Starbound

Starbound

Tech Additions Enhanced
40 Comments
󠀡󠀡 28 Jun @ 11:04pm 
nothing shows up
BNDRX 27 Jun @ 9:05pm 
Is there an incompatibility with this and betabound or another mod that adds techs? When I turn into the agile sphere, I glitch and I stay in my normal form with the movement speed of the agile sphere?
COVID-19 5 May @ 8:46pm 
I made a patch for this that fixes the rebind buttons if they are out of place for you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476767417

just thought I would note that here.
(this is not necessary if your rebind buttons are not out of position already)
AnomalyShift 24 Dec, 2024 @ 12:41pm 
:steamhappy::steamhappy::steamhappy:
AnomalyShift 24 Dec, 2024 @ 12:41pm 
Ok thanks!
Ilthe 24 Dec, 2024 @ 12:30pm 
I know that (at least in the past) techs needed to be supported supported for modded races, so maybe your glitches are because of a modded race that is not supporting this mod - I don't know for sure tho because I play as a boring human and never saw anything looking like you describe.
You probably should try to contact the mod author on their discord if you want quicker replies, with the log file prepared.
AnomalyShift 24 Dec, 2024 @ 9:27am 
Ok, thanks. Although, I did find a visual error when I was on my ship as a Limako, every single pixel was changing colors and stretching up and down randomly, also, after I removed the mod all of the glitching stoped, and when I added it back in it started doing it again, it might just be becase I was using a Limako, but I tryed it with a draconis and it still was glitching, so I don't know. I made a list of all the mods I was using, its name is "Some mods". So if you figure out the problem let me know please. Thank you!
Ilthe 23 Dec, 2024 @ 1:55pm 
I use both Extra Techs Mod and this one, doesn't look like there is any incompatibilities.
AnomalyShift 23 Dec, 2024 @ 9:36am 
Is there an incompatibility between Extra Tech and Tech Additions Enhanced?
Miha_metan 30 Nov, 2024 @ 7:07am 
oh yes it is, don't think it works if you have the techs on your character
Miha_metan 30 Nov, 2024 @ 5:44am 
is this mod okay to delete mid-game?
Mabra 26 Nov, 2024 @ 8:46am 
Is there a detailed list of the changes made to "base tech rebalance" somewhere ?
bidiguilo 22 Sep, 2024 @ 1:07pm 
the command is /maketechavailable and then the tech id dont forget to use /admin before
bidiguilo 22 Sep, 2024 @ 1:00pm 
tech ids so u can manually unlock them: isn_agile_sphere isn_drill_sphere isn_first_aid isn_healing_focus isn_hover_field isn_hover_sphere isn_powered_flight isn_pulse_boost isn_repair_kit isn_rocket_punch isn_speed_booster isn_steel_sphere isn_strike_sphere isn_wall_grind isn_agility isn_endurance isn_stamina
IceoftheCube 28 May, 2024 @ 11:43pm 
is the original tech mod by moth aunt required to use this one?
0culist 14 May, 2024 @ 4:23am 
Does this mod fix the strike sphere tech chip being a common drop from enemies? It's a bug I found with the original mod...
Wayfinder 23 Jan, 2024 @ 9:04pm 
I’m trying to get these techs on a character that doesn’t have the techs because they completed the quests before this mod was installed. Do you have a list of the tech IDs so I can manually enable them?
Emmaker  [author] 13 Dec, 2023 @ 5:33am 
@Merope yes.
Circe 12 Dec, 2023 @ 8:38pm 
Quick question: Have you also implemented this fix? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968752816
GeoEffect 7 Nov, 2023 @ 7:32am 
Ah, so that's why they didn't appear for me - i installed the mod mid playthrough
It's no big deal for me specifically, but maaaybe you should add a disclaimer for other people
Emmaker  [author] 7 Nov, 2023 @ 4:26am 
@GeoEffect they are now acquired like the vanilla techs, via the tech menu after completing the appropriate quests and test courses. I personally wasn't a fan of finding them in the wild or having to buy them, as it really stood out from vanilla, so I chose to change it.
GeoEffect 7 Nov, 2023 @ 12:23am 
Also, uh, i can't seem to be able to buy techs at the outpost tech lab, has that feature been removed? Or do i need to unlock it somehow?
GeoEffect 5 Nov, 2023 @ 7:56am 
Gave a thumbs up & fav just for reviving a good mod. Thank you, comrade
Emmaker  [author] 18 Oct, 2023 @ 11:00am 
@bidiguilo this mod makes no changes to the vanilla techs, so it should.
bidiguilo 13 Oct, 2023 @ 3:22pm 
is it compatible with Improved Techs?
Emmaker  [author] 5 Oct, 2023 @ 10:47am 
@Light Maker it's not. I won't stop anyone from making a patch for FU if they want, but I would highly discourage it.
Light Maker 4 Oct, 2023 @ 5:27pm 
Part of me kinda thinks it could be cool for a feature that lets these techs be craftable if you have Frackin Universe, though I'm sure that's work you don't wanna do.
Emmaker  [author] 4 Oct, 2023 @ 5:16pm 
@60000Bees no unfortunately, I do not. But I can vouch for that mod, and one of the changes I am aware of is a rebind (trust me, it's better) which synergizes very well with the binds of this mod.
60000Bees 28 Sep, 2023 @ 2:35pm 
Base Tech Rebalance says that "Detailed breakdown of tech changes is available in the discussion thread" but unfortunately said thread is no longer visible. Do you have a list of the changes?
Emmaker  [author] 28 Sep, 2023 @ 4:35am 
@Light Maker as far as I'm aware, that mod doesn't have any bugs are balance problems, therefore I will not.
Light Maker 28 Sep, 2023 @ 3:38am 
Will you do a Deluxe version of Base Tech Rebalance too?
Emmaker  [author] 27 Sep, 2023 @ 11:19am 
Sorry, didn't see that message until now. The changes are pretty disparate and I don't fully remember what all of them are. However, I can say for sure that the Powered Flight has been rebalanced and is no longer an objectively better option, and the rebind script won't break other mods.
Yukon 27 Sep, 2023 @ 11:13am 
Yeah, what Silver said. I used to run the original version of this, but got rid of it because Powered Flight is kind of absurd. I'd suggest documenting the changes.
Silver Sokolova 25 Sep, 2023 @ 12:05am 
they likely mean what's the differences between this mod and the originals. 'various fixes, rebalances, and additions' are pretty vague
Emmaker  [author] 23 Sep, 2023 @ 5:17pm 
they do tech things. Honestly, the names are pretty self-explanatory.
philmcg 23 Sep, 2023 @ 5:08pm 
Ok, but what do they do?
patman 23 Sep, 2023 @ 4:36pm 
awesome. thanks Jame, the maker
Emmaker  [author] 23 Sep, 2023 @ 4:34pm 
@patman I put "deluxe" in the name and now it's 1000 times better
patman 23 Sep, 2023 @ 4:28pm 
whats deluxe about it
Bam4000 23 Sep, 2023 @ 4:13pm 
Best mod since literally ever. Subbed!