Stellaris

Stellaris

Additional Vanilla Ultimate
98 kommentarer
Average Swede 13. maj kl. 12:58 
by any chance do you have a time frame on when this could be updated?
Eclipse 7. maj kl. 7:10 
Any chance someone who knows modding can update this, maybe even add higher tiers for newer weapons and components for newer ships, like the biological ones in the new dlc?
易赢顶真,绝凶雪豹 5. maj kl. 23:18 
Thanks for making it, mods need to be updated :steamthumbsup:
TangSañ 7. apr. kl. 3:52 
Hey, I'm having a problem here.
When I try to use a cheat like research_technology tech_amoeba_strike_craft or try to research any of the weapon techs, it just doesn’t work.
I’m typing the command correctly, but nothing happens.
It looks like the ID doesn’t work :(
How can I research whatever tech I want manually?
Namo Buddhaya 3. apr. kl. 11:34 
@Cadsives Hello thanks for making this! For ships I'm using this mod, NSC3, and UI Overhaul Dynamic. It all seems to be working well except the combat computers. The new Tiers of combat computers are stacking ontop of the existing columns for ship computers inside the ship designer instead of making new columns, which hides some of the new ones, only 1 type of ship computer gets new columns for the new computer seemingly at random. Do you have any idea what might be causing this issue? Luckily I can still access most of the new computers but for 2 of my ship designs I can't get the new computers I want.
大高玩 22. mar. kl. 6:07 
Hello, I like this mod very much, among which my favorite is the function of adding zoning and building slots. Can this function be split up or have a similar mod?
玄色烈阳Ⅺ 21. mar. kl. 20:54 
Reverse engineering of Dragon Scale Armor 3 can lead to game freezing (uncertain main reason)
Akkadian 10. mar. kl. 13:21 
Thanks for updating the original. would love to use this mod, it just doesn't make sense to have a tech that add districts in a mod for ship components. I also can't find the mod because all the mods have UCG_XXX names. Could you please remove that tech from this mod?
星之颂 21. jan. kl. 16:42 
This mod will make the nano-interceptor's reactor disappear, resulting in no nano-interceptor in the ship design and the new design cannot be saved.
星之颂 21. jan. kl. 16:36 
@NotFox Try deleting this file “avu_other_eng_tech”,It's in this folder“\common\technology”
NotFox 21. dec. 2024 kl. 20:55 
So, I went through disabling mods and it seems that this mod adds techs that increase the number of districts on a planet, is there any way we could disable that? I like the components but that tech is kinda annoying.
Arsenal Bird 15. dec. 2024 kl. 23:18 
Is there a list of things it adds? I am interested.
Triel 29. nov. 2024 kl. 11:07 
Are there gonna be additional animal mutation components too?
Tojarra 5. nov. 2024 kl. 1:18 
Played today. We are now able to make them and catch them BUT none of them are showing in the Vivarium and do not breed. Just letting you know. Thanks again.
Cadsives  [ophavsmand] 2. nov. 2024 kl. 15:38 
The issue with beastmaster should now be fixed
Tojarra 1. nov. 2024 kl. 22:20 
Tried this since we saw it was updated. With Beastmaster we didn't start with our 3 ships nor had any way to build more even with beastports.
sem.maxim 31. okt. 2024 kl. 14:11 
You right, for now it works. Maybe it was conflict with updated today mod...
Cadsives  [ophavsmand] 31. okt. 2024 kl. 11:52 
I did not get a crash when I tried it. Are you sure it is this mod?
crazy_ikun 30. okt. 2024 kl. 22:16 
update pls:steamthumbsup: I really need this mod
sem.maxim 30. okt. 2024 kl. 13:27 
Game crash when start new game with this mod. Please, fix.
Eshminima 27. sep. 2024 kl. 8:06 
Would this work with an ongoing game with the old mod, or do I need to start a new game?
Arthain 2. aug. 2024 kl. 20:24 
SupremeAdmiralZ is only partially right. The first few upgrades are worth it. Tiers 6 through 8. The tech cost increase isn't that prohibitive. What's more, they become more worthwhile the more repeatables you have. Repeatables become more expensive, while the upgraded techs do not.
douriel 15. juni 2024 kl. 9:03 
yeah sadly this mod bricks saves. and I know for a fact its this and only this one, because it specifically crashes when i analyzed FE debris, which would give you tech from this mod. Funny enough it only happened with FE debris from transport ships. Dont use until this one gets patched
SupremeAdmiralZ 5. juni 2024 kl. 10:59 
This is a fun mod but from a pure balance perspective, researching all of the additional weapons and defenses actually is worse than just researching a a bunch of repeatable techs instead.

Yes these weapons and components have much better stats, but they also have a much higher cost and upkeep. Between that and the time it takes to research all of the final weapon and component tiers, you're much better off just doing repeatables which increase ship stats without increasing upkeep.
NotFox 21. maj 2024 kl. 19:45 
There are no new archeotech componenents.
lord-korn 18. maj 2024 kl. 7:41 
are there Archaeotech weapons and stuff?
NotFox 16. maj 2024 kl. 21:48 
That's cool! Thank you for considering it.
Cadsives  [ophavsmand] 16. maj 2024 kl. 11:24 
Syntax errors should be resolved. Thank you SigmaSquadron

NotFox I may consider making a patch mod to add your suggestion. I don't want to add it to the mod directly as I don't know if balance will be disturbed for doing so.
SigmaSquadron 15. maj 2024 kl. 14:23 
There's also a comment missing on Line 506 of AVU_l_english.yml. This breaks the english localisation for description of a shield tech research.
SigmaSquadron 15. maj 2024 kl. 14:21 
Hey, there's a syntax error on Line 537 of avu_weapons_misc.txt. There should be comment there, because the rest of the argument was also commented out.
NotFox 14. maj 2024 kl. 21:53 
The Archeotech shield technology grants 15% shield hardening, my suggestion is to give each level of armor and shield added by this mod 3% hardening, which by level 10 would be 15%. I feel this would be a bit more realistic and would allow for using utility slots for something other than hardening increasing components to increase ship survivability.
NotFox 13. maj 2024 kl. 21:00 
Considering the crazy descriptions of the last few techs of each type of armor and shields is there any way some hardening could be added to them? Gravitonic shields could apparently let a ship go through a black hole unscathed but still get completely ignored by disruptors and missiles?
Cutiegorgon 11. maj 2024 kl. 2:26 
This mod breaks genesis guides civic in a way that you are unable to build their exclusive colony ship anymore
Cadsives  [ophavsmand] 11. maj 2024 kl. 2:07 
I will look into it
tauntingwolf292004 10. maj 2024 kl. 19:01 
This mod seems to be a bit glitchy with the new cosmogenisis crisis ships the reactor, thrusters and combat computer cant be picked.
Cadsives  [ophavsmand] 9. maj 2024 kl. 10:32 
Issue should now be resolved
Cadsives  [ophavsmand] 9. maj 2024 kl. 5:05 
Good news, I've isolated the file causing the issue. It is the file I use to override extra large weapons. You can remove this file in my mod folder and it should return the stats of all other weapons. I will fix this evening
Juggalo Yoda 8. maj 2024 kl. 20:09 
The standalone Additional Components and Weapons mods appear to be functioning normally, so I'd recommend people use those and let Cadsives work out the bugs here
just a person ? 8. maj 2024 kl. 18:30 
the seperate version of this work normal
Deadross 8. maj 2024 kl. 17:41 
3.12 Update broke this mod for me. All weapons are doing 1-1 damage with 0 range
Safari Mesh 8. maj 2024 kl. 17:15 
With the 3.12 update, this mod makes all vanilla weapons do 0 damage and have 0 range. Please fix!
Cadsives  [ophavsmand] 8. maj 2024 kl. 15:24 
This mod should now be NSC 3 compatible.
skyguy5 8. maj 2024 kl. 13:46 
Doesn't appear to be working with 3.12.1.
just a person ? 8. maj 2024 kl. 10:04 
ok still work with new upadte
TEK-9 11. apr. 2024 kl. 22:06 
Thank you for the credit and a heartfelt thanks from W4tch3r and myself! It is good to see this mod keep on surviving! :awswadine:
Khione 2. apr. 2024 kl. 20:12 
Previous comment wasn't an april fools one, genuinely curious if the district expansions were from something
Khione 1. apr. 2024 kl. 0:28 
Is there a mod that just has the district expansions?
Yellow 24. mar. 2024 kl. 9:24 
NSC Incompatibility.
Papa_Stalin101 3. mar. 2024 kl. 18:51 
Is this NCS compatible?
Dr.Macari 28. feb. 2024 kl. 8:59 
Updated my friend, please.