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i dont know why but it just removes vehicles for me like no cars spawn in any parking areas around the whole map
Thank you for the support you have shown this mod!
This mod corrupts the distribution table of other mods because there are two open poligons on the file objects.lua
Poligon 1 line 6, starting with:
{ name = "", type = "DeepForest", z = 0, geometry = "polygon", points = { 5100, 9531
Poligon 2, line 8, starting with:
{ name = "", type = "WaterZone", z = 0, geometry = "polygon", points = { 5295, 9467
To fix simple add the same two first coordinates to the end after a semicolon, or reedit on WorldEd/TileZed.
If anyone have problems with the distribution table, a temporary fix is to put RosewoodBunker first on load order: Map=RosewoodBunker;othermap;etc AND then delete the file map_zone.bin from server folder.
It's a great map, please fix soon. Amazing work
Rosewood Bunker appears to have a certain area designated as a 'water zone' as in an area that the game looks at as water and as such cannot be walked past. If this isn't happening on the Vanilla version its most likely an issue with one of the tile packs.
There are several maps with zoning issues like this, such as the map Rosemary.
Any ideas if I am missing a different mod based off this error? I know its not much, i can post more if that would help. New to this and trying to find my way.
Once again great work Capt! Cant wait to visit.
function: handleWaterZone -- file: metazoneHandler.lua line # 39 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 72 | Vanilla
I do have questions and suggestions:
I've used the Plumbing mod to resource water right to the bunker, but it did not work given the Plumbing mod has a render distance issue. So I tried to place a bunch of rain collectors on top of the bunker, only to later realize that the rain collector must be placed right above or next to the wall behind where the sink is located in order for the water to flow.
That was frustrating considering how I really like this map, so if I may suggest, would it be possible for you to make the top of the bunker having vents on top of the sinks (and bathtubs if not too much) just like this mod:
-(Bunker: Last Minute Prepper) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889983340
For the generator, there were no issues when I placed it on top of the bunker.
Thanks!
@Darmok - Thank you. I have added that note to the description.
@Disable - The medical wing doesn’t spawn medical items. But bandages do spawn throughout the base in storage containers. They have in every version I have tested.
@Dick Sledge - Thank you for the compliment. I currently only have 2 negatives and I’m willing to bet one of those is about the mods.
@Sigma - I’m not sure. I would say add it and find out, then come back here and let me know, so I can update the description.
@Phade - Thank you for the compliment. I made a vanilla map, so everyone would be able to enjoy this bunker. It wouldn’t be right to only share it with a certain amount of people.
Maybe you could make another version with less requirements to attract people that prefer less mods cause I really think you did a good job with this. Keep up the good work!