RimWorld

RimWorld

Prepare For Combat (Continued)
12 Comments
Mlie  [author] 25 Jun, 2024 @ 9:25am 
@dapperDad The debug output is not patched by the mod I think
cjs 25 Jun, 2024 @ 8:28am 
@Mile The values don't seem to show up int he Story teller inspector. If i move the building wealth slider to the max and then back down to the minimum the building wealth still shows the same in the debug inspector panel. Is this to be expected?
not_buddhanuff 10 Dec, 2023 @ 11:33am 
@Mile Fair enough, thank you
Mlie  [author] 9 Dec, 2023 @ 11:20pm 
@notbuddhanuff Not really, you will just have to compare the mod-settings I think
not_buddhanuff 9 Dec, 2023 @ 4:18pm 
Do you know what specifically is different in this mod to Combat Readiness Check? The description says it's "lighter," but what does that mean?
Mlie  [author] 27 Sep, 2023 @ 11:14am 
@Thundercraft Had just missed to add the tag, fixed now
Thundercraft 26 Sep, 2023 @ 6:58pm 
@Mlie
I do appreciate that this was updated. But I noticed the version numbers in the upper-right corner and had a question:

Why is it that this version has support for every version of RimWorld from 1.0 to 1.4...
except it lacks support for v1.3?
Tirith Amar 24 Sep, 2023 @ 9:10pm 
Cool, could we include 2 more things?
Tainted items and corpses.
Mlie  [author] 23 Sep, 2023 @ 10:40pm 
@Yonan This does not change what type of buildings that are counted towards colony wealth.
Yonan 23 Sep, 2023 @ 6:24pm 
Does building wealth include floors? I use a mod to negate that, would be nice if this would replace that mod but better.
pgames-food 22 Sep, 2023 @ 8:43pm 
cool, i mentioned somewhere that a mod like this existed but forgot the name :)
The Blind One 22 Sep, 2023 @ 1:30pm 
It's funny that the links in the description for the combat readiness mod don't actually go anywhere and if you want the combat readiness mod you'll have to go to a famous rimworld modder that republishes abandoned mods under the (continued) monniker. What an amazing person to keep these mods maintained.