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The last time it was reported, the individual removed some random genes, and that fixed the issue, but they said it didn't seem to matter which gene they removed because when they used the last gene by itself or with just a few others, the bug never popped up.
https://gist.github.com/HugsLibRecordKeeper/e12fc31be03e7772831c66a656ee1ef0
Verse.PatchOperationReplace(xpath="Defs/GeneDef[defName="EBSGA_StrongArchiteEatingSpeed"]/displayCategory"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=6
Verse.PatchOperationConditional(xpath=Defs/GeneCategoryDef[defName="AG_FoodConsumption"]): Error in <match>
[Expanded Archite Genes] Patch operation Verse.PatchOperationConditional(Defs/GeneCategoryDef[defName="AG_FoodConsumption"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3039936922\1.5\Patches\EAG_Patches.xml
Forcing a redownload has fixed it
But their skills remain at their low level. How can I force those skill stats to update?
Everyday I spend programming, the WH40K whole machine spirit thing sound more and more believable.
Here's the log.
https://gist.github.com/HugsLibRecordKeeper/c00caf0c455be4d65d3615db6218b788 It's on loadup.
Everyone has +20 +40 +60 mood from "Genetic Joy" with a description of this mod.
Tried deleting it with Character Editor, it comes back instantly after. Maybe the mod somehow applied all the happy genes on all pawns accidentally?
just a few clarifications: I uninstalled all the other mods except this one and your other gene mods and the incompatibility report kept popping up
At first I thought the incompatibility was due to "vanilla expanded androids" but I confirmed that was not the case
could you upload the previous version or something? i wasn't having issues before this new update
Archite healing - No
Strong Archite Metabolism - Yes
Archite Speed - No
Archite happiness - no
Archite tox immunity - no
Archite Enhanced Slaying - no
Archite enhanced learning - no
I'm heading to bed cos timezones go brrr but I get the feeling that strong archite metabolism is the only one that works, and that you bringing it up means you already have an idea of what's up, so I'll leave you to it and get back to being a helpful guinea pig tomorrow :p
It's also got genes from Outland - Genetics, Alpha Genes, VE, More Biotech Style Genes (so it's not your mods in general; it's specifically archite stuff in this mod in particular), Your Superhero Genes mod (mostly substituting for the archites), and Biotech Integration (the one that adds psycast-path unlocking genes for Vanilla Psycasts Expanded).
I've had issues before of not being able to export xenotypes but never figured out why, but memory serving me those were yet another case of me trying to make boss enemies with archite genes from this mod, this being at least a few weeks ago, with a different set of mods, and I'm someone that does their diligence in cleaning their game with integrity-fixing, mod-deleting-and-redownloading, etc between runs.
Upon a lot of trial and error, I've found that xenotypes won't export properly if they contain genes from Expanded Archite Genes.
Tests:
1. A xenotype I was trying to export, the Yttakin King boss enemy, progressively removing genes from different mods. When I arrived on Expanded Archite Genes, yup wouldn't export.
2. A xenotype with only genes from Expanded Archite Genes.
3. A xenotype with a single gene from Expanded Archite Genes, plus random other genes I clicked.
I was a very silly billy and didn't collect an error log while doing this, because idk how to collect logs when you're in the xenotype creation menu and not actually in game.
For now I suppose I'll just use superhero genes instead lol.
If there's genes other than an EAG gene that you're adding/removing start by adding all the EAG genes back then adding the remainder one by one. When you reach a breaking point, try removing one of the EAG genes to see if that fixes it. If it does, then the number of genes is the issue, and if not then that specific gene is potentially the issue.
If it's only EAG genes you're removing, then I'm back to being equally confused.