The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Void Re-Remastered
62 Comments
. . . 27 May @ 3:18am 
tweaked & improved version of the mod ( bugs–wise & such ). I helped a tad but most of the credits go to fly_6 ( https://steamhost.cn/steamcommunity_com/id/fly_6 ) & Drarkyel ( https://steamhost.cn/steamcommunity_com/id/Drarkyel/ )

Feel free to update the mod with it – we don't mind




it's not 100% perfect but still. here goes – https://www.dropbox.com/scl/fo/ou351vgr5lscirmlrj4bu/AC8iDmlwIzHtsN5hUKjfZ5I?rlkey=2s3dhf679m7y9ndnlublpgpf9&st=bjuznqpm&dl=0

might not work if you use the link right outside of Steam btw.
RDW 25 Apr @ 5:49pm 
@ping, there's a mod called "Custom Void Generation" that allows rooms from custom floors from other mods (Revelations, Fall from Grace, Last Judgement, THE FUTURE, Godmode Achieved and Exodus) to show up in the Void too. If you're still working on this, will you do Delirium sprites for all the enemies encountered in the floors those mods add? And also add Delirium sprite support for modded enemies found in vanilla floors like foes from Fiend Folio?
pasajero 17 Feb @ 10:45am 
So great! :dip:
Lanc_42 8 Jan @ 10:04pm 
This mod is great and i think something like this should be in the game, i always thought void was kinda boring without any special enemies, being just a cluster of rooms from other stages
However, i noticed that when i kill cohort (that huge piece of meat or whatever it is) and he breaks into smaller pieces, those pieces are red while they're falling, but turn white once they become an enemies
Ray Maikeru 19 Dec, 2024 @ 11:43am 
Sucks this doesn't work with Repentogon. Hope the update will be coming eventually!
Puplum 23 Nov, 2024 @ 4:15am 
Encyclopedia mod doesn't work when I have The Void Re-Remastered
Mike 21 Nov, 2024 @ 3:51pm 
The mod doesn't work for me Idk why. I have it activated and all enemies still look the same.
Other mods I have activated:
!!! improved backdrops
!!mod config menu
curse disabler
delirium fix
enhanced boss bars
minimapi
screen api
mata 10 Jun, 2024 @ 10:56am 
on void in a fight with blastocyst, in one of his phases he becomes invisible and is unkillable, no idea if this mod caused it should i send a log?
ping  [author] 13 May, 2024 @ 12:31am 
Yeah its alright
Volensia 8 May, 2024 @ 12:47pm 
Hello! I'm the dev of the Delirium Fix mod and I would like to use your sprites for Bumbino, Reap Creep and The Pile in my mod. Is that ok?
ping  [author] 7 Apr, 2024 @ 3:56am 
I don't think so
Gokudera ElPsyCongroo 5 Apr, 2024 @ 11:30am 
Is the mod incompatible with mods that only edit champion enemies, like More Champions and Fox's Champion Resprites?
JoBot011 20 Mar, 2024 @ 7:42pm 
I mean you can turn off the altered Void generation in Repentogon's settings, so technically as long as you do that there aren't any compatibility issues lol
radioactivefoxsiddy 6 Mar, 2024 @ 3:47am 
F
ping  [author] 5 Mar, 2024 @ 3:21pm 
no
radioactivefoxsiddy 5 Mar, 2024 @ 2:42pm 
has this been updated to work with repentogon yet or naw
Adamo2499 15 Feb, 2024 @ 10:02am 
I have the same problem and in my case it was 2 Wrath minibosses. In other room I get an identical problem with 2 Super Wrath minibosses
XxOkinaoMataInGoorda4i20xX 14 Feb, 2024 @ 3:51am 
That's probably the case, I really wish I could give you some more info, but as I said no enemy spawned, only two shadows, one regular sized and one smaller. could be gemini but it wasnt a boss room so I can't tell for sure.
ping  [author] 14 Feb, 2024 @ 3:41am 
Maybe the mod was updated and I need to update the mod too, thank you for telling me about this
XxOkinaoMataInGoorda4i20xX 14 Feb, 2024 @ 3:31am 
Yes I was using it, I have no Idea what caused that. Couldnt explode doors too, don't know if void is like this (never tried bombing doors there).
ping  [author] 13 Feb, 2024 @ 6:41pm 
You need to get the reworked foes compatibility mod thats listed in the description
XxOkinaoMataInGoorda4i20xX 13 Feb, 2024 @ 11:07am 
Got locked inside a room. There were two shadows in the center of the room but nothing spawned. I have reworked foes so idk :?
JoBot011 1 Feb, 2024 @ 2:20pm 
Ohhh, that might be why the spike balls crashed on my run then. I had Repentogon active
ping  [author] 1 Feb, 2024 @ 1:44am 
Repentagoon adds in the other floors and enemies from repentance which I haven't made new sprites for
Auderox 31 Jan, 2024 @ 4:09pm 
Is it ok if I ask why the mod is broken with Repentagon? Am genuinely curious.
JoBot011 9 Jan, 2024 @ 4:08pm 
@codes I think the seed was DFN8 19WW after checking my crash log, but for some reason I can't get it to generate the same way again after doing some testing. Not sure why
ping  [author] 8 Jan, 2024 @ 9:47pm 
Do you have the seed for that run so I can test it?
JoBot011 8 Jan, 2024 @ 8:21pm 
I found a consistent bug where loading a room with the Mausoleum spike balls crashed the game 100% of the time with the mod active. Any ideas why?
ping  [author] 3 Jan, 2024 @ 6:07am 
Ismazure5, Peeping fatty always spawned in the void as they spawn in the womb a floor thats recycled for the void, what causes the crash is something to do with my code trying to change the sprite for the eyes, I wrote a line of code that would prevent code interacting with the peeping fatty eyes specifically and I tested it now and it still prevents the game from crashing, so I'm not sure whats causing the bug, if you could give me more details on it would be really helpful
ping  [author] 3 Jan, 2024 @ 5:11am 
oh yeah thats definitely a bug I should be able to fix that, sorry
nullSupernova 3 Jan, 2024 @ 4:53am 
Also is there a way to disable the new spawn animation for friendly enemies? Had a run with the Polished Bone trinket and my mighty army of Bonies had this extremely noticeable animation every time I entered a room.
ping  [author] 2 Jan, 2024 @ 9:29pm 
alright nullSupernova I'll get on that pronto
nullSupernova 2 Jan, 2024 @ 4:51pm 
Can you update this mod so that alt path enemies and props have their own sprites in the Void now? REPENTOGON brought a "Better Void generation" option that allows the Void's room generation pull rooms from alt path floors now.
Ismazure5 25 Dec, 2023 @ 5:04pm 
I have some mods that adds more enemies to void, and when a Peeping Fatty apears the game will crash 100% of the time
ping  [author] 14 Dec, 2023 @ 3:19am 
I'll look into it
yourlocalf*ckface 13 Dec, 2023 @ 10:53pm 
dam, i was asking if you could make dis compatible for fiend foilo since i use it for tboi
ping  [author] 13 Dec, 2023 @ 10:52pm 
I have never played fiend folio
yourlocalf*ckface 13 Dec, 2023 @ 10:29pm 
when will fiend foilo be here?
ping  [author] 12 Dec, 2023 @ 2:36am 
Its hard to replicate the bug but I've encountered that without the mod enabled
Jared McKano 21 Nov, 2023 @ 5:19pm 
Delirious Blastocyst is kinda broken, specifically sometimes being basically unkillable
The_furf_of_July 10 Nov, 2023 @ 3:54pm 
The spawn animation, and rocks/poops (for fiend folio players) would be the main things I'd want to disable, but I could see having toggles for other stuff being useful to some people as well (like enemy resprites or the yellow lasers), just for pure customization options.
ping  [author] 9 Nov, 2023 @ 4:23am 
changed that now, gonna update soon with settings
Mikalicious 8 Nov, 2023 @ 9:34am 
very good concept but the portal animation on enemies upon entering a room makes it quite unfair as you can't immediately see what enemies are in the room and you are forced to take damage from mullibooms and other such enemies
ping  [author] 8 Nov, 2023 @ 2:31am 
yeah I can do that, what options would you want?
The_furf_of_July 8 Nov, 2023 @ 12:29am 
It would be nice to have config options to disable or customize certain features. A lot of this is great and I can't find another mod that does any of it so well, but having more control of what to opt in and out of would be appreciated.
ping  [author] 31 Oct, 2023 @ 7:26am 
Do you have the crash log?
NicoW 31 Oct, 2023 @ 3:00am 
For some reason my game crashed when I was going to the final path to Delirium, I don't know if it was the spawn animation or what, but didn't allowed me to progress...
ping  [author] 28 Oct, 2023 @ 6:53am 
I added a compatibility mod for improved and reworked foes
ping  [author] 12 Oct, 2023 @ 10:35pm 
Do you have reworked foes installed? That might be whats causing it
AzuRemilia 10 Oct, 2023 @ 7:55pm 
I found a strange bug where burrowing enemies, like Pins, Needles and Lumps cannot be harmed. They just float in place and are completely invulnerable