XCOM 2
Proficiency Plugin : Support Medic
15 Yorum
wojteczek 6 Ağu 2024 @ 4:33 
this class doesnt have revive! How are you supposed to deal with unconscious without any revives on your team?
jat11241976 14 Ara 2023 @ 5:43 
Love the mod, but I'm having one very minor visual bug however. I'm using Use My Class, Choose My Class, and Iridar's Appearance Manager to assign classes to my custom soldiers. When in the Character Pool and assigning classes, any soldier assigned as Support Medic shows the proper stance (By the Book, Normal, etc) but without actually holding a gun. Again, very minor and non-game breaking, just making you aware :steamthumbsup:
dmc32 16 Eki 2023 @ 16:48 
Great job on the support medic plugin, useful and orderly skill tree, thanks 4 this very cool.
Rather Incoherent  [yaratıcı] 24 Eyl 2023 @ 13:04 
Made a fairly substantial set of changes to the tree. For anyone playing with the original version of the mod, you'll need to use the RebuildSelectedSoldiersClass command from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410 to get the new tree on existing soldiers.
Rather Incoherent  [yaratıcı] 24 Eyl 2023 @ 3:44 
I know nothing at all about RPGO.
Blyatfield 2025 24 Eyl 2023 @ 2:16 
any idea for RPGO?
LeyShade 23 Eyl 2023 @ 10:48 
@Rather Incoherent - Don't worry about it. That level of organization comes from Rusty and Stukov's practices. Honestly, stay away from creating spaghetti-noodle monsters like I make if you can >.>
Rather Incoherent  [yaratıcı] 23 Eyl 2023 @ 10:44 
@LeyShade... I literally deleted the lines instead of commenting them out. My brain has no ridges. It is smooth as a bowling bowl. Going to add those lines in the next update lol. That is a very good idea and obviously should be in there.
LeyShade 23 Eyl 2023 @ 10:42 
Love the class. Super appreciate not intruding on others setups in base config.

Suggestion: If you include the optional suggestions commented out in the config file using semicolons, it helps both pack authors and general players alike for easy turning on/off of the feature, and may make it easier for yourself to keep track of. =)
Rather Incoherent  [yaratıcı] 23 Eyl 2023 @ 7:32 
It likely won't matter since it'll just be the newest mod taking precedence, but I now realize that I should be removing ProfFieldSupport, not Keeper, as that's already been removed and is no longer Den Mother's class.
jat11241976 23 Eyl 2023 @ 7:30 
No worries, appreciate the quick response!:steamthumbsup:
Rather Incoherent  [yaratıcı] 23 Eyl 2023 @ 7:28 
Since I opted not to include any configs that adjust what mods are enabled in the user's game, you'd need to change her class to be ProfSupportMedic on your end. This is what I'm adding to my tweaks meta-mod for my campaign, in the file XComDenmother.ini from Rescue Denmother:

[WOTCRescueDenmother.Denmother]
-DenmotherSoldierClass = "Keeper"
+DenmotherSoldierClass = "ProfSupportMedic"

And thanks for the question. I'd forgotten to do this and that should 100% be in the description.
jat11241976 23 Eyl 2023 @ 7:19 
This looks pretty cool, definitely going to give this a shot, well done! Just one question though. I use the Rescue Den Mother mod too, and the Field Support Officers mod changes her class from Keeper to FSO. Does this mod have a config or something similar to change it to this class? Im sure Disable Any Class would keep her or any soldier from being a Keeper or FSO
Rather Incoherent  [yaratıcı] 23 Eyl 2023 @ 7:14 
Yes, in-so-far as they both have the Combat Drugs ability.
lordabizi 23 Eyl 2023 @ 7:10 
That's a great class mod. I have a quick question. Does this work in LW1?