Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

TheCulturePolice
53 Comments
Arturion, the Dragon King 7 Jul @ 5:46pm 
sugoi desu
Bolero 15 Jun @ 11:17pm 
This mod makes troops look so much natural, I love specially how vlandian troops look.
ltl10025 18 Jan @ 9:36am 
i can play this mod without harmon?
BlindBaron 13 Dec, 2024 @ 6:34pm 
By far my favorite mod, thanks for all your hard work!
Truewan 28 Nov, 2024 @ 10:34am 
Can honestly say this is the best, if not one of the best, mods for bannerlord. The balance changes are welcome changes. Some mods (like Expanded Elite Troops) go the other direction and try and buff everything to ridiculous levels. This mod -balances- the in game items like pikes. Pikes being shorter significantly buffs pikemens ability to deal damage. This also balances armors and arms of all kinds for a more enjoyable bannerlord experience.

10/10 :steamhappy:
POCKY 14 Sep, 2024 @ 4:04pm 
>Nokogirizame
ご回答ありがとうございます。素晴らしいMODをありがとう!
Nokogirizame  [author] 13 Sep, 2024 @ 7:24pm 
>POCKY
このmodのspspecialcharactersは、karakhuzaitの族長達がkhuzait貴族と同じ装備を持っているバグを修正するために追加しています。sandbox_equipment_setsはその他のマイナーファクションの貴族の装備を、sandboxcore_equipment_setsはメジャーファクションの貴族の装備を変更しています。
POCKY 20 Aug, 2024 @ 10:13pm 
良ければ教えて頂きたいのですが、spspecialcharacters、sandbox_equipment_sets、sandboxcore_equipment_setsの三種のxsltファイルはゲームデータの何を編集しているのでしょうか?
sergentfire66 19 Aug, 2024 @ 4:56pm 
caused game crash when trying to load up an arena fight after opening the game and loading up a save game file
NewCenturyCenturion 18 Jul, 2024 @ 4:15am 
i like how cure for be as historically realistic possible i see some personal choices like the shoulder armors and mace pommels but seems a good mod:warplate2:
smoovasbutter 30 Jun, 2024 @ 1:31pm 
Hi just a suggestion, but wondering if you can change it so that sword and short bows are stored at the hip instead of on the back. Thanks.
Peanutcat 28 Jun, 2024 @ 5:21am 
I'm having an issue which I suspect is a mod incompatibility. I'm trying to track down what's causing it.

Has anyone else experienced an issue where player kingdom villages don't recover after raids? They just stay burnt down permanenrly. Only player kingdom, not AI.
Bootythief Rorik 20 Jun, 2024 @ 6:16am 
The armour mods dont show up in the inventory when this mod is loaded.
Bjarkan 28 Apr, 2024 @ 10:44am 
this is not a total conversion
JoseRodriguez 27 Apr, 2024 @ 2:33am 
this is no total conversion btw, it's listed wrongly on steam
houston, we have a problem. even though I disabled rbm's troop overhaul, the game crashes as soon as I launch an attack during a siege. when I analyzed the error report, I found that it was related to rbm, when I dug deeper, I found that a specific unit was causing it, and by bruteforce, I found that this unit was khuzait darkhan. removing this unit from my army fixed the problem, but in the end, I am going to prefer rbm's troop overhaul to your culture police mod for now. thank you for your efforts anyway.
i checked the previous comments and found that the issue with the maces not loading is the cause of my problem. as stated it is a loading order issue. by trial and error i found that the realistic battle mod is causing the problem. if you want to use both mods together you have to disable the "troop overhaul" option in rbm.
i think your mod adds fist fights to tournaments. i can hardly make 1 hp damages and it's taking so long. if the attendants have shields it takes forever. you should add an option for it or remove it. otherwise it's good. i like the mod. thanks.
festevez11 12 Apr, 2024 @ 6:32pm 
Muchas gracias por este mod. Muy muy bueno! Gracias por las sugerencias. Lo voy a utilizar en cuanto comience una nueva partida. Saludos a todos los Caballeros Calradianos!!
Nokogirizame  [author] 24 Feb, 2024 @ 9:16pm 
>Piderman
Yes, newly generated lords will have the mod's equipment.
smoovasbutter 19 Feb, 2024 @ 9:47pm 
Hi thanks for the mod. If you load the mod in a saved game will the updated lord load outs eventually show up in the new borns?
sartori157david 4 Feb, 2024 @ 10:31am 
bom demais da conta soo
BIG tasty 27 Jan, 2024 @ 2:43am 
Removing the glaive from the Khan's Guard is also excellent for game balance. Nice work.
Rat 25 Jan, 2024 @ 6:40pm 
ahah wooop woop sound of da poliice:Rat_Laugh::maiden::lenta:
Piderman 18 Jan, 2024 @ 9:06am 
Okay, sounds logical. Ill check my load order then
Nokogirizame  [author] 18 Jan, 2024 @ 5:27am 
>Piderman
This mod does not remove any maces. If you can't find it at all in the shop, it's probably a load order issue. That will happen if you override this mod's item class in another mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142069866
Piderman 18 Jan, 2024 @ 2:27am 
Im not sure if this is intendet, but Culture Police removes almost all Mace Weapons from the Game. I checked the list of available weapons via cheadt mode and only a handfull or so even appeared in the list. Also yes, i also checked after disabling Culture Police, the Maces were back.
Nokogirizame  [author] 17 Jan, 2024 @ 4:03am 
Over 10,000 lines have been changed, so there may be some small mistakes. If you find any equipment missing, please provide details.
Nokogirizame  [author] 17 Jan, 2024 @ 2:36am 
17 Jan, 2024
Updated equipment for most nobles, including minor factions. Visuals are greatly improved.
A new game is required to receive updates. Start a new game from scratch or import your character and companions into a new game.
Guh. 31 Dec, 2023 @ 11:49am 
And >Nokogirizame, a true shame that they can't do that, I was sorta hoping to do some sort of pike & shot era tactics
Nokogirizame  [author] 31 Dec, 2023 @ 5:34am 
>bonnerichard612
Unfortunately, the AI seems to prioritize defense with shields. Therefore, you will not be able to see couch lance during battle. NPCs only use couch lance when attacking defeated warriors from behind.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3127517207
Guh. 30 Dec, 2023 @ 11:51pm 
and also, @Nokogirizame, a question here... do the ai have.. crouchable lances? and if so, is their a specific command for it?
Guh. 30 Dec, 2023 @ 11:50pm 
@Paper Rhinoceros, may not be the author, but the byzantines were legitimately just a continuation of the ancient roman empire, the populace of the byzantine empire knew this, and actually referred to themselves as, "romans" the term "Byzantines" only actually came 'round to them when Constantinople finally fell to the turks in 1453
Nokogirizame  [author] 29 Dec, 2023 @ 7:11am 
>VersusXY
Thank you for your suggestion.
I removed some huge horses from Khuzait. I didn't know that the imperial war horse was that big.

They started using horses of the same size.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124792685
VersusXY 13 Dec, 2023 @ 9:53am 
"4. Khuzait troops sometimes use aserai/imperial horse." Mongols, Huns and Turks never used horses that is too big or heavy. They used small and agile horses that breeds in Central Asia. Those horses are agile and fast, those cultures used them because they had to be like a wind on the horse while shooting arrows to enemy. Imperial horses are too big and slow in the game. I don't think giving Khuzaits Imperial horses is historically accurate
Lord von Games 2 Nov, 2023 @ 4:28pm 
ALMOST, but no. You lost me with the removing agg-tools from low level recruits - that's EXACTLY what levy - recruits had, you didn't get "real weapons" without being a trained man at arms.
Peanutcat 27 Oct, 2023 @ 9:52am 
Do you know if this is compatible with Banner Kings?
Nokogirizame  [author] 2 Oct, 2023 @ 7:23pm 
>dltoster

With the exception of Vlandia, most nobles wear shoulder armor that matches their body armor.
The visuals of Vlandia's nobles may be a bit poorer than vanilla, but I'm not a fan of giant Hollywood pauldrons.
I will add some capes and hoods to them in the next update. Thanks for the suggestion.
dltoster 2 Oct, 2023 @ 6:25pm 
I propose to leave some shoulder armor to noble as additional noble privilege. If it is possible. And for visual it would be good too.
DUCATISLO 2 Oct, 2023 @ 6:13am 
gg
Nokogirizame  [author] 26 Sep, 2023 @ 1:26pm 
Adjust the load order. This mod must be loaded first, RBM must come after.
You need to disable "troop overhaul" in the RBM configuration.

Note that weapons are overwritten by RBM. Spears of RBM are over 3m long, so some spear handles may sink into the ground.

The game balance will be broken. RBM lacks some new armor data such as Khan's heavy gloves, but this mod uses them. Therefore, some units will be very weak.
El-Friendo 26 Sep, 2023 @ 12:35pm 
is it RBM friendly?
Paper Rhinoceros 26 Sep, 2023 @ 9:38am 
pretty sure the calradic empire is byzantine not roman
Obese Geese 26 Sep, 2023 @ 7:06am 
That's cool. I really like everything else this mod does. But sword sisters are part of the lore, and definitely a distinct Calradian unit.
Nokogirizame  [author] 26 Sep, 2023 @ 5:07am 
Updated. The Sword Sisters returned to vanilla. Use "No sword sisters" mod if necessary.
I think the mod is probably not localized. If non-English users have problems displaying unit names, please recommend mod author to use defined strings instead.
Nokogirizame  [author] 26 Sep, 2023 @ 4:23am 
Because they should have a better job, such as squeezing olive oil.
But it's easy to return this to vanilla, and if you really want it, I will do so. Please wait for the update.

I also learned that another author had a mod called "No Sword Sisters" in Workshop. People who do not want to see Sisters can use that mod.
Obese Geese 26 Sep, 2023 @ 2:45am 
Why are sword sisters male? That is just dumb. You did not need to do that.
CoolGuy666 25 Sep, 2023 @ 1:37am 
That works very well, other than that small nitpick this overhaul does everything I wanted.
Ryan 25 Sep, 2023 @ 12:44am 
Very good attention to detail, I'll definitely be using this mod!
Nokogirizame  [author] 24 Sep, 2023 @ 1:16pm 
Updated with ST horse raider equipment and fixed the problem that sometimes sea raider warrior had had dual shield.