lore about Illithids to pull from and tie it into the rim.
I’d love to do my own, but honestly I suck at art and I like the existing art from this mod. I haven’t heard anything from the mod authors, so I’m guessing it’s a no from them to take it over (or Steam notifications kind of suck…I don’t want to pester someone with a DM though.)
It’s been a fun project so far and I would love to have their blessing to post a continued mod!
So, I was able to update the GS_Uncanny Gene to use those statFactors (I settled on 1.11, but you can make them huge if you want) and removed the modExtensions bit.
With that resolved and the about updated to support 1.5, it runs fine so far.
@Durandal, So, the GeneDef for GS_Uncanny was throwing errors for <bodyScaleFactor> and <headScaleFactor>. Here is the code:
<bodyScaleFactor>(1.16,1.16)</bodyScaleFactor>
<headScaleFactor>(1.14,1.14)</headScaleFactor>
Looking up the information for Gene Extension in Vanilla Expanded Framework, It looks like the VEF team removed this vector between May and August of last year.
Current Class as of 08/18/2024 [github.com]
Class as of 05/20/2024 [github.com]
So, this Body and head scale factor don't exist anymore, thus the errors.
(I have to add another post due to character limits)
I don't think it would take too much to get it 1.5-able.
Also, I was thinking some cool changes could be to wipe the users traits and add a new Illithid trait/background. Something to maybe give the Illithid the 5 in medical it needs to administer the tadpole, or maybe change the tadpole surgery reqs. Most sources say that Illithids don't remember their former lives, so I thought it may be cool to have them sort of lose their initial self.
Anyway, here if you want help, otherwise I'll just play with the 1.5 version I got working!
From my standpoint - a lot of people who use several Xenotypes (non-HAR) would more than likely already have EBSG installed already. I don't think too many people would mind.
I hope folks wont be too salty about the new dependency
Thanks for keeping this mod in mind/working on it. Psyched to give it a shot!
Alite is still working on it.