Stellaris

Stellaris

Additional Vanilla Ultimate
98 Comments
Average Swede 13 May @ 12:58pm 
by any chance do you have a time frame on when this could be updated?
Eclipse 7 May @ 7:10am 
Any chance someone who knows modding can update this, maybe even add higher tiers for newer weapons and components for newer ships, like the biological ones in the new dlc?
易赢顶真,绝凶雪豹 5 May @ 11:18pm 
Thanks for making it, mods need to be updated :steamthumbsup:
TangSañ 7 Apr @ 3:52am 
Hey, I'm having a problem here.
When I try to use a cheat like research_technology tech_amoeba_strike_craft or try to research any of the weapon techs, it just doesn’t work.
I’m typing the command correctly, but nothing happens.
It looks like the ID doesn’t work :(
How can I research whatever tech I want manually?
Namo Buddhaya 3 Apr @ 11:34am 
@Cadsives Hello thanks for making this! For ships I'm using this mod, NSC3, and UI Overhaul Dynamic. It all seems to be working well except the combat computers. The new Tiers of combat computers are stacking ontop of the existing columns for ship computers inside the ship designer instead of making new columns, which hides some of the new ones, only 1 type of ship computer gets new columns for the new computer seemingly at random. Do you have any idea what might be causing this issue? Luckily I can still access most of the new computers but for 2 of my ship designs I can't get the new computers I want.
大高玩 22 Mar @ 6:07am 
Hello, I like this mod very much, among which my favorite is the function of adding zoning and building slots. Can this function be split up or have a similar mod?
玄色烈阳Ⅺ 21 Mar @ 8:54pm 
Reverse engineering of Dragon Scale Armor 3 can lead to game freezing (uncertain main reason)
Akkadian 10 Mar @ 1:21pm 
Thanks for updating the original. would love to use this mod, it just doesn't make sense to have a tech that add districts in a mod for ship components. I also can't find the mod because all the mods have UCG_XXX names. Could you please remove that tech from this mod?
星之颂 21 Jan @ 4:42pm 
This mod will make the nano-interceptor's reactor disappear, resulting in no nano-interceptor in the ship design and the new design cannot be saved.
星之颂 21 Jan @ 4:36pm 
@NotFox Try deleting this file “avu_other_eng_tech”,It's in this folder“\common\technology”
NotFox 21 Dec, 2024 @ 8:55pm 
So, I went through disabling mods and it seems that this mod adds techs that increase the number of districts on a planet, is there any way we could disable that? I like the components but that tech is kinda annoying.
Arsenal Bird 15 Dec, 2024 @ 11:18pm 
Is there a list of things it adds? I am interested.
Triel 29 Nov, 2024 @ 11:07am 
Are there gonna be additional animal mutation components too?
Tojarra 5 Nov, 2024 @ 1:18am 
Played today. We are now able to make them and catch them BUT none of them are showing in the Vivarium and do not breed. Just letting you know. Thanks again.
Cadsives  [author] 2 Nov, 2024 @ 3:38pm 
The issue with beastmaster should now be fixed
Tojarra 1 Nov, 2024 @ 10:20pm 
Tried this since we saw it was updated. With Beastmaster we didn't start with our 3 ships nor had any way to build more even with beastports.
sem.maxim 31 Oct, 2024 @ 2:11pm 
You right, for now it works. Maybe it was conflict with updated today mod...
Cadsives  [author] 31 Oct, 2024 @ 11:52am 
I did not get a crash when I tried it. Are you sure it is this mod?
crazy_ikun 30 Oct, 2024 @ 10:16pm 
update pls:steamthumbsup: I really need this mod
sem.maxim 30 Oct, 2024 @ 1:27pm 
Game crash when start new game with this mod. Please, fix.
Eshminima 27 Sep, 2024 @ 8:06am 
Would this work with an ongoing game with the old mod, or do I need to start a new game?
Arthain 2 Aug, 2024 @ 8:24pm 
SupremeAdmiralZ is only partially right. The first few upgrades are worth it. Tiers 6 through 8. The tech cost increase isn't that prohibitive. What's more, they become more worthwhile the more repeatables you have. Repeatables become more expensive, while the upgraded techs do not.
douriel 15 Jun, 2024 @ 9:03am 
yeah sadly this mod bricks saves. and I know for a fact its this and only this one, because it specifically crashes when i analyzed FE debris, which would give you tech from this mod. Funny enough it only happened with FE debris from transport ships. Dont use until this one gets patched
SupremeAdmiralZ 5 Jun, 2024 @ 10:59am 
This is a fun mod but from a pure balance perspective, researching all of the additional weapons and defenses actually is worse than just researching a a bunch of repeatable techs instead.

Yes these weapons and components have much better stats, but they also have a much higher cost and upkeep. Between that and the time it takes to research all of the final weapon and component tiers, you're much better off just doing repeatables which increase ship stats without increasing upkeep.
NotFox 21 May, 2024 @ 7:45pm 
There are no new archeotech componenents.
lord-korn 18 May, 2024 @ 7:41am 
are there Archaeotech weapons and stuff?
NotFox 16 May, 2024 @ 9:48pm 
That's cool! Thank you for considering it.
Cadsives  [author] 16 May, 2024 @ 11:24am 
Syntax errors should be resolved. Thank you SigmaSquadron

NotFox I may consider making a patch mod to add your suggestion. I don't want to add it to the mod directly as I don't know if balance will be disturbed for doing so.
SigmaSquadron 15 May, 2024 @ 2:23pm 
There's also a comment missing on Line 506 of AVU_l_english.yml. This breaks the english localisation for description of a shield tech research.
SigmaSquadron 15 May, 2024 @ 2:21pm 
Hey, there's a syntax error on Line 537 of avu_weapons_misc.txt. There should be comment there, because the rest of the argument was also commented out.
NotFox 14 May, 2024 @ 9:53pm 
The Archeotech shield technology grants 15% shield hardening, my suggestion is to give each level of armor and shield added by this mod 3% hardening, which by level 10 would be 15%. I feel this would be a bit more realistic and would allow for using utility slots for something other than hardening increasing components to increase ship survivability.
NotFox 13 May, 2024 @ 9:00pm 
Considering the crazy descriptions of the last few techs of each type of armor and shields is there any way some hardening could be added to them? Gravitonic shields could apparently let a ship go through a black hole unscathed but still get completely ignored by disruptors and missiles?
Cutiegorgon 11 May, 2024 @ 2:26am 
This mod breaks genesis guides civic in a way that you are unable to build their exclusive colony ship anymore
Cadsives  [author] 11 May, 2024 @ 2:07am 
I will look into it
tauntingwolf292004 10 May, 2024 @ 7:01pm 
This mod seems to be a bit glitchy with the new cosmogenisis crisis ships the reactor, thrusters and combat computer cant be picked.
Cadsives  [author] 9 May, 2024 @ 10:32am 
Issue should now be resolved
Cadsives  [author] 9 May, 2024 @ 5:05am 
Good news, I've isolated the file causing the issue. It is the file I use to override extra large weapons. You can remove this file in my mod folder and it should return the stats of all other weapons. I will fix this evening
Juggalo Yoda 8 May, 2024 @ 8:09pm 
The standalone Additional Components and Weapons mods appear to be functioning normally, so I'd recommend people use those and let Cadsives work out the bugs here
just a person ? 8 May, 2024 @ 6:30pm 
the seperate version of this work normal
Deadross 8 May, 2024 @ 5:41pm 
3.12 Update broke this mod for me. All weapons are doing 1-1 damage with 0 range
Safari Mesh 8 May, 2024 @ 5:15pm 
With the 3.12 update, this mod makes all vanilla weapons do 0 damage and have 0 range. Please fix!
Cadsives  [author] 8 May, 2024 @ 3:24pm 
This mod should now be NSC 3 compatible.
skyguy5 8 May, 2024 @ 1:46pm 
Doesn't appear to be working with 3.12.1.
just a person ? 8 May, 2024 @ 10:04am 
ok still work with new upadte
TEK-9 11 Apr, 2024 @ 10:06pm 
Thank you for the credit and a heartfelt thanks from W4tch3r and myself! It is good to see this mod keep on surviving! :awswadine:
Khione 2 Apr, 2024 @ 8:12pm 
Previous comment wasn't an april fools one, genuinely curious if the district expansions were from something
Khione 1 Apr, 2024 @ 12:28am 
Is there a mod that just has the district expansions?
Yellow 24 Mar, 2024 @ 9:24am 
NSC Incompatibility.
Papa_Stalin101 3 Mar, 2024 @ 6:51pm 
Is this NCS compatible?
Dr.Macari 28 Feb, 2024 @ 8:59am 
Updated my friend, please.