Jagged Alliance 3

Jagged Alliance 3

Field Medic
8 Comments
Federex 8 Nov, 2023 @ 8:26pm 
I see, thanks for the explanation. I was hoping to mid-heal my mercs after battle but I guess the window before they recover too much health is kinda short. Thanks for the mod, that helps to use it better
Timmeh  [author] 7 Nov, 2023 @ 1:52pm 
Each wound reduces max hp, if your merc is at it's new max hp after being wounded you cannot bandage. That's still the vanilla mechanic that determines when bandaging is possible.
This mod just applies it's effects when you apply the bandage.

I've looked into changing that, but I didn't want to mess with the code for ability targeting and ui because it quickly got too complex and could cause more bugs and compatibility issues, so that's just how it is now.
Federex 7 Nov, 2023 @ 7:51am 
I am not sure how this works. I cannot bandage my mercs after battle, as it always says they are at full health.
Shuri-Sama 25 Sep, 2023 @ 12:58am 
ja 3.13. i know already use it a while. works good with ur mod together - but its a bit busy. no time for going forwards in the story. so only activate it when nothing to do :D
Timmeh  [author] 23 Sep, 2023 @ 7:20pm 
Thanks Shuri-Sama.
There's a guy on Nexus mods that created a variant of my random legion squads mod, but more difficult with much higher enemy count. You might enjoy that.
https://www.nexusmods.com/jaggedalliance3/mods/168?tab=description
Shuri-Sama 23 Sep, 2023 @ 7:02pm 
ok i understand. still good mod, like always :D. i really love ur work ^^
Timmeh  [author] 23 Sep, 2023 @ 6:46pm 
That's why I made this a seperate mod :)
Shuri-Sama 23 Sep, 2023 @ 4:29pm 
nice idea but nothing for me. making game easier. i want the opposide - more difficult :D. and yes i am using hardcore wounds i love the effect of it - dont want to remove it quickly.