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Based. So based.
some feedback:
- up-strong needs a small recovery animation + a few recovery frames at the end
- side-special might do well with a shorter recovery at the end of it
- down-special definitely feels like it should be able to be charged
beyond that, tweaking frame data for various moves and really sitting with them to make sure they feel right & combo well is all I can think to point out for now.
Thank you for your input, I'll put some thought into the dodon charge, I was planning to make other characters from advanced adventure and I was sure tao+cyborg Tao would have a chargeable dodon, and didn't want them to both have it.
down b if thats a shine it should be possible to hold
up b it needs more knockback otherwise damage isnt worth it
and it needs a character select art not just sand bert