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Note: my character inventory isn't full and there are components available in storage.
i just realized this means ... dare i hope ... no "INVENTORY FULL" messages anymore 0_0 omg
*edited for clarity
I added it to the same grid as my cargo containers, and it worked great. But I found the lights really really bright, as they showed outside the room this was built-in. So I mounted it on a piston instead, so it could be sunk into the floor, but now it's on a sub-grid it won't pull items.
I can transfer items into it manually via the Inventory screen, and it works with those. But once it runs out it can't pull any more items (I confirmed 'Use Conveyor System' is on)
Is there anything that can be done to have this pull items from a parent grid?
Thanks
Thanks!
Just pushed a Fix! I had forgotten to change some types when implementing some new controls.
https://pastebin.com/LUymX4JQ
Also should have mentioned can you put a read me file of the proper syntax of the names of components? Mainly for other users who dont know where to find the in-game file subid names. The display name in game is different then the files.
Another thing are you able to make work for custom components i havent tried with any non vanilla components
very interesting mod