Arma 3
UNSC Foundries
96 Comments
Fuyuko "Pips"  [author] 9 Jul @ 3:02pm 
Any issues regarding the mod will be more noticeable if posted in our discord as we look there alot more often. We do have a public development branch that is kept up to date with patches and hot fixes while we work on major updates to the main mod with content and including those fixes if that branch doesnt fix your problem as i said above posting them in our discord is the easiest way to speak with us and have the issue fixed.
Garuda XIII 9 Jul @ 6:37am 
Same issue as @Shmethulhu
Shmethulhu 2 Jul @ 4:28pm 
Launch Pods in Halberd failing to launch on dedicated server mission - works on Eden and local MP LAN server
[KC] Terrasidio 27 May @ 7:32am 
this looks amazing:steamhappy:
LilPawsFox 14 Apr @ 12:35pm 
the 19th Biofoam dos not work?
Mute 6 Mar @ 12:53pm 
do you guys use spp for your textures, if are, are they free to the public to use and where to find them?
Shurelia 27 Feb @ 10:53am 
M420 VLS fails to launch
ErJosepesArmy 23 Feb @ 6:41am 
How do you do to launch pods from the halberd?
Yo Gabba Gabba! 18 Jan @ 6:04am 
What does calibre "1", "2", etc. mean? I thought ARMA allowed for more granularity in the ballistics?
Tactictard 17 Dec, 2024 @ 11:23pm 
Is the assault rifle supposed to have such heavy recoil compared to the OPTRE one? I'd love to use it in my op im doing but it just has so much recoil.
Shrek 12 Dec, 2024 @ 11:10am 
does this replace OPTRE UNSC units?
Karroe 19 Oct, 2024 @ 1:08pm 
Very good mod, I have a suggestion and a possible bug report.

Suggestion:
-The Pelican starts with 4 AAMs, and 16 AGMs. Due to the guidance of the AGMs relying on the gunner to work properly, it would better if they were pre assigned to the gunner instead of the driver.

Bug:
-The front turret on the Scorpion can conflict with the main gun, I can't replicate it, but the gunner firing would reset the main guns laser rangefinder. In the second instance, switching the ammo of the main gun would reset the turrets rangefinder. Unfortunately not very concise, but It may be helpful to know the two are related.
brothermachine 2 Oct, 2024 @ 11:41pm 
does anyone have a problem with the ODST Drop module? it keeps going inthe ground
correiarafael04 8 Sep, 2024 @ 3:15pm 
Hello there, Great addon overall, howaver I was wondering, is that normal that the NPCs added in the "NATO" Faction doesn't seem to be equipped at all ? is this a bug on my part or it's the mod that isn't finished yet ? I ask because Is aw the 19th faction use OPTRE Marines unit inside vehicles, thanks for your time, and exellent quality.
Willy Stroker 8 Sep, 2024 @ 3:06am 
great mod, the unit sizes come up a bit on the large side though in comparison to the OPTRE ones?
StarSilver117 23 Aug, 2024 @ 1:44pm 
honestly the best pelican and scorpion

made a mod showcase of it
https://youtu.be/hi0c4JvEvv8?si=ZPyCwVJJE4Wt2UiA
Schizo 23 Aug, 2024 @ 12:34pm 
How do you control the MQ-94 drone? It doesn't show up on any of the UAV terminals.
Omnicidal Yeeb 18 Aug, 2024 @ 6:32am 
What's the DADBODS acronym for the M511 Springbok with the 30mm cannon stand for?
DemonicOnPC  [author] 30 Jul, 2024 @ 8:45pm 
have u tried walking to the cockpit inside the vehicle..... @viper4115
Viper4115 30 Jul, 2024 @ 11:06am 
I think the Pelican might be bugged given that you cannot access the pilot seat and only the gunner seat
ZeFrank 8 Jul, 2024 @ 1:39pm 
pelican just falls to the ground.
ZackTactical 6 Jul, 2024 @ 9:39pm 
Is there any plan to make all weapons Surround sound capable? The BR and DMR both have a weird Stereo effect when you strafe left and right.
Split Jaw  [author] 1 Jul, 2024 @ 5:52pm 
@tredavidson77 we'll look into that
Split Jaw  [author] 1 Jul, 2024 @ 5:51pm 
@Kamran There already are snow camos for some of the vehicles and the marine armors
Kamran 23 Jun, 2024 @ 10:10pm 
Will there be snow camos?
tredavidson77 23 Jun, 2024 @ 8:02pm 
Hey yeah, there is a bug in this mod that messes with the UH-80 in the NATO faction. It is invisible and just label helicopter.
=_X_=™© 6 May, 2024 @ 9:17am 
By far the best Halo mod out there , thanks for sharing it with us !
soapyillusion27 27 Apr, 2024 @ 2:05am 
Hey, wanted to say great mod. Cant wait for hev capability.
Rastek 18 Apr, 2024 @ 12:26pm 
@OoEliteFuryoO isn't that kind of overkill for an RTS?
MajorEarl12 28 Mar, 2024 @ 1:37pm 
Is there a way to change the Halberd Destroyer's name?
Split Jaw  [author] 2 Mar, 2024 @ 2:02am 
@OoEliteFuryoO join the foundries discord if you want to discuss that
OoEliteFuryoO 27 Feb, 2024 @ 6:01am 
Hey there, I was wondering if I could possibly use your marine armor assets for a Halo mod for a small RTS project? With full credits and a link back to the mod page of course.
Darth Sidious' Dirty Sock 20 Feb, 2024 @ 10:46pm 
Shut up @goldenhedgehog9
Renovatist 1 Feb, 2024 @ 10:25pm 
my boi this shit dont work
Fuyuko "Pips"  [author] 29 Jan, 2024 @ 2:07am 
@goldenhedgehog9 You know what you're right we totally should do that ill see if i cant convince Split Jaw to make it thanks for the suggestion!
Lufian 1 Jan, 2024 @ 8:43am 
I believe the keys for this mod and the ACE compat need updating
Noork117 21 Dec, 2023 @ 3:23pm 
Hey, do you guys know how to make the Pelican fly full speed after placing it in the air through the eden editor? It seems to fall like a stone on mission startup.
50 Shades of DeGraymis 10 Nov, 2023 @ 1:20am 
Good Evening UNSC Foundries Team, my community and I are utilizing the mod, and we're still getting the splits_weapons requirement for utilizing ace. Though we don't have to load it, it's still a requirement for being on a dedicated server in the command line. I've tried repairing the mod from the discord suggestion, and still no luck. Any suggestions or is there a patch down the line? Thank you for taking the time to read this and appreciate you and the team! We love the mod and assets available to use!
Arty likes farty 9 Nov, 2023 @ 7:07pm 
are there troops for this yet?
Eidann 31 Oct, 2023 @ 3:35am 
Can we have an HiddenSelectionTextures section for 19th's elements ? (weapon at least)
Zak 26 Oct, 2023 @ 6:17pm 
Hey there! Noticed you're still using the old, outdated methodology for your pelican's airbrakes and thruster; I'd highly recommend swapping to the new system and removing the existing userActions for airbrakes/thrusters, as the new system is more versatile and ensures parity with the base mod. The new system reads the vehicle config for OPTRE_canThrust = 1 to enable the thrust/airbrake system, then uses OPTRE_minVelocity , OPTRE_maxVelocity , and OPTRE_velocityMultiplier to determine the handling of the system (note that velocity is done relative to velocityModelSpace in Arma 3 terms).

By default, OPTRE pelicans use:
OPTRE_minVelocity = 1.4
OPTRE_maxVelocity = 167
OPTRE_velocityMultiplier = 1
Stray 20 Oct, 2023 @ 6:22pm 
@Dark Angll because this is a mod that uses parts of OPTRE to function
gloom 18 Oct, 2023 @ 4:33pm 
Addon "Splits_Weapons_Ammo" requires addon "ace_common" error shows up.
Dark Angll 13 Oct, 2023 @ 10:50pm 
Why does this have a dependency, for Optre? Genuine Question.
SharkTeeth 6 Oct, 2023 @ 11:34pm 
Do you have to script the Drop Pods or is there a way to make them work with the Drake?
FOX 1 Oct, 2023 @ 8:55am 
you mods is good, but pelican crash and no fly when i make in air the ship.
Anton-044 1 Oct, 2023 @ 8:18am 
@MortalFolly just tried running the mod on it's own, with the ace compat and OPTRE FC and the hand placements were still messed up on the Spartan skeletons, unfortunately
MortalFolly 30 Sep, 2023 @ 11:22pm 
The hand animations come with the ace version Anton, I dunno if it's been implemented on the non-ace version just yet, however.
Mas 30 Sep, 2023 @ 5:13pm 
Thank you @Split Jaw :steamthumbsup:
Era 30 Sep, 2023 @ 4:33pm 
Thankyou!