Portal 2

Portal 2

TUBER VI - Three Tiers
47 Comments
E L Y T R O N  [author] 18 Jun @ 6:06am 
@mentallentil, a but tight but was pleased I got three heights from one runway
mentallentil 17 Jun @ 10:42pm 
Ooh this one is pretty cool too!
E L Y T R O N  [author] 5 May @ 8:54am 
@Solinoxia, yeah the timer was to prevent a perma button. And the flip panel is to prevent you from just portaling to the third tier without going to first and second tiers first. Glad you enjoyed the final jump!
Solinoxia 5 May @ 6:22am 
Initially it seemed impossible with the short timer, which told me that I was probably doing incorrect and indeed I was. It's still pretty tight but that last jump is satisfying when you make it. I do wonder if there is any need for the timer at all though it did help me find the correct solution. overall this was a fun setup.
E L Y T R O N  [author] 6 Jan @ 8:24pm 
@SHOOD, :steamhappy:
SHOOD 6 Jan @ 8:16pm 
My brain showed up late to this map. As always all footage is uncut unless specified. Blind run: https://youtu.be/UO1CUhz-Mfw
E L Y T R O N  [author] 22 Nov, 2024 @ 3:58pm 
@Deathwish808, thanks!
DeathWish808 22 Nov, 2024 @ 2:27pm 
E L Y T R O N  [author] 2 Nov, 2024 @ 4:27pm 
@Rooke,
I am surprised you both found the timing tight...I also hate timers and reflexes but I thought this was extremely forgiving. Oh well, I guess it always seems easy to the creator. Sorry about that :steamsad:
Rooke 2 Nov, 2024 @ 3:50pm 
I agree with v0rtex, I'm not a fan of any timings that require fast reflexes, 'cause I ain't got none.
It took longer than it should have because of those timings, but I solved it. Yay. :steamthumbsup:
v0rtex2002 16 Oct, 2024 @ 9:42am 
Yeah - it's still a great map, just not my fave cuz of the timer. Went back and figured out the bonus. Great job on these maps, man!
E L Y T R O N  [author] 16 Oct, 2024 @ 9:04am 
@v0rtex2002n
Sorry to hear that, but I guess chances were high you weren't going to like every one. Though I also dislike timers and tried to make this test extremely easy to do and the timer extremely forgiving. As long as you use the speed gel, there should be plenty of time. And the only skill you need for the last move is holding the walk forward button.

As for the disc, try bouncing on a blue paint splat...it might give you visibility of a portal surface.
v0rtex2002 16 Oct, 2024 @ 8:28am 
I can't say that I enjoyed this one. I am not a skilled gamer, so I do not care for timers, especially those that involve a skilled, accurate move. But I made it out. I never did solve the bonus puzzle. I was able to easily get in the disc player room, but I could see no portable surface to get me in the room with the disc. Guess I will have to watch your solution video.
E L Y T R O N  [author] 5 Oct, 2024 @ 10:42am 
@kimist108, This one is one of the most fun to play imo
kimist108 5 Oct, 2024 @ 10:06am 
Wheeee! Lots of bouncing. I am not good at figuring out the direction of bounces off slanted surfaces. So, for me, it is trial and error. But, this map had limited choices, so it didn't take long to get the right procedure.
Spaceminnow 26 May, 2024 @ 2:35pm 
This high mobility puzzle is fun :steamthumbsup:
I did feel some anxiety from the long jumps! D:
But... They feel like "relatively" safe angles :)
I had a little scare on the easiest bounce...almost fell under the grating... D:
(Top of the panel, not the bottom)...:steamfacepalm: (almost fell in...)

Exited with the potato gun too :)
E L Y T R O N  [author] 13 Apr, 2024 @ 7:07pm 
@Hovering heavy, when i rotate the floor portal so my feet are facing the landing ledge, I make it every time. Sorry for the issues
Hovering Harry 13 Apr, 2024 @ 4:37pm 
Yes, but the speed gel funneling severely reduces strafing so I just barely make it.
E L Y T R O N  [author] 12 Apr, 2024 @ 4:52pm 
@Hovering Heavy,
sorry, can you not just rotate your portal 90 degrees to make it easier to strafe onto the ledge?
Hovering Harry 12 Apr, 2024 @ 4:33pm 
I really hate speed gel funneling. It makes it really hard to do the easter egg.
E L Y T R O N  [author] 18 Feb, 2024 @ 11:26am 
@| \_/ (), yeah, but you don't have to keep playing my TUBER maps...you could move on and play any of the other incredible maps on the workshop, so thank you for keeping mine in your queue--I appreciate all of your comments and feedback!
| \_/ () 18 Feb, 2024 @ 11:05am 
I’m not “returning”, I’m just playing only a map or two every two weeks xD
E L Y T R O N  [author] 16 Feb, 2024 @ 8:35am 
@| \_/ (), thanks for returning to the TUBER series! Glad you are still enjoying the maps!
| \_/ () 16 Feb, 2024 @ 6:07am 
I can't beleve that jump worked first try! I can guess how much playtesting went into this. great work - on the secret disc and everything!
E L Y T R O N  [author] 27 Dec, 2023 @ 9:18pm 
@jandlml, sorry the final move eluded you...it is quite action heavy. I hate timers myself. good work on the disc though!
jandlml 27 Dec, 2023 @ 8:43pm 
shoot had to cheat on this one. never would have thought of that way to get up there. got the disk though
E L Y T R O N  [author] 24 Dec, 2023 @ 10:31pm 
@Nobody No-One, ahh, was wondering if you bothered with them since they can break the momentum of the main puzzles. They are optional and reward you with nothing much, but glad some people are finding them worth the extra effort!
Nobody No-One 24 Dec, 2023 @ 12:35pm 
Ooh, I really liked this one! Very cool last move especially. I've also been enjoying the disk challenges. Thumbs up.
E L Y T R O N  [author] 2 Oct, 2023 @ 3:10pm 
@ZneX,
Love to hear it! The order I have them in fluctuates the difficulty a bit, but hopefully it provides a nice change of pace to keep it fresh
ZneX 2 Oct, 2023 @ 3:07pm 
Great set of "jump" puzzles. I've really been enjoying your series. :steamthumbsup::steamthumbsup:
E L Y T R O N  [author] 2 Oct, 2023 @ 2:54pm 
@Bamco,
Thanks for playing!
EndOfPortal 2 Oct, 2023 @ 2:33pm 
Very nice. :steamthumbsup:
E L Y T R O N  [author] 2 Oct, 2023 @ 10:23am 
@asd417,
That was the idea. I hope you didn't have trouble with the final move...how many tries did it take you?
asd417 2 Oct, 2023 @ 1:20am 
fun!
E L Y T R O N  [author] 1 Oct, 2023 @ 9:45pm 
@AndyT,
I'm really sorry, I suppose any lateral movement would cause you to hit the glass near the exit instead of making it in. The key is to drive straight. I usually have like 4 seconds to spare, but I believe you that it is not working. Might I suggest other entries in my TUBER series (like Box Ball or Beam Redirect because they are not execution-based. Have a good day!
Andy T 1 Oct, 2023 @ 8:13pm 
Not completely gelling the runway is sort of happening, but we all knew that it is screeching to a halt not other issues, I did the same gameplay except the little Easter Egg flew over my head. Gelling appear to not happening completely but that matters not, auto-jump on blue lips still happened fine, so on that point @bullfrog's run is a bit glitched out. But that timing is tight and doing precisely straight run in that short of time until flip out is not easy.
E L Y T R O N  [author] 1 Oct, 2023 @ 9:39am 
@Andy T,
I have never had that problem, could you be incompletely gelling the runways? And there is plenty of time...are you doing it like the solution video (or watch bullfrog or TCJ's much higher quality play-throughs). Sorry it didn't work for you! :steamsad:
Andy T 1 Oct, 2023 @ 7:12am 
Nice enough, but there's a problem, last move is too tight both in timing and angular tolerance, it took me almost 10 tries to dial it in time to shoot straight to going up. It was either timed out or hitting the rims of the glasses or even once a complete miss.
E L Y T R O N  [author] 30 Sep, 2023 @ 1:54pm 
@Jade BGE,
Glad I could make the moves work well. It took a LOT of play-testing to dial it in
Jade BGE 30 Sep, 2023 @ 1:42pm 
I was hoping that last move would work - it was elegance itself. Perfectly done. Thank you :steamthumbsup:
crimlaw24 28 Sep, 2023 @ 6:56pm 
K
E L Y T R O N  [author] 28 Sep, 2023 @ 6:54pm 
@LUBB,
Welcome to the Portal 2 workshop community! Amazingly, after over ten years, there are still many maps published every day. Not all are good, but there are diamonds in the rough. Thank you for trying out this one. Please check out the other maps in this series, as well as the other amazing mappers I've come to meet over the years. Try these: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470046703 & https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=173953688 :p2cube:
nicolas 28 Sep, 2023 @ 2:23am 
Hahaha, I liked it. I'm still new to this Portal 2 custom maps thing, this was the firt map to make me use my head a little bit.
E L Y T R O N  [author] 26 Sep, 2023 @ 8:18pm 
@Dolphiner,
I very much leaned into the fun/action for this one. Glad you didn't see the version where there was even less reuse because there used to be a permabutton on the flip panel

@bullfrog, 99.9% intended!
Dolphiner 26 Sep, 2023 @ 9:41am 
"This test pracitcally solves itself", you certainly weren't lying haha. The final jump felt incredibly unintuitive to me conceptually, so I'm glad you signposted the idea. Ultimately the setup for the final that jump felt quite bland (It was just covering platforms, no switching between gels, and very little reuse of runways) I think this idea could have worked better if the final move was incorporated into II or IV.
bullfrog 26 Sep, 2023 @ 6:32am 
Yep, I enjoyed that and you must have spent some time making it work just right :steamthumbsup: intended solution including easter egg ?
dreamy3817 25 Sep, 2023 @ 10:45pm 
wow it's art